Saturday Night Brace Party


(Scrupus) #1

All players interested in trying out the latest version of Tinman’s Brace Mod for QuakeWars, should meet up for a Brace party tomorrow Saturday 25 September, starting at 18:00 CEST (euro time). :stroggbanana:

Servername: ICE Brace Mod

Read more details about the Brace mod (and post feedback) in this thread:

http://www.splashdamage.com/forums/showthread.php?t=21849

In short, Brace is a Duos Deathmatch mod, where each team consist of 2 players, and all teams fight each others - everyone except your team mate is the enemy, and will try to kill you. :penguin:

Main new features in the latest a4 version is support for Strogg side, and the Briefcase. Pluss a ton of bug fixes and adjustments :smiley:

Brace is played on the 12 stock maps you know so well already, but due to the new gameplay the battlefield feels totally different - the normal objectives are not in use, and the gameflow can go in all directions.

New players should note the following differences from normal QW:

  • All classes can pickup and use all weapons and packs. This includes GDF/Strogg weapons - they will autoconvert to the right race model when picked up, so a GPMG will turn into a hyperblaster and so on. All classes can also revive teammates, with the Use button (F)

  • Each player can only carry 2 sidearms and 2 packs. You sometimes have to drop a pack or gun to pickup a better one, and I recommend to train a bit on how to use the pickup and pack system, as it can be a bit confusing in the start. The Use key (F) will pickup stuff - the Mount key (G) will pickup and consume.

  • All classes have at least one special ability, some of them have to use fuel cells/packs to charge them. See the Brace thread for more specific info.

  • Each round is exactly 23 minutes long, and will progress with several stages. It start with few weapons and long spawn times, but accelrate with more weapons/vehicles and shorter spawn times for each stage. The last 10 minutes is getting quite intense, while the 2 last minutes is totally crazy. :eek:

Final advices:

  • Learn to search for guns and try to memorize where you leave them if you die - the sooner you find a good gun, the longer you will live.

  • Try to stay close to your team mate, as you both will get an extra “brace” bonus when you’re close.

  • Try not to panic, and run out of the battlezone (usually around the Briefcase) if low on health, to recover and search for better guns and supplies.

  • As the Briefcase gives some extra XP, most teams will hunt for it. So whenever you are prepared for action, go for it - the briefcase is always visible on the map :wink:

That’s it for now, more details in the Brace thread.

Thanks to Tinman for creating this awesome mod, and hope to see many players on Brace server this weekend! :cool:


(ED209) #2

Man Brace looks like fun. I saw Tinman’s vid of the gameplay, and it was going off!


(light_sh4v0r) #3

Bah, I can do any night but Saturday :frowning:


(Scrupus) #4

It’s running all the time, join up now if you like - we’re playing :wink:


(SphereCow) #5

Played it yesterday with Tinman. It’s over the top fun. : O

Just the kind of mod I wanted.

There’s a couple of people on, now.

Does anyone have a link? (The auto download gives some people problems)


(Scrupus) #6

Yeah, download link here: http://etqw.nett.org/download/etqw/mods/brace-a4-13.zip

Not sure what’s wrong with the autodownload - it’s using the internal http download and it should be pretty failsafe, so if it works for some I dunno why it fails for others :confused:


(Susefreak) #7

[QUOTE=Scrupus;241685]Yeah, download link here: http://etqw.nett.org/download/etqw/mods/brace-a4-13.zip

Not sure what’s wrong with the autodownload - it’s using the internal http download and it should be pretty failsafe, so if it works for some I dunno why it fails for others :confused:[/QUOTE]

Usualy because of user accounts in the wildly popular operating systems don’t have enough rights…


(Seanza) #8

Sounds rather interesting, wonder if this is “cuppable”? :stuck_out_tongue:


(light_sh4v0r) #9

I’m sure everything is cuppable for you. I foresee an infinite warm-up cup.


(Seanza) #10

I’m pretty sure everything is cuppable for me :tongue:


(Scrupus) #11

Some kind of competition could be interesting if Brace get more players, but the usual cup format would not work - you would have to design something for multi team matches. As the battlefield is more or less player driven, I think you need at least 8 players on the field to make it interesting - 2 teams would probably be quite boring.

One format that might work, is to play 3 maps or so with all teams and give position score for each round, fex with 6 teams give 6 points for the winner, 5 for the next, and 1 for the looser - then the total sum after all maps gives the winning team.

Or a knockout cup, where the loosing team is replaced by a bot team (to keep the same amount of “players” pr match) until only one team is left.

Anyway let’s see how many players will dare to try this out - party starts in 30 minutes! :stroggbanana:

A few practical updates:

As the fireteam score system is a bit limited, try to stay with your fireteam until each map is finished - don’t leave in the middle of a match if possble.

Experienced players should try to team up with the inexperienced players, for better balance.

As we need a minimum amount of 8 players or so to drive the battlefield, I’ll keep some bots around until we are enough players.

Happy bracing! :penguin:


(Seanza) #12

8 people on the server = 4 teams

So I would make 4 teams per group, top 2 from one go against top 2 from another. Same with the bottom 2 from each group facing each other. Or could work it out based on scores.

