Did I mention going into settings everytime you use a Double time card? I really don’t know where you got that from. I don’t even know why you would change your settings when you can just press shift before reloading in order to reload while sprinting.
And also “Why don’t you just quick switch to cancel your reload.” Because as I said before it would change an entire game mechanic just for a small “problem” on a barely used perk.[/quote]
I don’t want a reload the cause me to get fucked over because it won’t let me sprint. So that means that any time I don’t use double time I have to turn on sprint cancelation. It wouldn’t change an entire mechanic of the @$!# game. It changes how soon you can shoot by half of a @$!# second.[/quote]
I don’t think you even understand my point. You need to read all of my posts if you want to understand it. I basically don’t care about Double time, I mean if I had to use it I would probably prefer how it was before but I don’t use it anyway. However, what I’m saying from the beginning is that reload cancellation by sprinting should NOT be removed of the game as you said before. That’s the only thing I’m arguing about.
The only thing I said is that if something needs to be done to Double time (and maybe that’s the case, I understand the complaints) then it needs to be changed to how it was before. And I have no opinion whether it’s better now or how it was before.
Removing all reload cancelling from the game because of that is like cutting your hand because you injured your nail.