Rahdo's words - what happened here?


(Apples) #81

[QUOTE=AnthonyDa;357230]Justice league brainwashed you then?

<snap>

[/QUOTE]

Because beth wanted the console crowd to be happy? Its beth who gain moar monies per copy sold, not SD, I think they have a fixed income + some very very little cash from copy sold. In this logic who gain much by attracting the console crowd and losing the PC playaz? Beth or SD… simple math there.

We should thanks bethesda for the two weeks free dlc while all the previous SD titles were free dlc forever, and they even paid one for ETQW out of their own pocket?

I think your trolling abilities are gettin old anthy, time to retire already, or smoke less crack in order to be consistant… well, I dont really know the solution :smiley:

Peace


(MrFoxer) #82

medkits and ammo are health buffs and ammo sharing.


(alberto) #83


(Verticae) #84

No, they’re not. The tactical difference is pretty freaking huge.


(AnthonyDa) #85

[quote=Apples;357321]Because beth wanted the console crowd to be happy? Its beth who gain moar monies per copy sold, not SD, I think they have a fixed income + some very very little cash from copy sold. In this logic who gain much by attracting the console crowd and losing the PC playaz? Beth or SD… simple math there.
[/quote]
Don’t you think that Bethesda wanted everybody to be happy? Blaming the console gamers every time is way too easy.

If everybody left the game already it’s because it has major gameplay flaw (spotted since months before the release).
You don’t even have the game, so you don’t really know what we are talking about :slight_smile: You don’t how bad the shooting experience on this game is.

Few example : The freaking idiot customization system. Do you really think that we should only blame Bethesda for this? This crappy feature cost a ****load of resources inside the production of the game (building assets is what cost the most inside video game production, along with marketing).
Now all we have is a broken gameplay because you when you are inside a gunfight you don’t know who’s the medic you are supposed to shoot at in priority. So yeah, let’s all blame Bethesda for this.
And this is only a single example between many others.

Ho yeah, W:ET and ET:QW received a lot of DLC, FOR FREE!
(brotips: they only received “patch”, and SDK nothing more).

For now, the only thing I see for BRINK are broken patch and no SDK (yet).

Also, I’m glad to see that you kinda forgot half or more of my previous post showing that the actual direction of this game is leading right into nightmare, and I don’t think that we should blame Bethesda for many of the broken gameplay choices made into this game :slight_smile:

/me Misses the old Actifail times!


(wolfnemesis75) #86

^Idiotic Customization? Whaaaat?
Broken gameplay because you when you are inside a gunfight you don’t know who’s the medic you are supposed to shoot at in priority? Whaaaaaat?
Brink has Free stuff coming too.

Next you’ll be saying SMART is not Smart. :rolleyes:


(BioSnark) #87

Pretty sure SD said several times during development that they were doing PC stuff last. Game wasn’t finished on release on any platform so it’s no real surprise a lot of PC features got tossed. I would love to see those features today or yesterday now that the game appears to be finished on consoles but in terms of population retention from previously planned PC features, that train’s left the station.


(Thundermuffin) #88

[QUOTE=wolfnemesis75;357357]^Idiotic Customization? Whaaaat?
Broken gameplay because you when you are inside a gunfight you don’t know who’s the medic you are supposed to shoot at in priority? Whaaaaaat?
Brink has Free stuff coming too.

Next you’ll be saying SMART is not Smart. :rolleyes:[/QUOTE]

The customization sucks; each class should have a unique sillohuette or at least something easily identifiable on the body to let you know what to shoot first. There’s an order that you’re suppose to kill people by and you can’t do that in BRINK, because you don’t know who is what class unless you put your crosshair on them and wait for it to tell you.

SMART isn’t smart, either, lol. I don’t know why anyone would think it is, because Crysis 2’s beta (didn’t bother to pick it up) did parkour just as well as BRINK (minus the wall hops, which are barely even useful) and they weren’t drumming it up to be the next strafejump mechanic. Go look up DeFRaG or watch some old Q3/RtCW/W:ET/QL matches and watch how those people are moving. That’s smart movement; this, however, is just dumbing it down so the masses feel pro and the pros feel like they’re restrained.

Free stuff for 2 weeks? Yeah, that’s just asking to splinter a community that already is low enough. That’s one of the worst ideas ever.

You can’t let BRINK stand on its own when it was said to be ET3. ET3 is just gameplay and gunplay, which should have already been completed by 2010. That means that quote should have been accurate and everything rahdo was saying should have been accurate, too. All those questions are about the gameplay and gunplay, and those things don’t just get changed on the fly all the time. The only thing they should have been doing in that last year is finishing up customization and balancing things, and no one asked any questions about that. The QUAKE and Wolfenstein MP communities are 2 of those communities you don’t say stuff to and then don’t deliver, because they know what they want and they specifically ask for it.

It does make me laugh that you’re calling Vert a troll or whatever when he’s one of the most respected people here.


(DarkangelUK) #89

[QUOTE=AnthonyDa;357356]
Ho yeah, W:ET and ET:QW received a lot of DLC, FOR FREE!
(brotips: they only received “patch”, and SDK nothing more).[/QUOTE]

SDK’s brought far more content that any DLC ever would. I’m pretty sure most PC players would rather they released the SDK for Brink and didn’t bother spending time on DLC at all. IMO ETQW got it best with SDK and no DLC.


