[QUOTE=Rahdo;360481]having one button do everything makes the game more accessible because we take care of inventory management. In a game where players are asked to pay attention to a LOT more incoming information and tactical situations than most other FPSs out there, allowing them spend less time worrying about how tab A can fit into slot B frees them up to worry about other stuff that they’re not used to thinking about.
Hardcore prefer to have that extra level of control because they’re used to playing at that level. [/QUOTE]
I wouldn’t consider myself a ‘hardcore’ player, but I believe the short term inconvenience of actually learning something gets outweighed by the long term gain of full control over your actions. It should be quite obvious that the 1-button-does-all method hasn’t been embraced all that much, and the amount of negativity coming from Wolfenstein should have been an indication of the path it could be heading towards. In my view it causes more problems than it solves (and apparently the only problem it solves is not having to learn something), and in turn actually makes the game less accessible as the only thing that remains is frustration when you can’t do what you want to do. Accessible, sure, in the beginning it may do that, but once a player has gotten used to it, it’s going to reach a point where it starts to annoy them.
It seems the only thing that was considered was how to ease people into the game, but not how that same method will affect them as a player once they want to shake off those training wheels, but aren’t allowed to.

