Rahdo's words - what happened here?


(BioSnark) #921

Weapon role redundancy has been around a long time. Usually in semirealistic games like CS. The problem, as I see it, is that Brink automatic weapons are very similar in all having poor accuracy while not standing still. There’s a good armory of weapons but it doesn’t properly support a lot of play style variation because the only time some of them are accurate is when they’re not moving while the rest are never accurate.

[QUOTE=Humate;375111]but yeh, you can spray and pray at someone jumping from a greater height in Brink and you might land a headshot… but thats not what ppl (biosnark) think of when you say ‘mid air headshot’ :)[/QUOTE] Yes. That’s not what I thought Wedgwood was describing.


(zenstar) #922

Would Brink be better off with class locked weapons?
Especially if this would allow them to tweak easier… I’m thinking something like - soldier weapons powerful, op weapons silent, medic weapons weak, engineering middleground.
It kinda breaks the whole “anyone, any body, any class, any gun” customization but it might make for more strategy / metagame.
Just a pondering from my side.

EDIT: this would mean fewer weapon selections per class too… maybe 1 of each type? So medics can get smgs but they’re weak and inaccurate where teh soldier smg would have less spray and maybe higher rpm???


(tokamak) #923

There’s still the same amount of guns to balance and it only leaves less variation for players to play around with.


(FireWorks) #924

[QUOTE=TONSCHUH;375878][offtopic-mode on]

… for all who think that BRINK had a bad start or would be even a complete fail, please have a look here: …

… first I was angry, that they will not bring out Bodycount for the PC and I was really very close to order the limited Gears of War - Edition of the XBox only for this game, but after this review I’m more then happy to stay with my PC …

[offtopic-mode off]

:rolleyes:

… let’s hope that Bethesda will spend some more money on BRINK … I would buy further content for the game … :)[/QUOTE]

That review is about the same as yahtzee’s on brink and its hard to tell if it’s neutral or simple rage because it is not the author’s game style.

As much as im pissed with brinks current state, it also doesnt makes it any better if other games fail too…


(Thundermuffin) #925

[QUOTE=TONSCHUH;375878][offtopic-mode on]

… for all who think that BRINK had a bad start or would be even a complete fail, please have a look here: …

… first I was angry, that they will not bring out Bodycount for the PC and I was really very close to order the limited Gears of War - Edition of the XBox only for this game, but after this review I’m more then happy to stay with my PC …

[offtopic-mode off]

:rolleyes:

… let’s hope that Bethesda will spend some more money on BRINK … I would buy further content for the game … :)[/QUOTE]

Bodycount doesn’t rely on a thriving MP community, though; a bad start in an SP game doesn’t really mean much as as long as you like it and enjoy it. Will it hurt their sales? Yeah, but they’ll also sucker a lot of people in, anyways and probably make some money.

You aren’t relying on lots of others liking it to make the game good for you. In an MP game, a bad start is a disaster for the game and BRINK is evidence of that.


(TONSCHUH) #926

@FireWorks:

… Bodycount got hyped by there Devs like Brink and now it seems that they can’t deliver … but what’s even worse, is that they decided that a PC-Version would be “to much work” … I would say that a PC-Version is not as easy profit as a PC-Version and takes a lot more time in the making, if they would not only bring out a bad console port … you’re right, that the fail of another game will not help the Brink-Players … I only wanted to point out, that we have to be more carefully what games we buy …

… about Brink, I’m used to the game now how it is … even that the game is not perfect, I still have some great fun if I play on one of the [TOG] - Servers …

… let’s hope, that we get some more patches and extra content for Brink, even if it’s not for free … :slight_smile:

@Thundermuffin:

… for me it’s hard to tell, how much MP-Comm you would need, to have some fun in the MP-Part of Bodycount …

Destructible cover will feature, as will online multiplayer and co-op.