(AnthonyDa) #90

I don’t mind “new official maps”, but it’s sad that the pc community has to fix the game from its own when SD is supposed to listen to that community (ex: rahdo on xfire). :frowning:


(Gradis) #91

[QUOTE= Next you’ll be saying SMART is not Smart. :rolleyes:[/QUOTE]

urgh. u impress me with ur low standards.


(wolfnemesis75) #92

[QUOTE=Thundermuffin;357361]The customization sucks; each class should have a unique sillohuette or at least something easily identifiable on the body to let you know what to shoot first. There’s an order that you’re suppose to kill people by and you can’t do that in BRINK, because you don’t know who is what class unless you put your crosshair on them and wait for it to tell you.

SMART isn’t smart, either, lol. I don’t know why anyone would think it is, because Crysis 2’s beta (didn’t bother to pick it up) did parkour just as well as BRINK (minus the wall hops, which are barely even useful) and they weren’t drumming it up to be the next strafejump mechanic. Go look up DeFRaG or watch some old Q3/RtCW/W:ET/QL matches and watch how those people are moving. That’s smart movement; this, however, is just dumbing it down so the masses feel pro and the pros feel like they’re restrained.

Free stuff for 2 weeks? Yeah, that’s just asking to splinter a community that already is low enough. That’s one of the worst ideas ever.

You can’t let BRINK stand on its own when it was said to be ET3. ET3 is just gameplay and gunplay, which should have already been completed by 2010. That means that quote should have been accurate and everything rahdo was saying should have been accurate, too. All those questions are about the gameplay and gunplay, and those things don’t just get changed on the fly all the time. The only thing they should have been doing in that last year is finishing up customization and balancing things, and no one asked any questions about that. The QUAKE and Wolfenstein MP communities are 2 of those communities you don’t say stuff to and then don’t deliver, because they know what they want and they specifically ask for it.

It does make me laugh that you’re calling Vert a troll or whatever when he’s one of the most respected people here.[/QUOTE]

Shoot first and ask questions later. I don’t like uninvited guests! :smiley:


(DarkangelUK) #93

Well in Brink’s case yeah, but if it’s a repair objective you’re defending, you want to take out the engineer 1st. If you come across a group, you want to take out the medic 1st… tactical murder.


(gooey79) #94

It’s another ET thing. When a specific objective is being fought over, knowing who you were going for really helped.

For example, on CC; seeing an Engineer approaching amongst a team of Soldiers and Medics would take priority if the Robot was damaged on the escort mission. You’d potentially ignore other classes to focus on taking out the Engineer as the mission can’t progress without him. It adds layers to the meta-game. On the other side, it also forces the team to really defend key guys en-route to an objective, not only whilst completing it.

I think that’s a fair criticism, although killing everything obviously helps.

:slight_smile:


(wolfnemesis75) #95

On paper you want to do that. In the heat of battle, hesitation of any kind means death. If they are on the obj, then you take them out, otherwise its better to suppress and hold them off while your team mates close in to lend support rather than try to look for specific classes. There’s spotting in the game for this reason. An overlooked feature of the Operative.


(gooey79) #96

It’s not just on paper, it really works. There’s zero hesitation if you know what you’re looking at. If you know who’s coming, you can take them out before they get to interact with the objective.

Spotting is under utilised, you’re right. But, it only gives a coloured outline and location for a very short period. Also relies heavily on an Operative being good enough to spot a key player. Might help more if it also outlines the class, though.


(Thundermuffin) #97

Nope, you’re wrong and here’s why.

Let’s just say there’s a plant objective somewhere and we can actually tell the classes apart. 1 soldier, 2 meds and 2 engies push in and wipe out everyone but you. You say just “take them out” and you don’t care who you kill. That means there’s an 83% chance you take out the wrong guy and they get the plant. However, any ET/ET:QW/RtCW player would automatically go for the soldier and gib him, because guess what? They may have the room, but they can’t do anything with that room. That ET player potentially saved the game with a clutch kill, while you would have ruined the chance at coming back more than likely based on the fact you only have a 17% chance of killing the right guy.


(Seiniyta) #98

the original W:ET without mods was horrible, it were the mods made by the community that made it a gem.

Honestly, I woudln’t mind after this dlc they start working on a SDK and ask a small sum for it since @badman said in the chat yesterday it’s stuff they want to do but simply can’t due having had/have to fix other stuff first.


(tokamak) #99

Agreed. Even though PC gamers are a small group compared to console gamers, they’re still large enough to warrant the game being tailored to the PC instead of the gameplay being a near carbon-copy of the console version.

An SDK wouldn’t generate much extra content, it would just be used to twist Brink back to what PC gamers want. The thing is, SD KNOWS what pc gamers want, they could launch a new set of variables by themselves and make Brink (at least) as good as ETQW, they don’t need the community or a SDK for that.


(-XVX-) #100

[QUOTE=Thundermuffin;357409]Nope, you’re wrong and here’s why.

Let’s just say there’s a plant objective somewhere and we can actually tell the classes apart. 1 soldier, 2 meds and 2 engies push in and wipe out everyone but you. You say just “take them out” and you don’t care who you kill. That means there’s an 83% chance you take out the wrong guy and they get the plant. However, any ET/ET:QW/RtCW player would automatically go for the soldier and gib him, because guess what? They may have the room, but they can’t do anything with that room. That ET player potentially saved the game with a clutch kill, while you would have ruined the chance at coming back more than likely based on the fact you only have a 17% chance of killing the right guy.[/QUOTE]

Wait…you mean king fanboy of the Brink Hardadore Club doesn’t even implement basic strategies?

Wow, I never would have guessed.