Rahdo's words - what happened here?


(SockDog) #101

Think I’ve said this two or three times already but it keeps getting drowned out or just ignored. It’s not in SDs best interest to piss on PC gamers but push come to shove we’re the ones that will take it in the butt as we’re 10-25% of their potential market.

As I said earlier. Would have been much wiser to just delay the PC version. Say they they didn’t have time to put in features they wanted in and then at least we’d not be in this situation now where anything they do needs to be balanced against winning back people that have already given up on the game. It would also have allowed them to beta without a lot of the derp-a-herp negativity that would impact a retail release across all platforms.

Well I hope it’s a lesson learned and if they’re not going to give the PC version of their next game adequate attention they at least have the balls to admit it’s a console port with dev console and M+KB support.

[QUOTE=>< V ><;357414]Wait…you mean king fanboy of the Brink Hardadore Club doesn’t even implement basic strategies?

Wow, I never would have guessed.[/QUOTE]

Therein lies the reason why he likes the game so much. An impression of depth from nothing more than pew pewing all over the map. The fact that changing classes is cock blocked by design pretty much tells you the priority of barbie appeal over realtime tactical depth.


(DarkangelUK) #102

Yeah sorry but it works in practice as well, always has done and always should be adhered to. Hesitation in Brink comes from the fact that you can’t tell who is what class, so you just have to shoot and hope for the best… regardless i’ll still do my best to discovered who should be the primary target. Customization means class outfits are gone, so you would need to rely on silhouettes… since that’s a no go then that’s one tactic thrown out the window due to customization.


(Jess Alon) #103

Wolf I got a question for you: Why would you not kill the objective class players? It’s one of the single most important actions you can take. When the stats reader perk comes out I’m taking that for that reason alone.

I notice that people I play with on XBL seem to love the action of brink. The chaotic insanity and getting the drop on people and the whole idea of out flanking people and getting whatever done.

But so often I hear my teammates say, “Let’s let them take the objective so we can kill them some more.” Why? I have the same sinful indulgence of going overkill on terrible players, but seriously why not shut them out and go to the next map? I’d rather learn to play the game better tactically than rack up the most kills award.

I enjoy gaming with the group I play with. They are a bunch of nice good natured guys. But I myself have noticed that the reason people get bored and leave is they use the same tactics over and over. When trying new things and setting benchmarks like “Today on defense we are going to dominate by taking out the objective class and not let them move past the first stage of the level.” or “Today we’re going to use the operative’s mark ability to call out a target and concentrate fire on individuals in order to quickly lower the amount of guns pointed towards us.”

What excites me is seeing decent players become great players by just applying themselves.

But just grinding through each level will get boring.


(Jess Alon) #104

I don’t know about PC but as soon as you crosshair someone you see their health and class above their heads. There should be no reason we don’t kill the objective class on console.


(wolfnemesis75) #105

[QUOTE=Jess Alon;357446]Wolf I got a question for you: Why would you not kill the objective class players? It’s one of the single most important actions you can take. When the stats reader perk comes out I’m taking that for that reason alone.

I notice that people I play with on XBL seem to love the action of brink. The chaotic insanity and getting the drop on people and the whole idea of out flanking people and getting whatever done.

But so often I hear my teammates say, “Let’s let them take the objective so we can kill them some more.” Why? I have the same sinful indulgence of going overkill on terrible players, but seriously why not shut them out and go to the next map? I’d rather learn to play the game better tactically than rack up the most kills award.

I enjoy gaming with the group I play with. They are a bunch of nice good natured guys. But I myself have noticed that the reason people get bored and leave is they use the same tactics over and over. When trying new things and setting benchmarks like “Today on defense we are going to dominate by taking out the objective class and not let them move past the first stage of the level.” or “Today we’re going to use the operative’s mark ability to call out a target and concentrate fire on individuals in order to quickly lower the amount of guns pointed towards us.”

What excites me is seeing decent players become great players by just applying themselves.

But just grinding through each level will get boring.[/QUOTE]
I keep an eye out of the obj class players all the time, like after you plant the charge or if an engy is on a hack, you yell out for that player. So I do it. I just feel that more times than not, you have to focus on the other team as a unit rather than trying to go after individual enemy. Its more about flanking and suppressing the other team, than trying to key on individual class enemy.


(sereNADE) #106

It is tempting to speculate upon where blame should lay and those rahdo posts do wonders for fogging up that speculation. Blaming bethesda, though, is a cop-out plain and simple because the money trail leads higher up the food chain.


(Ashog) #107

[quote=burawura;357195]what is your problem man, are you gonna start calling me a troll next?

You have your fanboy threads, let us have our “complain” threads.
I for one, a newcomer to sd games, am very interested in hearing some of the earlier dev claims about the game, and how/why brink turned out the way it did considering quake wars was the preceding game. Plus, if we don’t hear from the devs why it didn’t turn out so hot on pc, why would we ever trust what they have to say about their pc games in the future? This is why we want answers.[/quote]

the Words!


(Seiniyta) #108

Rahdo at that time probably firmly believed that was going to be in the game, looking at the whole it seemed like they were still alot of planning going on, even searching for staff to do the job. I think just due time constraints and how the project evolved it just didn’t got there as how Rahdo thought it would have.


(Thundermuffin) #109

See, if the game hadn’t already been in development for over a year when some of these posts were posted I bet lots of us would probably agree with you, but it had been in development for a long while.

Did they completely throw away the game they were working on and restart? There’s no way you could think any of the stuff we asked for would have made it in the game with the game playing the way it does.


