[quote=“DeMS;181833”][quote=“buffMonorail;181743”]
no counter for nader’s nade, no counter for fragger cooked grenade, no counter for vasilli sniper rifle, no counter for proxy mine on the corner, no counter for red eye smoke on the team camp.
whats your point?[/quote]
There’s a very easy counter for a Fragger’s nade: You can spot him charging without a gun on his hands -> run the hell away. Also, the nade’s trajectory is easy to see.
Proxy’s mines make a very distinctive noise and glow. You can shoot them almost all the time -albeit most of the time for a certain HP penalty-, or if you have the right mercs, you can detonate them remotely.
Arguing about Vasilli’s rifle is like arguing there’s no counter for bullets.
Redeye’s smoke can be spread out easily with explosives -which also kills anyone hiding inside of it.
Nader’s nade actually takes a small amount of skill to shoot right, as it’s a slower projectile, and one of them only kills mercs with low HP, which have high mobility and should be able to avoid direct impacts anyway with not much skill required.
However, there’s zero countering a flash nade by Thunder. They throw a nade around the corner, you’re done, there’s no two ways about it. There’s no dodging, there’s no sound, there’s no trace. Hell, so far I have been unable to spot his conc grenades before exploding, and I have no trouble seeing other stuff flying around at faster speeds.
Not to mention that there’s a bug with which you can lock the whole team at spawn if you use a couple of Thunders, because the spawn protection doesn’t protect against conc grenades.
You can’t even fight back nor even try to, because even if you try shooting the Thunder that flashed you, his health pool means he will kill you before, even if you land 100% of your shots -unless you’re a Thunder too, the other Thunder is extremely bad, or you’re a Rhino and he happens to run into your fire, which is low in the probabilities department.
Further point: it takes control away from your character. It is the only ability to do so in all of DB, and it promotes low skill tactics.
The whole idea of the conc grenade is wrong for a fast skill-based, team game.[/quote]
So when you get instagibbed by any explosive in game you can still control your character? Interesting. And it doesn’t take control away, you can still shoot, still turn around… Better just remove Thunder from game because it seems like for some people he is only acceptable when he is a useless meat shield. When he does his job he is annoying and broken op and shit… He is still the weakest assault merc imo, I play him and fragger since the update came out and Fragger is just still muhc easier and more rewarding than Thunder. Fragger throws nade=free kills, Thunder nade= even if you hit someone you still have to get close to them and use your weapons to get the kills and you can easily get killed while doing that, so I don’t see how is Thunder suddenly so broken OP in some people’s eyes…