You’re welcome, just throwing a little perspective on the matter 
(SD) why no sprint and fire?
[QUOTE=Kalbuth;335529]mmmh, bad aim + heavy spread is good, actually
(in fact, it’s not bad)
It’s bad aim + no recoil which is bad[/QUOTE]
My aim isn’t bad enough to make random better 
It’s just bad enough that I need some spread (SMG) and body-shotting (like all good self defence shooting courses tell you). Add more spread and i’ll not only have terrible accuracy when doing normal shooting but even more terrible accuracy while moving :o
Just another thing about the game people are wondering why SD didn’t put in. I wish when questions were posed that answers weren’t so sparse 
I don’t know, and I also don’t know why they don’t let you sprint sideways. Fights just feel completely stationary in Brink compared to something like W:ET where your movement skills during a 1 vs 1 fight are just as important as your aiming skills.
Here’s the answer. Sprint is a transport function. They already gave you unlimited sprint so you don’t even need to be safe it for special occasions.
Sprinting while shooting is a no-brainer in most situations, it’s always the best option to be able to move somewhere fast, be a more difficult target and dish it out at the same time. SD wants players to make decisions, and for these decisions to have any weight at all, they need to be balanced.
That’s a good point there should be a faster strafe and a strafing vault mount animationas well. Were no longer a fridge on a roller skate were a monkey wearring a horse blinder :).
Given the halo-ized side to side shooting methods though a faster strafe speed would make life hell trying to kill someone. But theoretically for running by a doorway or into cover it makes perfect sense to strafe at a faster speed. What SD did I believe was give you the ability to slide and shoot and as you rotate while sliding your aim speed is actually increased to mimic momentum and make it seem natural.
[QUOTE=tokamak;335589]Here’s the answer. Sprint is a transport function. They already gave you unlimited sprint so you don’t even need to be safe it for special occasions.
Sprinting while shooting is a no-brainer in most situations, it’s always the best option to be able to move somewhere fast, be a more difficult target and dish it out at the same time. SD wants players to make decisions, and for these decisions to have any weight at all, they need to be balanced.[/QUOTE]
That’s an opinion not an answer, its speculative at most. And, as I refferenced earlier, two out of three mobile abilities are perkable so not having the third doesn’t make sense in that format.
I do agree that decisions carry weight but in some situations it just seems like offense is too difficult in the gameplay ie: chasing down someone with the “ball” doing a carry obective. On the same token, “Its not a game about moving or shooting. It’s about moving AND shooting.” That’s a direct quote from SD themselves.
P.s. im on my phone at the moment so spelling is hard 
That’s an opinion not an answer, its speculative at most. And, as I refferenced earlier, two out of three mobile abilities are perkable so not having the third doesn’t make sense in that format.
The other abilities obviously aren’t as important as shooting.
Not being able to fight while sprinting means location becomes important. It means it matters where you’re shooting from, it gives chokepoints and tactical positions meaning. It means that next to fighting over the objectives, you also want to hold crucial points from which a player can shoot. Sprint shooting ruins all of that.
So you’re saying the SMART system is pointless then? They shouldn’t use it to its full potential, and as an actual person with a weapon you wouldn’t be capable of running and fireing your weapon at someone who just stole your one chance at surviving a desolate island and a civil war? I’m only trying to justify the fiction.
“In Brink it is more important to move than to shoot”; only thing they don’t mention is that when you start shooting, everything sloooows to a halt lol. There really is no reason not to have sprint shooting while hip-firing, other than it makes the game faster paced (if you don’t like that).
…and more shallow.
The fiction reasons itself are dubious at best, but suppose they were, I don’t give a hoot about the fiction if it starts to compromise the gameplay.
I hate it when sprinting does not break firing as if I want to slide mid-fight I have to release sprint key (and wait a while) and then try to slide.
It totally fits the gameplay, that’s all im saying. Run run run run run shoot shoot shoot! If the environments were a bit more involved it could be an epic battleground for parkour/firefighting. And sprinting and shooting would be a good thing to add in my opinion.
Want to keep up the speed?
- Hit crouch button while sprinting.
- Start shooting.
- Stop firing as you’re standing up.
- Hit sprint button again.
- See 1.
Good point, bullet slides are pretty effective. I think in general people don’t utilize slide nearly enough, both for attacking and fleeing. It is REALLY effective on a fast light character as well.
Is the whole not being able to sprint, strafe, shoot, slide, fap issue down to too many inputs happening at the same time? That’s a buttload of simultaneous key presses for all that to happen.
What I said works. The game can keep up fine. It’s not exactly what the OP was talking about though.
The issue the OP raised is that you slow down to “normal” run speed instead of keeping up sprinting when you open fire. I was telling him how to keep his speed up if it really matters to him.
I think it’s fine. You can shoot while vaulting, or sliding, or running, you’re just slowed a little once you’re standing on solid ground again.
Oh I’m not disagreeing with your solution, just merely theorizing to Kurnuttaja as to possibly why sprinting isn’t breaking his fire. They always said that your intentions should always break your current action, so if you’re in ADS and sprint, you should drop the view and sprint as intended etc.