[quote=“Watsyurdeal;52268”][quote=“Ardez;52261”]
So infiltration is not a recon trait? He slips through the enemy lines and harms them from behind through a combination of information gathering(if they are playing as a team, which is implied based on the intended gameplay of competitive) and killing key players.[/quote]
Exactly
This is part of his role, and the cloak currently does NOT allow him to do this. If you can see him coming down the street on Chapel, then cloak has failed at it’s purpose. It it not a damage sponge, it is stealth tool, and Splash needs to change it to suit that purpose. Otherwise Phantom has no role, because he can’t spot, and eventually some mercs will even have the Katana, so there is nothing that he will do that someone else can’t do but better.
[/quote]
Why are you running straight down the street of Chapel. You expect to be completely invisible until you finally decide to uncloak? That’s what it sounds like. I know you played TF2 and that’s probably exactly what you want but this is a completely different style of game. You should be using the side entrances on Chapel to flank. Yes, your cloak might not be completely invisible but you still have to catch it in your peripheral which can be a challenge. This puts Phantom in a heck of a position to get in the first shots and laser down one or two people and still be able to retreat.
I honestly don’t understand how people could expect to be fully invisible, run straight towards people and lunge at them getting cheap kills and not expect that to be changed in a game like Dirty Bomb. And that wasn’t even a good style to play as you would almost always be killed which didn’t help your team much compared to actually using your gun to pick people off, retreat, pick more people off. If somebody chased you there was the katana.
Also, very quickly after Phantom was released there was a ton of information given out by SD stating that he would be adjusted. And this game is in beta so of course things will be adjusted. Fragger has went through tons of them, Vassili a few (and then reverted), Nader a few etc. It comes with the territory when a new character comes out. I LOVED it when Fragger nades could kill 5 people in a room. Now, if you throw into a group, you’re lucky to kill two and even wound any of the rest. However, I know full well that was fun for me but terrible for others and the game overall. So I was fine when it was changed. Phantom is in a similar boat. The cheap melee kills make him bad for the player experience in a lot of people’s eyes and it’s not something that fits the game currently as it’s very very gun-centric. Phantom is still pretty amazing…but only if you play him as a recon and not just go for giggle melee kills.
That’s of course my opinion and people can disagree with it but it was hard to miss all of the information about Phantom getting his cheap kill tendency toned down. You might enjoy that play-style but a lot of people don’t. Especially those on the receiving end.