(Seiniyta) #110

[QUOTE=Thundermuffin;357483]See, if the game hadn’t already been in development for over a year when some of these posts were posted I bet lots of us would probably agree with you, but it had been in development for a long while.

Did they completely throw away the game they were working on and restart? There’s no way you could think any of the stuff we asked for would have made it in the game with the game playing the way it does.[/QUOTE]

It’s entirely possible they wanted to streamline the game, remember it’s much easier to remove things then to add them. With the thought process of QW being too complex and all three platforms equal mindset that’s quite possible.


(SockDog) #111

The game was in development but the PC specifics seem to have always been planned as a last minute thing. Finger pointing at SD for poor planning (in our opinion) and Bethesda for not giving a **** and pushing the game out anyway.

I’ll say again only because I hope SD consider this seriously for their next game (and contract). Delay the PC release to put in PC specific features rather than hope you get time to do them and then kill years of effort by making a console port.


(Petrolbomb_Tom) #112

[QUOTE=>< V ><;357202]I dunno, maybe because we could play Brink with just our mouse?

If you want to be a fanboy, fine, be a fanboy. You’re hardcore man. But show some wisdom and accept that SD has a history called W:ET and ET:QW and most, if not all the PC community had those expectations. Brink is a monumental let down and as far as I’m concerned, more of a failure than Wolfenstein. You’re not going to change any of our minds about that and we are not going to go quitely and let the history of the greatest FPS game ever, turn into a console sellout.

W:ET, an 8 year old game, most likely has more players than the entire Brink community. If you actually ever played W:ET or ET:QW, you would understand the let down. But you haven’t. Your basis of comparison is to other console games you’ve played and not the history of what put SD on the map.

It’s exactly because of people like you that I fear SD’s next game will be another piece of garbage. And everytime fanboy’s like you say how great Brink is, when you have no idea of SD’s past, what potential Brink had, just means another negative post from people who have played previous SD games, reminding them of what a consolised mess they made of the greatest FPS game ever.[/QUOTE]

I agree with the above and can’t believe what a nasty place these forums are now…

PC or consoles the game we have was not what was advertised or promised…If you want to go as far as saying Rahdo and SD lied to the community then I could not argue.


(AmishWarMachine) #113

I tell my kid sh!t all the time that I know isn’t, or won’t be, entirely true.

I tell him these things knowing that there’s a fairly decent chance that I might end up looking like I just received an AA in BS.

Why do I tell my kid these things? Because it can be something, when I have nothing. It can sate him. It can give him an option. It offers him hope when that’s all I can give.


(alberto) #114

morstua told me that a trainee in sd’s offices is making the sdk so everyone has to be patient!


(Azev2000) #115

When I hear that from an official then I will beleive it. If it does come it better be soon. 2 days now not making the steam top 100


(alberto) #116


(gooey79) #117

Agreed but the issue is not being able to tell a class by how they look. Right now, you’d hesitate to find an approaching Engineer on an escort mission because you had to crosshair every player to do so. This simply makes it easier to play the way Wolf talks about - kill everyone. That’s sadly a pretty shallow tactic - although it is fun, it should be deeper.

When the pressure’s on, sometimes a key kill can really sway the match; or at least buy time. If you have to wait till they’re crosshair-ed or interact with the objective to tell what they are, that’s vital time/opportunity lost.

Being able to fairly easily tell an approaching player deepens the tactical game. If you’re one player against 3 or 4 (which can happen fairly regularly), wouldn’t you want to be able to assist your team by taking the tactical choice and gibbing the objective class? Vice versa, wouldn’t the 2-3 of you want to work together to protect that class to help them complete their objective?

It’s not even just about the objective class, killing medics to deny the opposition the chance of healing also helps. Sometimes, you just can’t kill everyone. Making the S.M.A.R.T choice wins matches.

For me, this is actually quite a key feature of an ‘Enemy Territory’ style game. I find it a little odd that they’d tell you everything about the enemy (like when and where they deploy mines - dependent on class, of course) but don’t help deepen the tactical experience of the gun-play.

To be clear, not every battle needs to be about killing only the objective class but there should be opportunity to make the decision to do so when the need arises.

Hell, I’d settle for giving the Operative the ability to see class above heads (without ironsights) to make him a better utilised class - allowing him to outline key players to his team.


(jazevec) #118

This wouldn’t matter if the game was any good. He could write Brink is **** straight from dog’s ass, and no one would notice. People would be busy playing.

This is a serious thread, therefore don’t expect any Splash Damage replies. Nowadays SD comments only on trivialities, like tapirs or popular culture references.


(AnthonyDa) #119

So you forgot that Bethesda accorded ~a year to SD to polish the game?
Also, wasn’t the game released a week or two before the official release? (because QA validated the game … but probably not on PC since everybody had the sound bug problem for example).

:stroggtapir::stroggtapir:


(SockDog) #120

[QUOTE=AnthonyDa;357534]So you forgot that Bethesda accorded ~a year to SD to polish the game?
Also, wasn’t the game released a week or two before the official release? (because QA validated the game … but probably not on PC since everybody had the sound bug problem for example).

:stroggtapir::stroggtapir:[/QUOTE]

No I didn’t forget. I thought I’ve been quite clear that I apportion responsibility to both parties, it’s really only questionable as to what the percentage is. The year of “polish” was obviously spent on getting the game working and balanced, this clearly means on the consoles. SD had admitted PC controls weren’t even being worked on until the games were ready for MS/Sony certification. An incredibly tiny window to do what people expected.

Early release. Seems pointless to discuss IMO. The game wasn’t going to change one bit at that point.