Rahdo's words - what happened here?


(Humate) #901

[TABLE=“class: grid, width: 134”]

Assault Rifle

Lacerator

Pistol

Blaster

Scoped Assault
Accurized Lacerator

Sniper
Railgun

GPMG

Hyper

Nade Launcher

Plasma Launcher

Shotgun
NailGun

Rocket Launcher

Obliterator

Machine Pistol

Lightning Gun

Akimbo

Charged Blaster

[/TABLE]

Theres 20 weapons including akimbo and charged blaster… and ignoring silent machine pistol (same stats), nades and mounted versions of the hyper and gpmg.

kthxbi


(RabidAnubis) #902

[QUOTE=Nexolate;375667]There’s a fine line between multiple values, and 1,500 per gun.
You’ve misunderstood the quote you’re making, as it’s 1,500 for all weapons.

The actual number for accuracy is 97 values.

Regards,
Nexo[/QUOTE]

My apologies and thank you for fixing up on me. I admit it is my fault!

Regards,

RabidAnubis.


(tokamak) #903

@Humate, cheers!


(SockDog) #904

I guess my question is, does the complexity and balancing requirements actually pay off in the end product? By that I mean would a simpler model with less variables (and/or guns) have any noticeable impact short of cosmetic changes? Could that time have been spent more effectively on other aspects of the game?


(tokamak) #905

I think it does pay off. Take RS (again) your gun wasn’t just a matter of taste, you compelled to re-evaulate and see if a different gun would apply better to the situation. And that’s from a game where it takes one or two shots to die!

The first thing you note with perfect gun balance is that people will constantly be running to the command post to change weapons. If SD is planning to do that they may want to look at smoothing out weapon changing as well lol.


(SockDog) #906

But in the context of Brink and even other SD games does it pay off to have that level of complexity or would more complexity elsewhere have been a better allocation of resources, seems my impression is it results in a lot of grey mush that has minimal bearing on the actual game.

This again seems to be a knee jerk response to ETQWs “WTF only one gun!, COD has loads” criticisms. The problem being that SD bolted on all the CoD appeal factors onto a non CoD game, no surprise it feels a little off.


(tokamak) #907

It’s the single most common complaint and the biggest reason so many people have hooked off this game.

I don’t think it’s possible to underestimate the importance of guns in a shooter. It’s more than pointing and clicking your cross-hair at targets, it’s also about selecting the right tool for the job and knowing what you can and cannot do with your gun, and that’s where weapon diversity shines. That’s where subtle differences in role in combat role form and where people who understand these roles will excel.

It may seem like nothing now because the diversity is obscured, but with the right conditions this will mean a world of difference.


(SockDog) #908

My point is whether the effort pays off in Brink. IMO 10 balanced weapons that can be tweaked on the fly would be better than the number they have and the complications behind them. Sure if they all worked you can say it’s worth it, but I could say the same about any other number of things in the game that could have benefited from the time.

Again. I feel the weapons were there as a result of critical feedback on ETQW and a need to compete with CoD. SD then saddled themselves with a complicated model (as per their core values) and probably lost a lot of time (and certainly player retention) trying to make that decision work. This seems to be the theme with Brink, an irony perhaps, that the game represents two sets of values in design, one to appeal to a larger audience and another to further the ET gametype.


(Verticae) #909

[QUOTE=Humate;375785]
Theres 20 weapons including akimbo and charged blaster… and ignoring silent machine pistol (same stats), nades and mounted versions of the hyper and gpmg.

kthxbi[/QUOTE]
I had included the defibs, airstrike/vio marker, silenced MP, silenced akimbo’s, third eye and flyer drone; hence I got to 27. :slight_smile:


(BROTOX) #910

God you guys are going to hate me for asking this question but… did SD ever make or port QWET for console (playstation)?


(Crytiqal) #911

bitchslap

  1. It’s Enemy Territory: Quake Wars
  2. Port was outsourced by third party

(BROTOX) #912

Ouch that stung. Thanks anyway.


(Humate) #913

Its a pity that when you vehicle drop an icarus on someones head, it doesnt get counted as your kill. : /

But yeh I knew you knew there were 20 guns :slight_smile:
Just explaining for anyone else thats curious.


(montheponies) #914

[QUOTE=tokamak;375804]It’s the single most common complaint and the biggest reason so many people have hooked off this game.

I don’t think it’s possible to underestimate the importance of guns in a shooter. It’s more than pointing and clicking your cross-hair at targets, it’s also about selecting the right tool for the job and knowing what you can and cannot do with your gun, and that’s where weapon diversity shines. That’s where subtle differences in role in combat role form and where people who understand these roles will excel.

It may seem like nothing now because the diversity is obscured, but with the right conditions this will mean a world of difference.[/QUOTE]

kinda disagree - personally i would prefer 1 single type of each weapon (eg. pistol, smg, ar, bfg - mebbe shotgun…mebbe), balanced properly with a known spread/recoil pattern. forget muzzle brakes, front grips and all the other grind crap that just distracts - just give me a gun that works reliably/predictably - i’d also remove buffs but that’s a whole other topic.


(tangoliber) #915

I agree that a minimalist approach to weapons is best. I still would want at least 2 pistols though (1 is a revolver.)


(V1cK_dB) #916

Totally and 100% agree. I don’t understand why people want 200 different weapons in every FPS game today. Simple balanced weapons make ALL the difference in a shooter and too many guns messes with that balance.


(tokamak) #917

ETQW fights took place on a larger scale, mix in vehicles and whatnot and everything becomes ‘soupy’. Brink is infantry based close-quarter combat so that’s why more nuance between the weapons has it’s place. That they messed it up the first try I cannot help.


(TONSCHUH) #918

[offtopic-mode on]

… for all who think that BRINK had a bad start or would be even a complete fail, please have a look here: …

… first I was angry, that they will not bring out Bodycount for the PC and I was really very close to order the limited Gears of War - Edition of the XBox only for this game, but after this review I’m more then happy to stay with my PC …

[offtopic-mode off]

:rolleyes:

… let’s hope that Bethesda will spend some more money on BRINK … I would buy further content for the game … :slight_smile:


(tokamak) #919

Oh yes one thing you can’t blame all this on is the lack of sales.


(Crytiqal) #920

/Off topic
The thread tells me there are 46 pages, but when I go to the last page it brings me to page 45, and I cannot go to page 46?

EDIT:
Wow foresight :smiley: