Rahdo's words - what happened here?


(burawura) #41

[QUOTE=Codine;357140]

It’s quite obvious they just wanted to cash in on the console market. They shouldn’t have lied to the pc community about it at least.

SD is dead to the pc community.[/QUOTE]

I feel deceived for buying this console port of dubious quality when I was expecting, judging from past SD games, an improved Enemy Territory PC game. I can only imagine how the quake wars veterans felt trying to get their buddies to play Brink. I haven’t given up on Brink yet, but for now (and until the next patch), I’ve had enough of the oh-so-fun F key.


(burawura) #42

What is your problem man, are you gonna start calling me a troll next?

You have your fanboy threads, let us have our “complain” threads.
I for one, a newcomer to SD games, am very interested in hearing some of the earlier dev claims about the game, and how/why Brink turned out the way it did considering Quake Wars was the preceding game. Plus, if we don’t hear from the devs why it didn’t turn out so hot on PC, why would we ever trust what they have to say about their PC games in the future? This is why we want answers.


(H0RSE) #43

But there’s no money in innovation - a least no “guaranteed” money. Guaranteed profit comes from recycling tried and true features from other games, perhaps with adding a little twist to them. Look at the current FPS market - It is a stagnant sea of copycats and clones - Every games seems to have features from every other game in some form, mainly to generate sales, not because they’re ust cool things the devs/publishers wanted to have. The games industry is a business and unless a studio is independently developing a game, profit will always be the number one concern.

Things change and not always for the better. The music and gaming industry are 2 prime examples of “not always for the better.”


(dazman76) #44

Even the great Peter Molyneux is asked these kinds of questions. It’s standard procedure, and if you were in the same boat as the PC players, I’m sure you’d understand it. With over a 90% drop in player base since release on PC, you have to expect some people to question SD on what they delivered - especially after specifically informing the comp. community of features that would appeal to them, on comp. websites and forums.

Granted, a thread like this isn’t going to change the state of affairs for PC players - but it WOULD be nice to know why these features didn’t make it, and what SD plan to do in future to change that. Because if they plan to do nothing, then their games won’t be popular at all on the PC platform. Being a previously PC-only developer, I’m 100% sure some people at SD are disappointed about this. Sure, the PC market is the smallest - but to promise to the comp. community these features, and then deliver a PC version that doesn’t even entertain and hold pubbers like me, deserves an explanation.

Also, one last thing - much of what is requested for the PC platform is pretty simple fare. No drastic changes, just a few more options that provide a small amount of tweaking potential and reverse some less-than-clever choices such as the paired key bindings. Since these requests are for OPTIONS, and those options were present in past SD titles, we’d like to know when (if) they’re going to be added to Brink. We’ve asked, and we got silence. We appreciated Bethesda probably imposed contract obligations because they’re useless at dealing with their customers and their game issues, but to simply shat on an entire platform’s player base and then walk away after “bigging up” your game directly to them, isn’t much better behaviour than you see from us “haters” on this forum :slight_smile:

Erm, it looks better as all PC versions of cross-platform titles do. That’s expected - however I fail to see how it qualifies for the generic “is better”?. It’s the same game, minus the controller-assisting code and played on a KB+mouse. There are slight differences in interface and a few other places, but they certainly don’t make the game better. You still have an abilities lottery when you press the “use” key, you still can’t separate sprint and SMART to give you a “hold to sprint” key that doesn’t attempt to ride every facking object you might brush past. And yet zoom toggle and crouch toggle ARE available, and you even kick in SMART while jumping. Stupid, confused control binding options, pure and simple. This is not “better”. I think the fact that only 2-3% of PC players are still playing the game after 2 months, is enough to prove this.

Here’s a succinct reason why PC owners are disappointed and console owners aren’t. We’re used to this kind of game - Brink isn’t the first of it’s kind, and is definitely far from the best. On console, you have CoD and Halo and other tat. They’re OK for FPS games, but they’re generic and hardly very different. They’re targetted at controllers, so they “feel” right - but that doesn’t change the game content and style. Therefore, Brink is a breath of fresh air and something new. We don’t have the luxury of that point of view.

TL;DR - OK, maybe not the best approach to getting answers. BUT, we simply want to know if and when these oversights are going to be addressed. We’d like to see something just a little bit more than absolute silence and the odd post on something completely irrelevant. If the problems aren’t going to be addressed, we can get out of here and leave SD and their shiny new console audience in peace.


