Hoo it’s been a while. Hadn’t really touched brace-dev for much more than a day or so since last version (nearly a year now? lol), but over this last week after playing a few games I though I’d work at it. Initially it was just going to be a few tweaks but after the simple question by none other than timestart ‘Can you play strogg?’ I though I’d bite the bullet.
So that’s the big ‘feature’ of this version, you can now play Strogg. It’s rough as hell of course but there’s fun to be had there.
Either join the ICE brace server and say yessir to download or
Manual download: http://etqw.nett.org/download/etqw/mods/brace-a4-13.zip
Readme dump activate!
= Brace - A Duo/Tag-Team mod for Enemy Territory: Quake Wars =
Version: a4 - Date: 2010-08-20
Author: Jarad Hansen aka TinMan aka Tex
NOTE: This is an Alpha version.
While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury.
= Gameplay =
Players must team up with another player to scavenge the level for pickups - weapons ammo, health, repair packs and fuel cells while fighting other teams.
XP is given for damaging enemies and finding and using pickups. Team with most XP at end of match wins.
Crates of resources or weapons are drooped at intervals, destroy them to gain their contents.
Vehicles are also dropped, they are up for grabs to whoever can get to them first.
Players drop their pickups upon death, will lose any resources they have acquired by using packs.
= Buddying Up =
The fireteam panel at the top left of the hud will show you your fireteam name and your buddy (if you have one).
You will be automatically assigned a team and a buddy, but you can press numpad Enter to set up your own. If you have a bot on your team you will have to drop it from your fireteam before inviting anyone else to join.
All players can revive a team mate using the activate button, though it takes several seconds.
= How to do stuff =
To pick up ‘pickups’(weapons and packs), aim at them and pressing Use (‘F’ key by default).
To ‘use’ a pack (get it’s resources), press alt-fire while holding one (Right Mouse by default). Or press the enter/exit key while looking at a pack on the ground.
Normal fire drops the currently held pack.
Hold fire to install the currently held pack in a vehicle.
To drop a weapon or item press ‘’ ( can be rebound via controls/weapons menu ).
= Further Info =
Players are limited to holding two primary weapons at a time. The pistol and mac pistol you spawn with cannot be dropped, however you can pick up an aditional side-arm.
Players are limited to holding two packs of any mix.
You can read the type of pickup by looking at it.
When players are close to their teammate this shows as a lit icon in the fireteam list, they are considered ‘braced’ which gives some bonuses:
Armor: Takes the edge off some damage.
Health regeneration: A higher limit than when solo. Health only regeneration kicks in after several seconds of taking no damage, and is only there to stop a few hits while trying to find some health.
Pickup Types:
Weapons.
Grenades.
Mines - Can be used by any class, will auto arm on drop/setup.
In mixed sides mode (gdf/strogg) you’ll get the equivalent weapon/item when picking one of the other sides.
GDF:
Packs: Can be picked up (limit of two) and used to gain the resource, or given/installed to a ally/vehicle.
Health packs.
Ammo packs - for players or vehicles.
Fuel Cells - used for class tools or vehicles.
Strogg:
Simplestroy: Drops from dead bodies, use use key :o.
Stroyent Cells, can be picked up and used or given to ally.
Class tools: Now require ‘power’ instead of a recharging bar, power works like an ammo type and is gained from fuel cells.
GDF Classes:
Soldier: Has more health, HE charge requires about 1 pack of power.
Medic: Still has instant revive, can also heal teammates and self with defribs, but has less health.
Engineer: Requires power to use the repair pliers.
FieldOps: Requires power to throw air strike markers one pack gives two strikes. Has a radio that lets them listen for audible beeps from pickups.
Covert: Requires power to enable smoke grenades or third eye. Runs faster than other classes when carrying silenced pistol.
= Known bugs and Limitations =
On initial map start the server (including ‘Play Computer’) spawns approximately 150 pickups which are physics objects, so there will be a few frames of punishment CPU/bandwidth wise until they settle.
Likewise during each drop wave.
NOTE: See changelog.txt for more info.
= Using the Mod =
NOTE: This mod is for Quake Wars version 1.5, it will not work on earlier or later versions.
-
Installation: Unzip brace-a4.zip into Quake Wars folder. Or connect to a server running Brace with auto-download.
-
Loading the mod:
Load Quake Wars and choose Brace from the mods menu.
At the console you can run the ‘gamename’ command to check if the mod loaded.
brace must be loaded before attempting to connect to a server running brace. -
Playing the mod:
Play against Computer, or start a server, or connect to a server running brace.
Playing computer or setting server:
The game sets the time limit to 30 minutes itself. It plays well with around 12 players/bots. With 16 players or over play starts to get a bit more dicey.
A server.cfg is in documentation folder.
= Server Hosts =
Look through ‘documentation/server settings’ files, brace specific settings or notes are tagged with // BRACE //
= Performance =
Running a bot game takes a bit of CPU power, the more bots you have the bigger the hit. The system does scale the bots thinking rate down if your system isn’t handling thing well, but there is a limit. Therefore it may be necessary to drop some of your settings down a notch to get a more consistent experience. Of course if you mainly play bots anyway you would have already done this.
= Feedback =
Email me at tinman_squad at hotmail, or post on the splash damage forums, or catch me online.
= Distribution =
Distribute as you will, just keep the zip unmodified. Sweet.
= Thanks and credits to =
Those running servers and those still playing the mod.
Splash Damage and id Software for the awesome game/engine.
Cody64 for his blood mod.
reyalP for wheeled vehicle handling improvements.
Everyone who’s given feedback online and at the community forums.
= Final Thoughts =
Another big gap in development. Even though just rough/initial Strogg support they play fun (of course a big part of that is the solid base of vanilla combat/tools and the awesome maps), the combined health/ammo - shared ammo for most weapons, and stroyent dropped by boddies give the strogg a more gung-ho combat oriented feel opposed to the gdf. Pretty much as soon as you get a good weapon for you and your buddy you go looking for someone to hurt, while with gdf you tend to scavenge longer to get some good packs to supplement. Playing a few bot games the XP gap between my team and next seems to be much larger than playing gdf bot games, I’ll have to see what I can do there.