Realistic gameplay within the world?


(Stiler) #1

Hello, new to the forums.

I know this game is being compared to BF2 quite a bit. One of the main things that make me look forward to ET:QW is the fact that the vehicles have specific area’s you can take out (tires, etc) along with details of characters that show if they are out of something, different animations for characters postions, among other things.

So I have a question, with that sort of realistic approach to the world, how realistic will the damage be to people?

Will it take half a clip of ammo just to take out someone? Will there area specific damage to the bodies? (IE a leg hit = perhaps limping for a moment or such, arm hit = weapon sway , etc, kind of like operation flashpoint).

I played ET for a bit and that’s one of the thing sthat kind of threw me off about it, the dmg seemed a bit too arcadey.

Also, will there by any chance be Bullet penetration? So if someone tries to hide being an object that would likely be penetrated by a bullet it would go through said object?

How about the guns, Iron sights of course?

I don’t want to start a flame war about arcade vs realistic gameplay, it’s just my opinon that realietic things that are within the setting of the gameworld can enhance that games immersion and fun factor. Not looking to suggest mundane realistic things that no one would find fun or that would imo hinder gameplay with realism over “fun.”


(carnage) #2

I played ET for a bit and that’s one of the thing sthat kind of threw me off about it, the dmg seemed a bit too arcadey.

:clap:


(KAGE) #3

no it’s not

YEAH I want Gibs and Guts…
one thing that sh!ts me with BF2 there is no blood. and no mods for blood either. last time i checked when you shoot someone in the head; white smoke doesn’t come out.

yeah i was hoping they would implement something like that too. just as long as it doesn’t affect perfomance as expierienced in ET.

uh der… it’s not a death sim

there are plenty of ways of making games fun. and BF2 has proven that realistic movement isn’t fun. i want my character to be superhuman not some weed that gets puffed after sprinting for 3meters.

-KAGE out


(Joe999) #4

no it’s not
[/quote]

definitely not.


(Stiler) #5

Uhh, in a lot of the previews, etc I’ve read people have been comparing it to BF2 the most, gameplay wise and such…

uh der… it’s not a death sim

I was just stating the reason why I didn’t much like ET.

there are plenty of ways of making games fun. and BF2 has proven that realistic movement isn’t fun. i want my character to be superhuman not some weed that gets puffed after sprinting for 3meters.

-KAGE out

Isn’t fun? What do you mean by movement? Damage you mean?

If everyone is a superhuman then that would simply lead to people shooting 30 rounds into someone just to take them out, thus a frag fest where more tactical/strategic thinkers are left in the dust and the rambo’s are more rewarded for spraying and praying.

I’d much rather be able to use strategy/teamwork to overcome my enemy, more then “ok, just shoot a million bullets into the guy.”


(Joe999) #6

[quote=“Stiler”]

Uhh, in a lot of the previews, etc I’ve read people have been comparing it to BF2 the most, gameplay wise and such…[/quote]

they have no idea. probably they write it mostly to get textfillers. they could as well compare it to far cry, but the mp part of far cry isn’t that popular due to it’s sucky-ness.

ET is fun, and ET:QW will be fun. BF2 is no fun. so any comparison to BF2 is inappropriate. damnit, i really should make “BF2 suxx” my sig. :smiley:

edit: sigtest.


(Stiler) #7

I think it’s because Both games have very similar types of choices in terms of the class based system with an open world and vehicles, etc.


(Joe999) #8

so does far cry. imo the flag capturing system and everyone’s-spread-all-over-the-map gameplay ruins bf2. i was really looking forward to bf2 when i read that it adapts the ET class based system, but it was obvious when i played the demo: dice can’t create good gameplay. SD in opposite can. i’m sure if SD would release a pacman multiplayer, it would pwn!


(nUllSkillZ) #9

eek!

Problem with blood / death animation / etc.:
This may leet to censorship in some countries (especially here in germany).
If it gets on a censor-list no one is allowed to write about it or to make commercials.
You can still buy it if you are over 18.
May be that’s one reason.

Fun doesn’t increase automatically with more violence.


(Sauron|EFG) #10

Since when can’t we compare good things with bad things? And will the BF2 comparison be appropriate if it turns out you don’t like ET:QW? :???:

We hope ET:QW will be fun, but “fun” is really subjective. It will be quite different from ET, so the fact that we all love ET doesn’t mean we will automatically think ET:QW is fun.