… even if the graphics are bad, I would not mind to give it a shot, but as it seems to have bad controls too, I better spend the money on something else …

… I don’t always need a MP-Part in a FPS, but it’s far more fun if it’s implemented in good way … I never liked the MP-Part of Dead Space-2, so the game is now a dust-catcher, even that the SP-Part of the game is pretty good …

… Brink is far more fun … :slight_smile:


(Thundermuffin) #927

[QUOTE=TONSCHUH;376055]

@Thundermuffin:

… for me it’s hard to tell, how much MP-Comm you would need, to have some fun in the MP-Part of Bodycount …

… even if the graphics are bad, I would not mind to give it a shot, but as it seems to have bad controls too, I better spend the money on something else …

… I don’t always need a MP-Part in a FPS, but it’s far more fun if it’s implemented in good way … I never liked the MP-Part of Dead Space-2, so the game is now a dust-catcher, even that the SP-Part of the game is pretty good …

… Brink is far more fun … :)[/QUOTE]

The thing is, though, Bodycount has a fully fleshed out (well, at least it’s not like BRINK or ET:QW’s SP, it’s no where near as good as like Alan Wake probably, but that isn’t really the point) SP campaign that doesn’t require anyone else to have fun; I didn’t even know Bodycount had an MP section, because everything I read about the game (actually thought it didn’t sound too bad when it was announced so I read about it a couple times) didn’t say much, if anything, about it. If it did it was just the same old tacked on MP and the SP was suppose to be the part that “shined.”

BRINK, on the other hand is an MP game through and through. It is also a dead MP game that collects dust for 99% of the players. If I were to drop 60$ on Bodycount, at least I’d have a single player campaign to play through and it would probably be just as fun, if not more fun, than the MP section. I dropped 50$ on BRINK, can’t play online as there isn’t a big community, and the SP isn’t fun because I’ve already played it all in MP and it was more fun there.


(RabidAnubis) #928

[QUOTE=BioSnark;375881]Weapon role redundancy has been around a long time. Usually in semirealistic games like CS. The problem, as I see it, is that Brink automatic weapons are very similar in all having poor accuracy while not standing still. There’s a good armory of weapons but it doesn’t properly support a lot of play style variation because the only time some of them are accurate is when they’re not moving while the rest are never accurate.

Yes. That’s not what I thought Wedgwood was describing.[/QUOTE]

I agree with this.

I feel the AR’s Aren’t enough different to make them really be ‘different’

I wish the difference between weapons had an impact more like the heavies! Gotlung is VERY different from Chinzor, which is VERY different from the EZNADE.


(iezza) #929

i liked the bodycount demo.


(TONSCHUH) #930

… I really don’t know what to think about the game, but the reviews seems to be similar: …

:rolleyes:

… as we was visiting yesterday some friends, I had a go with Halo Wars on the XBox … even that the controls are not such important for such a kind of game, I still didn’t like the Pad … so maybe I should stay away from consoles at all, even that I will miss out on some (good ?) games, but I think it would drive me nuts knowing that I would be stuck with the XBox Controller …

… it’s really very sad to see, that the PC is not getting so much support anymore … :rolleyes:


(tangoliber) #931

I don’t know why we are talking about Bodycount, but it is good. Low budget and glitchy and practically had no hype at all…but it:

  1. Has great gun mechanics
  2. The destruction adds a lot to the game visually
  3. Its pure gunplay and highly replayable. No distractions like vehicle sections or set pieces and hardly any story at all. Also, it has semi-open environments… while most games out this year were corridor shooters.

(L00fah) #932

I hated it… The controls killed it for me. Not only do you hold LT to aim-down, but it also controls your lean/peaking (left and right) and hiding behind cover… It made for VERY clunky controls.
The demo was also verrrrry boring. = /
I WAS excited for this game, but after playing that Demo I was just… I don’t know… Immediately turned off.

[QUOTE=TONSCHUH;376403]… I really don’t know what to think about the game, but the reviews seems to be similar: …

:rolleyes:

… as we was visiting yesterday some friends, I had a go with Halo Wars on the XBox … even that the controls are not such important for such a kind of game, I still didn’t like the Pad … so maybe I should stay away from consoles at all, even that I will miss out on some (good ?) games, but I think it would drive me nuts knowing that I would be stuck with the XBox Controller …

… it’s really very sad to see, that the PC is not getting so much support anymore … :rolleyes:[/QUOTE]
The xbox has always supported certain keyboards and mice for gameplay. It’s hard to dig up and it isn’t ALL keyboards and mice… But if you’re willing to do the searching, you can still get your fix on the Xbox exclusives.

