Revert double time please


(grandioseCutlet) #81

Did I mention going into settings everytime you use a Double time card? I really don’t know where you got that from. I don’t even know why you would change your settings when you can just press shift before reloading in order to reload while sprinting.

And also “Why don’t you just quick switch to cancel your reload.” Because as I said before it would change an entire game mechanic just for a small “problem” on a barely used perk.[/quote]

I don’t want a reload the cause me to get fucked over because it won’t let me sprint. So that means that any time I don’t use double time I have to turn on sprint cancelation. It wouldn’t change an entire mechanic of the @$!# game. It changes how soon you can shoot by half of a @$!# second.[/quote]

I don’t think you even understand my point. You need to read all of my posts if you want to understand it. I basically don’t care about Double time, I mean if I had to use it I would probably prefer how it was before but I don’t use it anyway. However, what I’m saying from the beginning is that reload cancellation by sprinting should NOT be removed of the game as you said before. That’s the only thing I’m arguing about.

The only thing I said is that if something needs to be done to Double time (and maybe that’s the case, I understand the complaints) then it needs to be changed to how it was before. And I have no opinion whether it’s better now or how it was before.

Removing all reload cancelling from the game because of that is like cutting your hand because you injured your nail.


(AnonOmis1000) #82

It doesn’t need to be reverted to how it was before. it’s fine now. The old way of doing reload cancelations don’t work for it. Find a new one.


(Ardez1) #83

So just so we are clear, which loadout was ruined for whoever had a problem with the current system with this change?


(extraordinaryEmperor) #84

Why are you complaining? Just conform. Half a second to allow yourself to start shooting back is enough of a difference between a win and lose.

Don’t like it cancels your reload? Change your settings. So deal with it.


(extraordinaryEmperor) #85

It’s mainly Fletcher’s Ahnd one with toughness and faster explosive reaction. Double time ruins shotguns.

I’d say double time ruins every loadout, but it’s Fletcher’s loadout that I really use.


(AnonOmis1000) #86

Why are you complaining? Just conform. Half a second to allow yourself to start shooting back is enough of a difference between a win and lose.

Don’t like it cancels your reload? Change your settings. So deal with it.[/quote]

You shouldn’t be able to cancel a reload to get a faster reload. I want to be able to stop my reload at any point.

And I am conforming, the way things are right now are just fine for me.


(AnonOmis1000) #87

It’s mainly Fletcher’s Ahnd one with toughness and faster explosive reaction. Double time ruins shotguns.

I’d say double time ruins every loadout, but it’s Fletcher’s loadout that I really use.[/quote]

You cant do cancelation on the shotguns because it will always have to pump, even if you time it right. When you pull the gun out next it will go through the cocking animation.


(extraordinaryEmperor) #88

Why are you complaining? Just conform. Half a second to allow yourself to start shooting back is enough of a difference between a win and lose.

Don’t like it cancels your reload? Change your settings. So deal with it.[/quote]

You shouldn’t be able to cancel a reload to get a faster reload. I want to be able to stop my reload at any point.

And I am conforming, the way things are right now are just fine for me.[/quote]

Interesting, a guy who’s telling someone else to conform, has the opinion to say that animation cancelling shouldn’t be part of the game. Hypocritical much?

Not to mention, if your only argument is to conform, then please leave. You’re spamming this thread with redundant responses otherwise.


(AnonOmis1000) #89

I didnt say animation cancelation. Go look at how CS GO does it. Even if you time it right and do a quick switch, you won’t be able to shoot until the time that it would have taken the animation to complete is up.

Why don’t you leave, since you haven’t had a single valid poin and just keep saying “but I wanna do things the way I want” in different ways.


(extraordinaryEmperor) #90

It’s mainly Fletcher’s Ahnd one with toughness and faster explosive reaction. Double time ruins shotguns.

I’d say double time ruins every loadout, but it’s Fletcher’s loadout that I really use.[/quote]

You cant do cancelation on the shotguns because it will always have to pump, even if you time it right. When you pull the gun out next it will go through the cocking animation.[/quote]

Clearly you haven’t played enough or experimented enough with mechanics in this game. Yes, you are correct that you have to go through the pumping action AFTER you switch weapons. But if you animation cancel it, it will initially do the pump and you are able to shoot immediately while the reload occurs in the background. So it means that you’re always ready to defend yourself while reloading.

