Here is a post on G+ by Brandon Reinhart (Valve). Would I be wrong in saying SD is falling into this trap on at least some aspects of the game and as a result the bits that don’t work are dragging the rest of the design down?
“The seventh virtue is simplicity. Antoine de Saint-Exupéry said: “Perfection is achieved not when there is nothing left to add, but when there is nothing left to take away.” Simplicity is virtuous in belief, design, planning, and justification. When you profess a huge belief with many details, each additional detail is another chance for the belief to be wrong. Each specification adds to your burden; if you can lighten your burden you must do so. There is no straw that lacks the power to break your back. Of artifacts it is said: The most reliable gear is the one that is designed out of the machine. Of plans: A tangled web breaks. A chain of a thousand links will arrive at a correct conclusion if every step is correct, but if one step is wrong it may carry you anywhere. In mathematics a mountain of good deeds cannot atone for a single sin. Therefore, be careful on every step.” - Yudkowsky