(-XVX-) #45

I dunno, maybe because we could play Brink with just our mouse?

If you want to be a fanboy, fine, be a fanboy. You’re hardcore man. But show some wisdom and accept that SD has a history called W:ET and ET:QW and most, if not all the PC community had those expectations. Brink is a monumental let down and as far as I’m concerned, more of a failure than Wolfenstein. You’re not going to change any of our minds about that and we are not going to go quitely and let the history of the greatest FPS game ever, turn into a console sellout.

W:ET, an 8 year old game, most likely has more players than the entire Brink community. If you actually ever played W:ET or ET:QW, you would understand the let down. But you haven’t. Your basis of comparison is to other console games you’ve played and not the history of what put SD on the map.

It’s exactly because of people like you that I fear SD’s next game will be another piece of garbage. And everytime fanboy’s like you say how great Brink is, when you have no idea of SD’s past, what potential Brink had, just means another negative post from people who have played previous SD games, reminding them of what a consolised mess they made of the greatest FPS game ever.


(SockDog) #46

[QUOTE=H0RSE;357198]But there’s no money in innovation - a least no “guaranteed” money. Guaranteed profit comes from recycling tried and true features from other games, perhaps with adding a little twist to them. Look at the current FPS market - It is a stagnant sea of copycats and clones - Every games seems to have features from every other game in some form, mainly to generate sales, not because they’re ust cool things the devs/publishers wanted to have. The games industry is a business and unless a studio is independently developing a game, profit will always be the number one concern.

Things change and not always for the better. The music and gaming industry are 2 prime examples of “not always for the better.”[/QUOTE]

Yet my point was both directed towards making games for specific markets and also how you sell those games. In Brink’s case taking longer to get comp tools, demo tools and make hud/control changes would probably have seen the game run a lot longer than it did and perhaps sell more.

Valve constantly does this with their games. Indie developers make their bread and butter from making games that stand out through their uniqueness rather than a money gobbling marketing budget and copying.

It’s sad Brink PC got pushed under a bus, it’s sad that the PC gaming community are looked at like they’re to blame. Games can be very successful on the PC but not when you make and sell them as console games (people have consoles for that!). Shock, you have to put effort in and play to the platform.


(sereNADE) #47

Think of the 50 dollars spent on brink as back-pay for w:et. :frowning: Feel better?


(tokamak) #48

Hahaha and then there’s another thread wondering why SD/Beth refrain from giving information to the fans. There you go, it’s so that self-entitled kids don’t start causing a fuss if things turn out to be different.


(Apples) #49

Erm why? Vert simply pointed obvious lies from rahdo… nothing more nothing less! I still think it’s beth’s fault but still, the point here was to sell the game and not to care about your playerbase.

SD has lost his playerbase with this title, well they gained another one, the console one, and it’s bigger so from a purely corporation point of view I would say GG, from an ethical point of view on the other hand I would say “meh”… But this world is far from being ethical anyway!

Not that I care, I’m pretty fine with ETQW and now that all the players are supcom and actually know the game, even the pub games feel entertaining!

Peace


(shirosae) #50

Obviously what should happen is that all developers and publishers should develop games in total isolation. When the game is finished (or when it isn’t, as seems to be the case more often) it’s released. At no point is there any information given out, no advertising, nothing.

Buyers put their money into an online digital seller, and they get given a random game. That way no-one’s expectations have been broken, and there will be no complaints that they game they were given is utterly terrible.

Seriouspost:

I was kinda agnostic about the “Is Brink SD or Beth’s fault?” thing. Then I read Rahdo’s posts on crossfire, and hmm. Heartbroken? I don’t know how it’s possible, looking at Brink, to be even slightly surprised that it bombed on PC.

Is it possible that SD genuinely don’t understand what’s wrong with Brink? I hope not; it’s not like they have a cash cow IP like Infinity Ward to churn out terribad games over and over to take advantage of the average console game lifespan.


(wolfnemesis75) #51

[QUOTE=>< V ><;357202]I dunno, maybe because we could play Brink with just our mouse?

If you want to be a fanboy, fine, be a fanboy. You’re hardcore man. But show some wisdom and accept that SD has a history called W:ET and ET:QW and most, if not all the PC community had those expectations. Brink is a monumental let down and as far as I’m concerned, more of a failure than Wolfenstein. You’re not going to change any of our minds about that and we are not going to go quitely and let the history of the greatest FPS game ever, turn into a console sellout.