[quote=“AnonOmis1000;166551”]I didnt say animation cancelation. Go look at how CS GO does it. Even if you time it right and do a quick switch, you won’t be able to shoot until the time that it would have taken the animation to complete is up.

Why don’t you leave, since you haven’t had a single valid poin and just keep saying “but I wanna do things the way I want” in different ways.[/quote]

Except this isn’t CS:GO. Why don’t you play CS:GO if you don’t think animation cancelling should work the way it does? Conform or leave, as you put it. Whether I get my way or don’t, it shouldn’t affect you since you’ll just conform anyway.

And I’ve made several valid points including pointing out the settings and other perks lack of changing mechanics

And no, I’m not trying to get things the way I want it, but the way it originally was.


(AnonOmis1000) #91

This is the last thing I’m going to say:

If they wanted you to be able to get a faster reload by canceling the animation, why would they have made the change to double time? It’s obvious that they don’t want it in the game.


(extraordinaryEmperor) #92

[quote=“AnonOmis1000;166556”]This is the last thing I’m going to say:

If they wanted you to be able to get a faster reload by canceling the animation, why would they have made the change to double time? It’s obvious that they don’t want it in the game.[/quote]

Obviously because people like you are too lazy to change the setting. My counter argument is: If they DIDN’T want faster reload then why has it not been removed since open beta (since I first started playing)?


(AnonOmis1000) #93

[quote=“extraordinaryEmperor;166557”][quote=“AnonOmis1000;166556”]This is the last thing I’m going to say:

If they wanted you to be able to get a faster reload by canceling the animation, why would they have made the change to double time? It’s obvious that they don’t want it in the game.[/quote]

Obviously because people like you are too lazy to change the setting. My counter argument is: If they DIDN’T want faster reload then why has it not been removed since open beta (since I first started playing)?[/quote]

Because the game is in beta still


(AnonOmis1000) #94

You want to know what happens when you turn off sprint cancels reload? you are stuck at a walk speed while you finish reloading instead of being able to stop reloading at any point in time and start running.


(extraordinaryEmperor) #95

Which is easily fixed by switching to a knife. So let’s take your route of argument tell you to just conform and it’s not a problem for me.

I never have a problem with it because if I need to sprint, even if I started reloading and the gun wasn’t loaded yet, I’d always pull out my knife, no point running slow and reloading if you’re going to get shot in the back and die.


(extraordinaryEmperor) #96

[quote=“AnonOmis1000;166560”][quote=“extraordinaryEmperor;166557”][quote=“AnonOmis1000;166556”]This is the last thing I’m going to say:

If they wanted you to be able to get a faster reload by canceling the animation, why would they have made the change to double time? It’s obvious that they don’t want it in the game.[/quote]

Obviously because people like you are too lazy to change the setting. My counter argument is: If they DIDN’T want faster reload then why has it not been removed since open beta (since I first started playing)?[/quote]

Because the game is in beta still[/quote]

That’s not a strong argument given that fact that they’ve had several large updates, with in between patches, along with the melee nerf (which only happened due to phantom, which was also then slightly unnerfed). If it was such a broken and unintended mechanic, they would have removed it at those times.

Oh and another reason why you’re wrong is that the blishlock reload was actually buffed at a point. Before that, its reload animation and ammo loading time was roughly the same, giving animation cancelling only a miniscule of a buff.

Just curious what level are you in game?


(AnonOmis1000) #97

and you know what’s an easy fix to not being able to cancel a reload by sprinting? Quick switching.


(extraordinaryEmperor) #98

It’s not a fix, it’s a nerf to animation cancelling. Compare the two timings yourself, and you’ll see how much slower and clumsy it is to switch back and forth. If I switch weapons, I intend to use the other one. Otherwise, secondaries wouldn’t really be a backup gun, but just a second gun you use if your primary is totally out of ammo.

The actual fix to your reloading problem is literally switching 1 setting for the perk. and it doesn’t even require a restart.


(AnonOmis1000) #99

So? It’s a fraction of a second.


(extraordinaryEmperor) #100

Which is the difference between your opponent winning with 10hp and you winning with 10hp.

Changing the settings is also quick, and you shouldn’t be doing it while you’re alive anyway. Meaning that the time you spend changing the settings is during the beginning, or when you’re dead and doing nothing anyway.

What lvl are you anyway? You sound absolutely clueless