Note that I’ve yet to play this mod. Will try to do that tomorrow or some point next week and then come up with some sort of ruleset. Also, I did not expect it to be similar to standard cup rules :wink:


(uTer) #13

great idea


(light_sh4v0r) #14

will be reinstalling ETQW asap (it now restarts 6 (!) times before I can even think of finding a server :rolleyes: ) and have a go at this, maybe tonight if nirvana isn’t pulling away all the brace players.


(YumYum) #15

how about we play some brace mod today at 20 cet?


(Scrupus) #16

Yep - starting in 15 mins :penguin:


(Dthy) #17

I can’t join :frowning: Got his coming up

C:\Program Files\id Software\Enemy Territory - QUAKE Wars\base\pak004.pk4 (72 files)
    on the pure list
C:\Program Files\id Software\Enemy Territory - QUAKE Wars\base\pak003.pk4 (1133 files)
    on the pure list
C:\Program Files\id Software\Enemy Territory - QUAKE Wars\base\pak002.pk4 (1637 files)
    on the pure list
C:\Program Files\id Software\Enemy Territory - QUAKE Wars\base\pak001.pk4 (1067 files)
    on the pure list
C:\Program Files\id Software\Enemy Territory - QUAKE Wars\base\pak000.pk4 (9350 files)
    on the pure list
C:\Program Files\id Software\Enemy Territory - QUAKE Wars\base\game002.pk4 (3 files)
    not on the pure list
C:\Program Files\id Software\Enemy Territory - QUAKE Wars\base\game001.pk4 (11 files)
    not on the pure list
C:\Program Files\id Software\Enemy Territory - QUAKE Wars\base\game000.pk4 (3 files)
    not on the pure list
game DLL: 0x0 in pak: 0x6a3fc677
Addon pk4s:
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\TEvalhalla2_Final.pk4 (47 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_actifail_a1.pk4 (231 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_andes_b1.pk4 (136 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_andes_b2.pk4 (144 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_atw3_b4.pk4 (219 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_baserace_a3b.pk4 (153 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_canal_b3.pk4 (257 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_hoggin.pk4 (24 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_maridia_final.pk4 (173 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_meltdown_b4.pk4 (210 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_radar_b2.pk4 (397 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_sabotage_a3.pk4 (263 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_tourian_b2a.pk4 (79 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\z_tower_a1b.pk4 (148 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zmap_arcis_a2.pk4 (149 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zmap_base_beta1.pk4 (264 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zmap_dueltowers_b2a.pk4 (31 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zpak_map_teamjungle_b2.pk4 (106 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zw_labStorage.pk4 (43 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_BSG_Beta_1.pk4 (88 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_comm_beta.pk4 (114 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_consite_b1.pk4 (289 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_consite_b2.pk4 (291 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_freespirit_b3.pk4 (134 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_freespirit_pro_B3.pk4 (131 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_lna1vs1.pk4 (44 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_sky_v04.pk4 (60 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_vioe1m1_b2.pk4 (68 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_vioestate_b6.pk4 (315 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_viomine_b2.pk4 (209 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zz_viomine_b3a.pk4 (191 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zzz_abusir_beta2.pk4 (260 files)
C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\base\zzz_facility.pk4 (206 files)
file system initialized.
--------------------------------------
----- Initializing Decls -----
Decompressing the global token cache...3566Kb
------------------------------
execing 'etqwconfig.cfg'
execing 'localization/english/defaultbinds.cfg'
execing 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor:10DE Device:0401
Failed to open server license code file for reading.
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
...using WGL_ARB_multisample
...using WGL_NV_multisample_coverage
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
X..GL_EXT_texture_rectangle not found
...using GL_ARB_texture_rectangle
...using GL_EXT_stencil_wrap
...using GL_EXT_stencil_two_side
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_EXT_depth_bounds_test
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_fragment_program_shadow
...using GL_ARB_shadow
...using GL_ARB_depth_texture
...using GL_EXT_gpu_program_parameters
...using GL_EXT_timer_query
X..GL_GREMEDY_string_marker not found
...using GL_EXT_texture_compression_latc
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
using ARB_vertex_buffer_object memory
renderSystem initialized.
--------------------------------------
72 strings read from localization/english/strings/bindings.lang
82 strings read from localization/english/strings/brace.lang
209 strings read from localization/english/strings/cargo.lang
623 strings read from localization/english/strings/chat.lang
1021 strings read from localization/english/strings/code.lang
1030 strings read from localization/english/strings/dusk_loadtips.lang
2333 strings read from localization/english/strings/game.lang
3354 strings read from localization/english/strings/guis.lang
3362 strings read from localization/english/strings/items_loadtips.lang
3538 strings read from localization/english/strings/lifestats.lang
3676 strings read from localization/english/strings/loadtips.lang
4015 strings read from localization/english/strings/locations.lang
4540 strings read from localization/english/strings/maps.lang
4541 strings read from localization/english/strings/readme.lang
4608 strings read from localization/english/strings/tasks.lang
WARNING: Unknown String ID '#str_game/pickups/supplypack'
WARNING: Unknown String ID '#str_game/pickups/supplypack'
WARNING: Unknown String ID '#str_game/pickups/supplyorgan'
WARNING: Unknown String ID '#str_game/pickups/supplyorgan'
WARNING: Unknown String ID '#str_game/pickups/ammoorgan'
WARNING: Unknown String ID '#str_game/pickups/ammoorgan'
WARNING: Unknown String ID '#str_game/pickups/fuelorgan'
WARNING: Unknown String ID '#str_game/pickups/fuelorgan'
WARNING: Unknown String ID '#str_game/pickups/weaponorgan'
WARNING: Unknown String ID '#str_game/pickups/weaponorgan'
WARNING: Unknown String ID '#str_game/cargo/stretcher'
WARNING: Unknown String ID '#str_game/cargo/stretcher'
WARNING: file localization/locstr/game/cargo.locstr, line 204: sdDeclLocStr::Parse: Argument mismatch (expected 1 but found 0)
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'cargo/objectives/move_on' in file 'localization/locstr/game/cargo.locstr' line 199
WARNING: file localization/locstr/game/cargo.locstr, line 204: sdDeclLocStr::Parse: Argument mismatch (expected 1 but found 0)
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'cargo/objectives/move_on' in file 'localization/locstr/game/cargo.locstr' line 199
WARNING: file localization/locstr/game/cargo.locstr, line 209: sdDeclLocStr::Parse: Argument mismatch (expected 1 but found 0)
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'cargo/objectives/hold_on' in file 'localization/locstr/game/cargo.locstr' line 204
WARNING: file localization/locstr/game/cargo.locstr, line 209: sdDeclLocStr::Parse: Argument mismatch (expected 1 but found 0)
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'cargo/objectives/hold_on' in file 'localization/locstr/game/cargo.locstr' line 204
WARNING: Unknown String ID '#str_game/missioninfo/gdf/roam'
WARNING: Unknown String ID '#str_game/missioninfo/gdf/roam'
WARNING: Unknown String ID '#str_game/missioninfo/strogg/roam'
WARNING: Unknown String ID '#str_game/missioninfo/strogg/roam'
WARNING: Unknown String ID '#str_cargo/tt/intro/supplypack_1'
WARNING: Unknown String ID '#str_cargo/tt/intro/supplypack_1'
Couldn't open journal files
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
...initializing DirectSound
...DirectSound: STEREO
...DirectSound: STEREO
3 Sound Playback Devices Found:
...Primary Sound Driver
...Speakers (High Definition Audio Device)
...Digital Output Device (SPDIF) (High Definition Audio Device)
5 Sound Capture Devices Found:
...Primary Sound Capture Driver
...Microphone (High Definition Audio Device)
...Line In (High Definition Audio Device)
...Line In (High Definition Audio Device)
...Microphone (High Definition Audio Device)

