wouldnt know… quakewars terrains can be a maximum of 32,768 units, which is the width and height in pixels of the single “megatexture”
http://wiki.splashdamage.com/index.php/A_Simple_First_Terrain
doom 3 and quake 4 can handle 16,384 units but have no tools and other GL code to fully use mini megatextures in the engines
big maps just use system ram, quakewars is good for ten years, the world could be running it on nano cpu`s by then with more polys and trees and full jungles