Hello, new to the forums.
I know this game is being compared to BF2 quite a bit. One of the main things that make me look forward to ET:QW is the fact that the vehicles have specific area’s you can take out (tires, etc) along with details of characters that show if they are out of something, different animations for characters postions, among other things.
So I have a question, with that sort of realistic approach to the world, how realistic will the damage be to people?
Will it take half a clip of ammo just to take out someone? Will there area specific damage to the bodies? (IE a leg hit = perhaps limping for a moment or such, arm hit = weapon sway , etc, kind of like operation flashpoint).
I played ET for a bit and that’s one of the thing sthat kind of threw me off about it, the dmg seemed a bit too arcadey.
Also, will there by any chance be Bullet penetration? So if someone tries to hide being an object that would likely be penetrated by a bullet it would go through said object?
How about the guns, Iron sights of course?
I don’t want to start a flame war about arcade vs realistic gameplay, it’s just my opinon that realietic things that are within the setting of the gameworld can enhance that games immersion and fun factor. Not looking to suggest mundane realistic things that no one would find fun or that would imo hinder gameplay with realism over “fun.”