Realistic gameplay within the world?


(kamikazee) #21

But then, the weapons should be harder to handle so the is balanced, and thus needs higher skill. That way, only a select group of players will be able to play that class. (no noobs, or they must be used to aiming such a weapon)
You’d get a shortage in precision shooters then, and that class gets underused whilst any class has a purpose in ET.

You see this idea changes a lot of the gameplay.


(kamikazee) #22

Sniping is not noobish, if you use it wisely.
Problem is that most guys are just so good to kill you without a high-precision rifle… (I’m not talking about close combat, but medium range. Take the distance of the fueldump gate to the high hill.)


(Stiler) #23

But then, the weapons should be harder to handle so the is balanced, and thus needs higher skill. That way, only a select group of players will be able to play that class. (no noobs, or they must be used to aiming such a weapon)
You’d get a shortage in precision shooters then, and that class gets underused whilst any class has a purpose in ET.

You see this idea changes a lot of the gameplay.[/quote]

I like sniping that takes skill.

Having sway, bullet drop over distances, fatigue, etc imo are good things.

Snipers have their roles in games and it’s not a “noobish” thing to like to do.

With ET:QW You have to remember it’s not based around the mundane “cap a flag, hold it” like BF2 is, you have objectives to do aswell as advancing lines to engange in.

I can see snipers bein a good asset to a team for helping keep enemies at bay aswell as providing covering fire for advancing troops.


(kamikazee) #24

Ok, but what if it’s so hard to handle allmost nobody plays it?


(B0rsuk) #25

Sniper is just fine in W:ET. Annoying and dangerous at long range or when you can’t spot him. If you want sick snipers, go play Quake 3 Fortress. Most servers limited snipers to 2 per team, because otherwise it’s very hard to get to enemy base… unless they’re too busy fragging each other.
Enemy Territory Fortess is very similar to q3f , it’s free and standalone. Unless sniper rifles have been changed in etf, it is a good place to look for 1-legshot-kill snipers (yes, the game actually recognizes leghots, damage multiplier 0.5)

About ramboing: don’t forget that medikits are no longer unlimited in ET:QW (as mentioned in one of articles). Both Medic and Meditek have limited resources, so they should be easier to take down now.


(carnage) #26

Both Medic and Meditek have limited resources

medipacks are limited in ET by the charge bar. this is a limitation but still allows for infinate number of packs


(Joe999) #27

Sniping is not noobish, if you use it wisely.
Problem is that most guys are just so good to kill you without a high-precision rifle… (I’m not talking about close combat, but medium range. Take the distance of the fueldump gate to the high hill.)[/quote]

i didn’t mean it generally. but the description of stiler sounded like noob gameplay. who takes the time to aim at bodyparts? i play co as well many times, mostly with the fg42. when it’s appropriate (and mostly it isn’t) i snipe as well. but then i knee, aim at head, fire, advance, throw smoke or get uni and help to go for the objective. if i could kill an enemy with one shot from far distance without the risk of getting myself harmed, that would be noobish, not to say it would ruin gameplay.

sniping can be fun, but it neither takes nor is skill.


(Sauron|EFG) #28

On the contrary, with the sniping covop possibly being the weakest class it takes a lot of skill to be helpful to your team. Once you bump into a really good sniper you’ll see what I mean. :slight_smile:

(Unfortunately there’s almost always too many snipers on pubs, and few of them show any skill at all.)


(Joe999) #29

maybe, but still i think lieing in the grass and waiting for a target, doesn’t take much skill. besides i wouldn’t say that the CO is the weakest class, it all depends how you use his abilities. playing covert op can indeed be fun:

me having fun vid

(xvid, 20mb)

there are funnier ways to approach the enemy from behind and kill him :smiley:


(Grey Wolf=GCHQ=) #30

It takes a lot of skill, you have to find the right place to snipe, shoot and remain hidden, avoid vehicles, pick your target depending on the situation. e.g. if their is a squad of enemies you’d be better of taking the one at the rear, because it’s likely the rest won’t realise. You have to watch your back constantly, always keep awreness of other snipers, be hidden at all times, and keep your wits about you especially for close combat.


(Floris) #31

We turned up the sniper damage on my server a few weeks ago, it was great fun sniping, but sucked getting sniped, so we changed it back.


(baff) #32

It wassn’t the arcadey gamestyle of Enemy Territoty that attracted me to it.
It was the inspired, innovative and revolutionary mission based gametypes, it’s price and it’s excellent quality and stability.

The arcade style (and it’s older graphics) is why I didn’t persist with it for very long.
I find BF2 too arcadey also, although obviously it’s a step in the right direction from ET.


(Stiler) #33

Sniping is not noobish, if you use it wisely.
Problem is that most guys are just so good to kill you without a high-precision rifle… (I’m not talking about close combat, but medium range. Take the distance of the fueldump gate to the high hill.)[/quote]

i didn’t mean it generally. but the description of stiler sounded like noob gameplay. who takes the time to aim at bodyparts? i play co as well many times, mostly with the fg42. when it’s appropriate (and mostly it isn’t) i snipe as well. but then i knee, aim at head, fire, advance, throw smoke or get uni and help to go for the objective. if i could kill an enemy with one shot from far distance without the risk of getting myself harmed, that would be noobish, not to say it would ruin gameplay.

sniping can be fun, but it neither takes nor is skill.[/quote]

How can you say it takes no skill when I was talking about sniping not being simple “aim = insta hit” but having to take into account many things such as bullet drop, sway, breathing/fatigue, fixing sights, etc?

As far as sniping goes, would you rather a sniper take his time and kill someone with a headshot, or merely aim at a guy’s knee and not kill him then the enemy runs for cover and ends up killing some of your teammates in the process or finishes the objective he was trying to do?

A good sniper both, kills quickly and moves. To not move is to be found by a stalker that hunts snipers. Take your place, take out an enemy/enemies and then move forward with the line/in new spots supporting your team. That’s the point of a sniper imo.


(ayatollah) #34

Is it me or have the forums been infested with people that have never played W:ET?


(Lanz) #35

So what? They’re interested in ET:QW, isn’t that enough?


(Ifurita) #36

If you don’t believe that sniping takes skill, then you’ve probably never been on the receiving end of a really good sniper. Infensus 4-sniper Beach-D anyone?


(Dazzamac) #37

I respect the skill and patience required to a good sniper. There was a time when I wasn’t so bad with a scope myself. Unfortunatly I have yet to come across a good sniper in ET. There have been some who aren’t bad but they are few and far between. In ET a covert ops has many more important roles than hiding in a bush picking off random enemies.


(ayatollah) #38

So what? They’re interested in ET:QW, isn’t that enough?[/quote]

My quote is in referance to their lack of knowledge of ET and therefore their expectations of ET:QW will be misguided. As QW is not a sequel but a progression of the same theme, people need to understand what made ET to understand what QW will be.


(Stiler) #39

So what? They’re interested in ET:QW, isn’t that enough?[/quote]

My quote is in referance to their lack of knowledge of ET and therefore their expectations of ET:QW will be misguided. As QW is not a sequel but a progression of the same theme, people need to understand what made ET to understand what QW will be.[/quote]

RTCW isn’t excatly the same as Quake…


(Nail) #40

and your point would be ??