Even the great Peter Molyneux is asked these kinds of questions. It’s standard procedure, and if you were in the same boat as the PC players, I’m sure you’d understand it. With over a 90% drop in player base since release on PC, you have to expect some people to question SD on what they delivered - especially after specifically informing the comp. community of features that would appeal to them, on comp. websites and forums.
Granted, a thread like this isn’t going to change the state of affairs for PC players - but it WOULD be nice to know why these features didn’t make it, and what SD plan to do in future to change that. Because if they plan to do nothing, then their games won’t be popular at all on the PC platform. Being a previously PC-only developer, I’m 100% sure some people at SD are disappointed about this. Sure, the PC market is the smallest - but to promise to the comp. community these features, and then deliver a PC version that doesn’t even entertain and hold pubbers like me, deserves an explanation.
Also, one last thing - much of what is requested for the PC platform is pretty simple fare. No drastic changes, just a few more options that provide a small amount of tweaking potential and reverse some less-than-clever choices such as the paired key bindings. Since these requests are for OPTIONS, and those options were present in past SD titles, we’d like to know when (if) they’re going to be added to Brink. We’ve asked, and we got silence. We appreciated Bethesda probably imposed contract obligations because they’re useless at dealing with their customers and their game issues, but to simply shat on an entire platform’s player base and then walk away after “bigging up” your game directly to them, isn’t much better behaviour than you see from us “haters” on this forum 
Erm, it looks better as all PC versions of cross-platform titles do. That’s expected - however I fail to see how it qualifies for the generic “is better”?. It’s the same game, minus the controller-assisting code and played on a KB+mouse. There are slight differences in interface and a few other places, but they certainly don’t make the game better. You still have an abilities lottery when you press the “use” key, you still can’t separate sprint and SMART to give you a “hold to sprint” key that doesn’t attempt to ride every facking object you might brush past. And yet zoom toggle and crouch toggle ARE available, and you even kick in SMART while jumping. Stupid, confused control binding options, pure and simple. This is not “better”. I think the fact that only 2-3% of PC players are still playing the game after 2 months, is enough to prove this.
Here’s a succinct reason why PC owners are disappointed and console owners aren’t. We’re used to this kind of game - Brink isn’t the first of it’s kind, and is definitely far from the best. On console, you have CoD and Halo and other tat. They’re OK for FPS games, but they’re generic and hardly very different. They’re targetted at controllers, so they “feel” right - but that doesn’t change the game content and style. Therefore, Brink is a breath of fresh air and something new. We don’t have the luxury of that point of view.
TL;DR - OK, maybe not the best approach to getting answers. BUT, we simply want to know if and when these oversights are going to be addressed. We’d like to see something just a little bit more than absolute silence and the odd post on something completely irrelevant. If the problems aren’t going to be addressed, we can get out of here and leave SD and their shiny new console audience in peace.