[quote=“Watsyurdeal;182778”][quote=“ThunderPro;182745”][quote=“Watsyurdeal;182741”]I have to disagree that Thunder needs to be this Tanky merc to be viable, 160 or even 150 HP would be more than enough. He really needs the speed to run and catch up to people who are concussed so he can put them down.
But I would still argue that just disorienting people wouldn’t be good enough to make me want to use Thunder, I’d gladly trade the blinding aspect, and have a longer cooldown of say, 20 seconds, and 10 seconds if I hold out my nade then put it away, if I could deal a small amount of damage to weaken my enemies.
Max of let’s say, 60, minimum of 30. This way my enemies are not only lit but disoriented enough that they’re easy pickings. I’d even say the movement speed should be less harsh, 99% slowed is a bit ridiculous already. But if you think about it this would be pretty balanced.
Thunder would be a slightly tankier Fragger, with a less damaging nade but since it has a larger radius than the Frag, it can cripple a push. I think this would make Thunder better at clearing at crowds, but Fragger would be better at getting kills, constantly, once you get into a rhythm. Even after the nerf to his HP and the more subtle nerf to any loadout using Unshakable, he’s still a powerful merc. Skilled players can still DESTROY people with him.[/quote]
Forceful frontline point man with lots of health and lots of firepower. While not the most accurate, Thunder’s LMG has a fearsome rate of fire perfect for suppressing enemies, while his Concussion Grenades leave them easy targets for him and his teammates. A heavyweight presence in attack or defense, he’s as adept at taking out campers as he is forcing entry into rooms and past chokepoints.
This is what meet the merc section explains about Thunder.
Why should he be squishy Fragger??? He LOOKS much tankier, he IS finally tankier than Fragger as the basic concept goes.
Well, let’s just skip the ‘fearsome RoF’ part since MK.46 has only +25RPM to KeK-10.
Slight damage for conc, I think it’s a good idea but I just can’t understand why so many people wants him to be similar to Fragger. He is actually more like Defensive Frontline Assault like Rhino, not like Fragger and Nader’s Offensive Assault who depends on explosives. I’ll rather get my EMP back(not removing Phantom’s of course) and 1.2 sec fuse time with 25~30 sec CD. Conc just need longer cooldown…
This is just best fitting according to what he says ‘Specialize in Crowd Control’.
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I never said he shouldn’t be more tankier than Fragger, as he is, Fragger at 140 hp is still quite good. My argument is, that tankiness alone isn’t going to be enough to make him better than Fragger.
What good is a concussion if you are too slow to get to where your nade landed, and start killing the people there while they are still under the effects? It’s quite counter productive to be honest.[/quote]
Yap. Considering how damaging/killing with explosive is one of the Offensive Assault’s greatest advantage.
I don’t know, as I always said I wanted Thunder to have massive own MK.46 that has super good DPS like 150, and much tankier HP than Fragger.(so I really hate that he can access to Stark) But as a offensive merc with CC… I don’t know how to balance this honestly. CC has to be rather very strongk with disabling defensive systems, but SD took away his EMP.
I just want EMP back with proper slow(which HAD TO work properly before. so sad…) and 25+ long cooldown, so he doesn’t spam his conc but use it at proper Assault situation.
But right now, MK.46’s buff is the most urgent thing. I’ll just wait for weapon balance update right now.