[QUOTE=tokamak;375804]It’s the single most common complaint and the biggest reason so many people have hooked off this game.
I don’t think it’s possible to underestimate the importance of guns in a shooter. It’s more than pointing and clicking your cross-hair at targets, it’s also about selecting the right tool for the job and knowing what you can and cannot do with your gun, and that’s where weapon diversity shines. That’s where subtle differences in role in combat role form and where people who understand these roles will excel.
It may seem like nothing now because the diversity is obscured, but with the right conditions this will mean a world of difference.[/QUOTE]
kinda disagree - personally i would prefer 1 single type of each weapon (eg. pistol, smg, ar, bfg - mebbe shotgun…mebbe), balanced properly with a known spread/recoil pattern. forget muzzle brakes, front grips and all the other grind crap that just distracts - just give me a gun that works reliably/predictably - i’d also remove buffs but that’s a whole other topic.