W:ET, an 8 year old game, most likely has more players than the entire Brink community. If you actually ever played W:ET or ET:QW, you would understand the let down. But you haven’t. Your basis of comparison is to other console games you’ve played and not the history of what put SD on the map.

It’s exactly because of people like you that I fear SD’s next game will be another piece of garbage. And everytime fanboy’s like you say how great Brink is, when you have no idea of SD’s past, what potential Brink had, just means another negative post from people who have played previous SD games, reminding them of what a consolised mess they made of the greatest FPS game ever.[/QUOTE]
Brink is not trying to be W:ET or ET:QW. Play Brink from that stand point. Hardcore rules! :slight_smile:


(AnthonyDa) #52

[quote=Apples;357216]Erm why? Vert simply pointed obvious lies from rahdo… nothing more nothing less! I still think it’s beth’s fault but still, the point here was to sell the game and not to care about your playerbase.
Peace[/quote]
Justice league brainwashed you then?

Those aren’t lies, they were (potentially) true when they were written on crossfire.

I don’t see why everybody is blaming Bethesda so much. They already gave SD more or less a year to polish the game, you should thanks them for that.

Many of the post release patch are giving an even worst experience of the game.
Few examples :
-Bigger spread on the only decent weapon of the game. Yes we should really blame Bethesda for giving us such a gay spread on all the weapons on the game (perk included).

-Incoming DLC giving major defence bonus perk when the teams can win the game 9 out of 10 times. Blame Bethesda for the map layout/****load of randumb perk unbalancing the game.

-Stopwatch mode where the team with the most XP (aka the team who had the most total death, since the XP you earn while respawning is the one giving you the much XP, not the frag/objs).

And so on.

So yes, everybody should blame Bethesda, YOU SIR ARE EVIL§§§ We also all hate you for according SD to release the first DLC for free (for 2 weeks only!).

:penguin::penguin::penguin:


(AnthonyDa) #53

Then why radho spent so much time on crossfire, the biggest hub to contact w:et / et:qw fanbase? DUH.
(that and the interview posted the page before)


(gooey79) #54

Good luck arguing that point.

“I’ll be honest,” said Richard Ham, creative director at Splash Damage to Joystiq during a recent press event in Los Angeles. “Brink is Enemy Territory 3. Let’s not mince words here.

Date: Mar 1st 2011


(wolfnemesis75) #55

[QUOTE=AnthonyDa;357231]Then why radho spent so much time on crossfire, the biggest hub to contact w:et / et:qw fanbase? DUH.
(that and the interview posted the page before)[/QUOTE]

You’d have a better case if the game is created in the same setting as ET:QW. Like a sequel, ET:QW2. With aliens and vehicles etc. Then you could compare the two games. Its likely radho was just promoting the new game. Brink. Which is a completely different setting, no aliens, different games. Even if SD create a sequel to ET:QW it would have changes that you’d not like, AND would make for more of a comparison. Too many PC players keep trolling and dredging up the past of why Brink is not ET;QW, which will only fuel and feed your disappointment. As an outsider, it is obvious to me because I don’t have my feelings hurt and haven’t been around as they were developing Brink instead of ET;QW2. I can understand that you were frustrated by that decision, but you have to realize that Brink is a different game, and a step in another direction.

The best thing you can do is keep ET;QW in your heart, and learn to enjoy Brink for what it is, not what you’d want it to be. That’s why dredging up the past and trolling the river is not gonna change the fact that Brink is trying to be its own thing. I’ve had to learn a similar lesson with series that I enjoy as well (Gears of War). Rather than keep harping on Brink, why not post in the ET;QW section of the forum about how awesome that game is and how you believe they should make a ET:QW2? That’s what I’d do. Try to promote the positive and don’t bring up Brink and ET:QW in the same sentence to try and drive your point home, because I am sure that some folk are pretty proud of the creation that is called Brink. :cool:


(gooey79) #56

But if you look closely, they’re mostly talking about the game mechanics of the Enemy Territory style, not the setting, lore; cannon or whatever you want to call it.

It’s the core game-play that’s hotly debated. In that respect, it sets out to be very very close to their consistent objective style of game.

Quite honestly, if you’ve not played W:ET or ET:QW (PC); you’re really not educated enough in the history of the game-play to pass comment.