Even saying “ET:QW is nothing like BF2” is a comparison btw, so Stiler is correct about that part. :nag:


(Joe999) #11

of course you can compare everything with everything, even bf2 with crap and you’ll find similarities, prolly more than one might think.

the thing is that ET imo is a unique category of it’s own, gameplaywise. if one knows a game that’s as good as ET, tell me and i’ll switch to it immediately. even though i’ve played it for years now and still like it, i would really like to try something new. but there isn’t anything as good.

my hopes were for bf vietnam, far cry, cs:source, bf2. but i’m still back at et.


(Stiler) #12

[quote=“nUllSkillZ”]

eek!

Problem with blood / death animation / etc.:
This may leet to censorship in some countries (especially here in germany).
If it gets on a censor-list no one is allowed to write about it or to make commercials.
You can still buy it if you are over 18.
May be that’s one reason.

Fun doesn’t increase automatically with more violence.[/quote]

The german versions can have the gore turned off. With the american/euro versions with full gore.

Though IMO i’d like to see more natural looking gore and not so much insta-gibs and such…But more like blood spurts, people grasping their wounds, dismemberment from bigger rounds (Artillery, etc), that sort of thing.


(Grey Wolf=GCHQ=) #13

My friend has been modifing BF2 so much that it’s a totally different game. Things such as hitting flesh would create blood, but hitting armour would create a puff of smoke, and damage was more realistic, so instead of 6 sniper bullets to take down a target, it would take 1 or 2.

But I’ve found thats the best type of damage in multiplayer games. You don’t want to spend half an hour trying to kill one person, you want to shoot them and get on with the rest. It’s why I’m so addicted to CoD2 MP at the moment. You gotta be fast to stay alive and keeps your wits about you, you don’t usually have much time to turn around if you get shot in the back.


(ParanoiD) #14

How about digital scopes, digital screens in ur glasses with crosshairs? Don’t forget were playing 2060-2070 and not 1940-1945.

And don’t be scared of the flesh wounds etc. the damage wont be realistic cuz it SUXX. You would be dead after 1 or 2 shots probably, thats no fun, you need to respawn, call in a vehicle, go to the battle, get 2 bullets in ur arse and there we go again… I think it will be around the same as ET as it was perfect, 2 hs was enough, normally 1 hs should kill some1, but thats not cool as i said above ^^, waiting/walking/driving 95% of the time is not cool. Im sure SD would make it look cool and realistic as everything that I have read is just so great, like they forget nothing to add. But HP wouldn’t be realistic, nope. And teh sniper would use 1 or 2 bullets like in ET, I am sure of it, SD PWNZ EM ALL!

Main thing is a good gamplay for a game, not the graphics and i am sure SD is good at it. ET suxx to graphics after all those years, but easily beats new games when it comes to gameplay. You guys should try out some old dos games if you never have, or maybe try em again. Dosbox emulator is good for win xp and lemmings PWNZ! :wink:


(DarkangelUK) #15

The ET gameplay is a proven winning formula, so i don’t see why they would completely change that formula from (as you put it) “arcadey” to more realistic for no reason. Sure they’ll probably try their best to cater to everyones needs, but we all know that’s not possible… and if the formula that made ET a hit is transferred over to ET:QW, then they’re more than likely guaranteed a good reception from the already very large fanbase. If it ain’t broke…


(Salteh) #16

Only on these forums people can see a tiny tiny sentence like ‘etqw is being compared to bf2 quite a bit’ and argue about it for days.

:tapir: ( safety tapir ) :tapir:
It’s almost like the ‘omg et2 isnt rtcw2 omg omg’, ‘omg lol it iz!’ discussions again! Let’s not go there this time :slight_smile:
:tapir: ( safety tapir ) :tapir


(KAGE) #17

i hope they make the animation for trick-jumping a bit diferent. thats if they decide to put it in.

|:ম*‘ম:|:ম’*ম:|

Poo:tapir:


(SniperSteve) #18

This is a skill game. The damage will be a bit ‘Arcadey’.


(Stiler) #19

To me realistic dmg is more fun because it promites skill over “ramboing” it.

I like to play a sniper in a lot of games and it draws away from the gameplay imo when it takes multiple shots to take someone down, espiically when your’e gun is supposed to be “powerful.” I’m not saying it should be “easy” or unskilled, as I prefer things like bullet drop, leading targets, sway, etc.

What I dislike is it taking half a clip to take someone down, to me it just detracts from the game and makes it feel “Artifical” like you’re playing with airsoft guns or such.

If I take the time to steady my target and aim for a part where he’s unprotected from his armour and I shoot him where it would logically do the most damage/kill him, but yet he simply turns around to me and fires and kills me all because it takes three hits vs 1 then that just…annoys me a bit.


(Joe999) #20

so you’re not annoyed by lying somewhere, totally not going for the objective, totally no risk of getting harmed? sniping isn’t skill, it’s noobish, though it can be fun sometimes.