I personally prefer the controllers/gamepads to KB+M. It makes me feel more connected to the game and I spend less time figuring out all the controls and remembering where to place my hand.
I used to be a hardcore PC gamer… But I could never really get past the PC controls. Yeah, they tend to be a bit more precise and ultimately faster for looking in general (though I’ve gotten very skilled with a controller and I think the technology is improving rapidly, while NONE have been made to KB+M for a long time), that wasn’t enough of a PRO for me… I’ve never, for whatever reason been, been very good at identifying where my fingers should automatically go on a keyboard and I always miss my keys by one column or something stupid like that… I liked some casual-MMOs like WoW due to the utter simplicity of their controls (number row = skills, wasd movement… That’s all you need unless you bind more), while FPS have a bit more complex controls.

However, KB+M has some HUGE customization options when it comes to keybinding, which is nice.

TL;DR (because I type way too damn much): I prefer the gamepad, but the 360 does support few KB+M.


(Crytiqal) #933

Basic FPS controls:

WASD (movement)
SHIFT (sprint)
SPACEBAR (jump)
LEFT-ALT (crouch)

Q (lean_left)
E (lean_right)
R (reload)

LMB (fire)
RMB (alt_fire)

123456 (weaponbanks)

Basicly, you don’t have to move your hand from it’s position


(TONSCHUH) #934

@L00fah / @Crytiqal

… the Game-Pads are ok if you don’t have to be fast or precise in your movement … but even on the PC I prefer the Dual-Action GamePad over the XBox Controller for games like Need for Speed etc. …

… as I’m right-handed my left hand is a bit “retarded” … I’m not perfect / hyper-fast on the KB, but I’m still good enough to enjoy the games …

… atm. I try to play BRINK with my G13 + G9, because I’m able to use the little joystick for WASD and the keys are a bit bigger and better as the ones of my Sidewinder-X6 …

… maybe I will change my mind and go for a XBox later on too … :confused:

[offtopic on]

… Hard Reset looks like a good PC SP-Shooter … only $26.99 USD on Steam …

[offtopic off]

:stroggtapir:


(wolfnemesis75) #935

[QUOTE=wolfnemesis75;376495]Its too bad SD couldn’t do a Shivering Isles type expansion pack for Brink to offer a bit more story to those who are wishing for that in Brink currently. Just go back, compile all the cut scenes removed from the story,(The ones that were cut from the game but originally in demos) make it so its interspersed between certain missions: choose three missions as a short trilogy, and make it so you have to go through the level like Brass Balls (Bioshock Achievement) that makes the level playout different: like you have to go through Container City, Labs, and Aquarium, but instead of being able to respawn, you have to do it elimination style. If you die, you get eliminated. And must start the level over once everyone on your team has been eliminate. When you kill the enemy they do not respawn either. Until after each objective point. A wipe-out version with more cut scenes. Just an idea. :)[/QUOTE] I posted this in another thread, but thought it’d be interesting to throw out there to Rahdo as maybe a possibility if Bethesda is feeling generous with cash one morning. I’ve purchased DLC that did a similar thing in other games that I’ve played, hint hint. Any chance this ever could be done for Brink?

You could even surprise people and finish the Trillogy concept with the E3 trailer. :wink:


(L00fah) #936

I don’t know… I can’t match the total precision (but I’d definitely say I’m close, but I could be over-confident, been awhile since I played on PC) and the only times the look-speed is a problem is when an enemy is exactly 180 degrees from my line of sight. And that’s a relatively simple fix if more developers could make room for it. L4D1/2 had a GREAT idea with a button programmed to spin you 180 degrees pretty quickly.
Other than that, the speed isn’t a huge issue… Especially now with sensitivity adjustments becoming much more popular.

Also, I edited down your post to that bit alone because I have no clue what the other stuff meant… Nor do I have anything to say about your “retarded” left hand. :stuck_out_tongue:


(TONSCHUH) #937

[QUOTE=L00fah;376511]I don’t know… I can’t match the total precision (but I’d definitely say I’m close, but I could be over-confident, been awhile since I played on PC) and the only times the look-speed is a problem is when an enemy is exactly 180 degrees from my line of sight. And that’s a relatively simple fix if more developers could make room for it. L4D1/2 had a GREAT idea with a button programmed to spin you 180 degrees pretty quickly.
Other than that, the speed isn’t a huge issue… Especially now with sensitivity adjustments becoming much more popular.

Also, I edited down your post to that bit alone because I have no clue what the other stuff meant… Nor do I have anything to say about your “retarded” left hand. :p[/QUOTE]

… G9 = Logitech Gaming Mouse … G13 = Logitech Gaming Keyboard … :wink:


(L00fah) #938

Yeah… See I wouldn’t have ever known that for a few reasons…
Mainly because when I was exclusively a PC gamer we didn’t have much dedicated PC-gaming dedicated gear outside of gamepads and joysticks… Aaaaand I was never big into spending the cash on gaming gear for my rig. I already poured all my income into a diesel PC… XD
I’m not a hardcore-enough PC gamer (hell, gaming in general) anymore to justify spending more than the bare essentials.
I play games all the time, and I’ve been in a few competitive games with friends… But never with $60-120 headsets or expensive add-ons or keyboards/mice.

… Though I did buy an ergonomic semi-gaming keyboard (I have bad wrists) and a hyper sensitive mouse. But they had alternative uses… The former to keep myself from destroying my hands/wrists, the latter because I was heavy into digital art and didn’t buy a drawing-tab. :stuck_out_tongue: /wholelifestory


(TONSCHUH) #939

[QUOTE=L00fah;376539]Yeah… See I wouldn’t have ever known that for a few reasons…
Mainly because when I was exclusively a PC gamer we didn’t have much dedicated PC-gaming dedicated gear outside of gamepads and joysticks… Aaaaand I was never big into spending the cash on gaming gear for my rig. I already poured all my income into a diesel PC… XD
I’m not a hardcore-enough PC gamer (hell, gaming in general) anymore to justify spending more than the bare essentials.
I play games all the time, and I’ve been in a few competitive games with friends… But never with $60-120 headsets or expensive add-ons or keyboards/mice.

… Though I did buy an ergonomic semi-gaming keyboard (I have bad wrists) and a hyper sensitive mouse. But they had alternative uses… The former to keep myself from destroying my hands/wrists, the latter because I was heavy into digital art and didn’t buy a drawing-tab. :stuck_out_tongue: /wholelifestory[/QUOTE]

… sometimes I bought / buy the gadgets for the blink only … :wink:

… I think it’s always good to have an ergonomic base in the add-ons you buy … I bought the Sidewinder-X6 - Keyboard mainly, because I needed a new one and thought it would be good to have a keyboard with back-light, because it’s much easier to type in the dark and it’s pretty handy, that I can swap and / or completely remove the number-block, as I have never enough space on my computer desk …

… the G-9 - Mouse is better then a standard mouse, has more settings and it’s nice to have different profiles for different things … it’s very nice too, that you don’t need so much space if you have very sensitive settings …

… my Headset (LifeChat LX-3000) is only a cheap one as are my speakers …

… my little G-13 - Gaming-Keyboard was at the end a waste of money to be honest … it was not cheap and I hardly use it, but it’s still fancy as a dust-catcher … :smiley:


(L00fah) #940

[QUOTE=TONSCHUH;376591]… sometimes I bought / buy the gadgets for the blink only … :wink:

… I think it’s always good to have an ergonomic base in the add-ons you buy … I bought the Sidewinder-X6 - Keyboard mainly, because I needed a new one and thought it would be good to have a keyboard with back-light, because it’s much easier to type in the dark and it’s pretty handy, that I can swap and / or completely remove the number-block, as I have never enough space on my computer desk …

… the G-9 - Mouse is better then a standard mouse, has more settings and it’s nice to have different profiles for different things … it’s very nice too, that you don’t need so much space if you have very sensitive settings …

… my Headset (LifeChat LX-3000) is only a cheap one as are my speakers …

… my little G-13 - Gaming-Keyboard was at the end a waste of money to be honest … it was not cheap and I hardly use it, but it’s still fancy as a dust-catcher … :D[/QUOTE]
I forgot that a good mouse these days comes with profile storing and stuff. I may have to consider that at some point. :open_mouth:

My “headset” = my speakers and a mic. :stuck_out_tongue:
BUT I have a bad ass speaker set up from when I used my diesel computer as a media center (Even had it placed in a convertible/comfortable living place in my home). It’s incredible and has the most delicious bass amp I have ever heard.

ANYWHO - I’ll have to look in to some of this stuff. :slight_smile: Thanks for the knowledge.