(wolfnemesis75) #57

[QUOTE=*goo;357237]But if you look closely, they’re mostly talking about the game mechanics of the Enemy Territory style, not the setting, lore; cannon or whatever you want to call it.

It’s the core game-play that’s hotly debated. In that respect, it sets out to be very very close to their consistent objective style of game.

Quite honestly, if you’ve not played W:ET or ET:QW (PC); you’re really not educated enough in the history of the game-play to pass comment.[/QUOTE]

Again, you said Enemy Territory Style. It is the point. Its not relevant whether I played W:ET or ET;QW. What I said is the truth. Brink has its own style. In order to find peace, that’s what you must accept. A better comparison would be made between Skyrim and Oblivion. But guess what? There will be lots of things (game mechanics) that Skyrim doesn’t do as well as Oblivion(One of the Greatest Games Ever Created). Two different games. Brink is not ET:QW. For instance, I think you can kill someone from across the map in one shot in ET:QW. Or use an orbital laser from the sky? Two completely different games. Brink is not <insert game>


(AnthonyDa) #58

[quote=wolfnemesis75;357234]You’d have a better case if the game is created in the same setting as ET:QW. Like a sequel, ET:QW2. With aliens and vehicles etc. Then you could compare the two games.
[/quote]
Are you kidding me?
First of all, the fact that they were alien (who looked like humans, ain’t like Q4 alien for example), doesn’t change a single bit to the gameplay.

Then, where am I comparing ET:QW to Brink? Brink itself is a total mess and is going even worse through time. (see the examples given before).

Also, you are only talking about ET:QW, let’s talk about W:ET who had no aliens and no vehicles, would you? :cool:

=>Your arguments are invalid. Should I really read the rest of your post?

[quote=wolfnemesis75;357234]
Its likely radho was just promoting the new game. Brink. Which is a completely different setting, no aliens, different games. Even if SD create a sequel to ET:QW it would have changes that you’d not like, AND would make for more of a comparison. Too many PC players keep trolling and dredging up the past of why Brink is not ET;QW, which will only fuel and feed your disappointment. As an outsider, it is obvious to me because I don’t have my feelings hurt and haven’t been around as they were developing Brink instead of ET;QW2. I can understand that you were frustrated by that decision, but you have to realize that Brink is a different game, and a step in another direction.

The best thing you can do is keep ET;QW in your heart, and learn to enjoy Brink for what it is, not what you’d want it to be. That’s why dredging up the past and trolling the river is not gonna change the fact that Brink is trying to be its own thing. I’ve had to learn a similar lesson with series that I enjoy as well (Gears of War). Rather than keep harping on Brink, why not post in the ET;QW section of the forum about how awesome that game is and how you believe they should make a ET:QW2? That’s what I’d do. Try to promote the positive and don’t bring up Brink and ET:QW in the same sentence to try and drive your point home, because I am sure that some folk are pretty proud of the creation that is called Brink. :cool:[/quote]
Ho god you just own me few minutes of my life for writing such a mess.


(gooey79) #59

I’ll re-quote this for the second time (third time in this thread):

“I’ll be honest,” said Richard Ham, creative director at Splash Damage to Joystiq during a recent press event in Los Angeles. “Brink is Enemy Territory 3. Let’s not mince words here.

Date: Mar 1st 2011

What’s hard to understand about that? Those are words from Splash Damage themselves.

Asking for a comparison between Skyrim and Oblivion is quite frankly, ridiculous. It only shows how out of touch with the mechanic you are.

Keep beating that drum though, I do admire your unflinching allegiance to the point of ridiculousness. I wish I could be that naive sometimes.


(wolfnemesis75) #60

[QUOTE=*goo;357242]I’ll re-quote this for the second time (third time in this thread):

What’s hard to understand about that? Those are words from Splash Damage themselves.

Asking for a comparison between Skyrim and Oblivion is quite frankly, ridiculous. It only shows how out of touch with the mechanic you are.

Keep beating that drum though, I do admire your unflinching allegiance to the point of ridiculousness. I wish I could be that naive sometimes.[/QUOTE]

Again, it makes no point to dredge up the past as if what SD said 20 years ago (exaggerating like you do) should’ve been set in stone. Brink and ET:QW are Team-based Objective games and FPS. After that SD started making very conscious decisions to set Brink apart. Same thing Skyrim will do. (Can’t believe you missed the point entirely)