------- Input Initialization -------
Initializing DirectInput8...
mouse: Failed to remove raw input device
...unloading Raw Input DLL
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'xinput1_3.dll' ): succeeded
...initializing XInput
...XInput controller 0 given hash = 232429
...XInput controller 1 given hash = 232566
...XInput controller 2 given hash = 232703
...XInput controller 3 given hash = 232840
...found 4 controller ports
controllers: XInput initialized.
...initializing DirectInput
...found 0 controllers
controllers: DirectInput initialized.
...calling LoadLibrary( 'xinput1_3.dll' ): succeeded
...initializing XInput
...XInput controller 0 given hash = 232429
...XInput controller 1 given hash = 232566
...XInput controller 2 given hash = 232703
...XInput controller 3 given hash = 232840
...found 4 controller ports
controllers: XInput initialized.
...initializing DirectInput
...found 0 controllers
controllers: DirectInput initialized.
------------------------------------
-------- Initializing Session --------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
--------------------------------------
found DLL in game pak file: C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\brace\game-win32.pk4
copy gamex86.dll to C:\Users\User\AppData\Local\id Software\Enemy Territory - QUAKE Wars\brace\gamex86.dll
********************
FATAL ERROR: couldn't load game dynamic library
********************
...unloading XInput DLL
...unloading XInput DLL
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
...calling LoadLibrary( 'xinput1_3.dll' ): succeeded
...initializing XInput
...XInput controller 0 given hash = 232429
...XInput controller 1 given hash = 232566
...XInput controller 2 given hash = 232703
...XInput controller 3 given hash = 232840
...found 4 controller ports
controllers: XInput initialized.
...initializing DirectInput
...found 0 controllers
controllers: DirectInput initialized.
------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
idRenderSystem::Shutdown()
Shutting down performance queries
couldn't load game dynamic library


(Scrupus) #18

hmm that was strange error :frowning:

Try to install manually, download here: http://etqw.nett.org/download/etqw/mods/brace-a4-13.zip


(.Chris.) #19

Mod needs some more work imo, only way to win is to get case and grab a vehicle and hide on other side of map. Should be based on most kills not most running or camping.


(light_sh4v0r) #20

Good point Chris. Get rid of the xp/min and give like double xp/kill for the fireteam carrying the case.