Rant and question...


(Agrado) #41

“illegal”? On many servers it is “illegal” :wink: If you mean why don’t they make it so the game won’t let you… well they clearly have tried to. Multiple exits from spawns, spawn invulnerability, etc. It’s just not possible to prevent it properly in program code though, it’s too vague a concept.

It’s also highly unlikely unless one team is very poor and the other team has a large contingent from a clan…


(sniser) #42

“illegal”? On many servers it is “illegal” ;-)[/quote]
He is talking about clan matches :wink:


(M.I.L.F.Hunter) #43

You obviously missed the words “back of the spawn” in my post. I’ll say that again “back of the spawn”. If you need it explaining please ask.[/quote]

heh, I think I will just refer you to this, it sums it up quite well…


(Agrado) #44

[/quote]

It’s also wrong… Suppose you have a panzer at the back of the spawn, and you somehow know he’s there. Unless you happen to spawn closest to him, there’s nothing you can do about it, since you will turn round and the room will be full of teammates blocking your shot at him.

Also suppose you have someone panzering people as they exit the spawn. Suppose further there are 2 spawns, or 2 exits from the spawn. You spawn, get panzered. Nothing you could have done about it since you couldn’t have known he was there. So, next spawn: do you switch spawns/exits or not? If you do, maybe the panzer has switched too. If you don’t, maybe he hasn’t. You’ve got a 50/50 chance of guessing right, and if you guess wrong - “bang” you’re dead again, nothing you could’ve done about it.


(SylverDragon) #45

[/quote]

It’s also wrong… Suppose you have a panzer at the back of the spawn, and you somehow know he’s there. Unless you happen to spawn closest to him, there’s nothing you can do about it, since you will turn round and the room will be full of teammates blocking your shot at him.

Also suppose you have someone panzering people as they exit the spawn. Suppose further there are 2 spawns, or 2 exits from the spawn. You spawn, get panzered. Nothing you could have done about it since you couldn’t have known he was there. So, next spawn: do you switch spawns/exits or not? If you do, maybe the panzer has switched too. If you don’t, maybe he hasn’t. You’ve got a 50/50 chance of guessing right, and if you guess wrong - “bang” you’re dead again, nothing you could’ve done about it.[/quote]

Either open fire anyway, remember, your teammate is invincible, or sprint. You have 3 seconds use them. Don’t just stand there like a bump on a log. Get some separation from the group, that is what the panzer will go after, once he spends his rocket, you have the advantage, gun him down. Or, if he’s outside the spawn, let some of your team go out first, a.k.a. bait. He spends his rocket, you come out, gun him down and clean what’s left of your bait off your boots. Maybe your bait will even get lucky and a medic, perhaps you, will revive him and send him off to be a good polish mine detector.
As for the 50/50 chance on the two exits, this is somewhat true, though I’ve found that most spawn killers/panzers, don’t move much. They tend to pick a spot and stay there, much to their own detriment. So, if you got hit comming out of your spawn, do two things:

  1. Head for the other exit.
  2. Let someone else go out first, and stay back. Sure, you may get to see your teammate get splattered, but as long as you are out of the blast radius, you should be ok.
    Remeber, sticking together is a good idea, but never close enough together that more than one of you can be panzered at once. Comming out of the spawn does bottleneck you, but a little paitence can overcome that, you don’t need to be the first one out of your spawn point, sometimes being last has its advantages,

(Computertech) #46

The biggest point of spawnkilling is you’re NOT suppose to know where the enemy is at, at an exact time. Only a moron will argue otherwise. I don’t mind having ppl trying to kill “near” the spawn point, not not directly at it. It is xp whoring since you WILL hit someone because they don’t have a choice to “appear” somewhere else. Again, only a moron will argue otherwise.
Perfect example is axis spawn near bank on goldrush. Shoot it with a mortar. Guaranteed kills of at least half the team every time, if you time it correctly. IMPOSSIBLE to NOT get killed if axis, unless you happen to spawn on the outside of the group. The rest in the middle are dead. 3 seconds not quite long enough. 5 to 6 seconds would make that a different story.
Now mortaring just near the spawn point, I think, is different even if it is the exit point. At least there is a choice and ppl can change their path, since they cannot change their spawn point.


(Agrado) #47

Yes but he still blocks the bullets from hitting the panzer guy.

You can’t, your way is blocked by teammates.


(SylverDragon) #48

Agrado:
Perhaps its just me, but I’ve never been that stuck in a situation that I couldn’t get out within one, or at the most two tries. I think we’ll just have to agree to disagree on this one. Tell ya what, I’ll make you a deal, if I am ever on a server with you, I promise not to be involved in a spawn camp on your team (The rest of my team, I can’t control, but I won’t help), and you are free to spawn camp me till the cows come home; this way, each of us must live (and die) by their own beliefs.

ComputerTech:
Thank you for the name calling, it has convinced me of the error in my thinking. How could I possibly have a different opinion than your “One True Opinion”?
Come on, relax, we disagree over a few points, but is that any reason to not be civil?
Now, as for the content of your post:

I’ll grant that it provides a big advantage, but not an insurmountable one. It will often get a few cheap kills, but as long as people keep moving, and pay attention to their surroundings, I don’t think it will hold people for very long. At least, its been a long time since I’ve been on a team that has been spawn camped for most of the time on a map. One or two good panzer shots? Sure, those happen from time to time. In fact, got hit last night, was on 1944 beach as axis, the allies came with a panzer to our spawn and blasted us as me moved to intecept the guy with the documents. Ok, bad move on our part, we clumped and provided a nice target. Next spawn, I stepped back, waited for the panzer to fire, he got one or two people again, I then ran out and hosed him. Spawn camp was broken, next spawn timer came around, my team came out without being molested. Even the FO they had dumping arty near the hut didn’t hold us for very long. In the end we won the map, despite their repeated attempts to spawn camp.
Its all about thinking your way out of the problem. This game is balanced anough that there is really no way to deadlock the other team, if it tries, and isn’t filled with absolute newbies, in which case, its time for a shuffle.

That’s some really good timing, and some really slow people. Even the middle of the group should have a chance to move out a bit. Unless you’re talking about a huge team respawning all at once. Again, I’ve just never seen it happen that a mortar is that well timed, and the axis that slow.
The more I think about this, the more I wonder, what size servers do you guys play on? Perhaps that is the difference in views. I tend to stick to servers where the teams are no larger than 12 a piece (and usually stay over 7 per team), so I just don’t see the spawns being that crowded. perhaps this is more of a problem on larger teams. Or even smaller teams where each person is more valuable to the team.
As I said above to Agrado, I think this is going to be one of those situations where we have to agree to disagree.


(amazinglarry) #49

It’s clear I’m a moron because I don’t agree that Spawn Camping is XP Whoring. You say it’s because you’re garunteed a few hits? First, the hits don’t count if they have invulnerability… one needs to do enough damage to kill them to get 3xp for light weapons. I also have another question?

Why doesn’t anybody complain about “objective camping?” Is that not XP whoring too? Because you are GARUNTEED to hit somebody there, due to the fact the other team is trying to get or destroy set objective. No… nobody complains beacause that’s what you’re supposed to do. Stop the other team from completing the objective. So who cares if it’s right at the objective or furthest away? At any given point in the map where people are allowed to roam one is almost garunteed to hit somebody. Run around with your eyes closed an entire map and shoot sporadically… you’ll hit somebody, I’m sure of it.

However, I guess that would make you an XP whore…


(Kerunch) #50

My views on spawn camping are this.Most reasons I’ve found on most maps are because of Dickhead coverts trying to snipe instead of smoking the crucial areas which need to be built.People not using or reading chat I mean if 2 or 3 of you formed a common tatic as different classes you would get out pretty much un damaged unfortunatly most of us decide to go it alone. :bash:


(The_Jesus_Zeppelin) #51

oopsie, read down please.


(The_Jesus_Zeppelin) #52

ok, i have been kicked many of times when im sniping because apparently its considered spwan camping? but teh last time i looked spawn camping wasnt a class in et, but sniping(cov ops) was. so what the hell is the definition of spawn camping? because ive seen games where it would be impossabile for anyone to spwan camp. but then again ive seen games that have been crippled by spawn camping. so it seems like a slippery subject.

I’ve found on most maps are because of Dickhead coverts trying to snipe instead of smoking the crucial areas which need to be built

just to let you know, im a cov ops, and smoking does about nothing, cause people try to smoke areas out all the time and if your good enough you can take an average guess of where to shoot and send those engies running with a panty load full a crap. the only place ive seen smoke used effectivly is when noobs thought it was poison gas(no joke)

teh cov ops is best optimized when alone, if your runnign out into a battle, its always good to know you have a sniper backing you up making sure youll actually make it too the battle and not just be shot in the head.