ah, so you finally got your seccessful certification?
Rahdo's words - what happened here?
A+ for optemism, but I think Exe is saying that we’ll hear an announcement with a release date before we’re close to that release date (a week??? I’d guess about a week but who knows?)
OT: Brink does (kinda) have forward spawns with the mid level cinematic. I know they’re not spawns that can be taken like in ET:QW but it’s 1/2way there.
I’d like to see slightly larger maps with the possibility of forward spawns but then won’t the team sizes be too small?
[QUOTE=zenstar;359487]OT: Brink does (kinda) have forward spawns with the mid level cinematic. I know they’re not spawns that can be taken like in ET:QW but it’s 1/2way there.
I’d like to see slightly larger maps with the possibility of forward spawns but then won’t the team sizes be too small?[/QUOTE]
Not… really. At all. It’s just another static spawn on a different map, gameplay wise.
Barring a spawn switcharoo in terminal, I guess you’re right. Doesn’t CCity have a forward spawn (that you automatically take once you pass a point with the bot) ?
I agree that the ET:QW type “capturable” spawns were cool. If we had a big enough map I’d love to see that make a return in Brink.
really so as lead game designer you cant go up to someone and ask them about a certain issue, or a certain game mechanic, so all your departments dont talk to eachother
sounds like a good business
[QUOTE=neg;359505]really so as lead game designer you cant go up to someone and ask them about a certain issue, or a certain game mechanic, so all your departments dont talk to eachother
sounds like a good business[/QUOTE]
He’s talking about PR communication, not interdepartmental communication.
[QUOTE=neg;359505]really so as lead game designer you cant go up to someone and ask them about a certain issue, or a certain game mechanic, so all your departments dont talk to eachother
sounds like a good business[/QUOTE]
He is talking about outside of his business. Such as he can’t control MS/Sony. Use your head.
lol’d @ this, do you even have an objective bone in your body?
are you crazy? im talking about the PC ATI issues NOT ABOUT THE DLC
every single post in the tehcnical support forums about ATI performance issues gets ignored like its infected with the plague, no information released from Splashdamage regarding fixes, one update from ATI saying the game runs fine on ATI in crossfire scenarios which is completely useless information for anyone with the issue
[QUOTE=zenstar;359500]Barring a spawn switcharoo in terminal, I guess you’re right. Doesn’t CCity have a forward spawn (that you automatically take once you pass a point with the bot) ?
I agree that the ET:QW type “capturable” spawns were cool. If we had a big enough map I’d love to see that make a return in Brink.[/QUOTE]
Theres a home base and then theres a forward spawn.
For example - on Area22 in ETQW when you blow up the generator… your home base moves to the front of the generator building. You then have a “forward spawn” to cap so you have a quicker route to the mining laser objective.
In Brink, all that is happening is your home base moves.
[QUOTE=TheG4mer;359400]To sum it up, Rahdo lied in every single point.
SD don’t think the gamers will do the same fault once again and listen to your empty promises![/QUOTE]
The most Ignorant comment yet, Obviously you have read nothing on these pages, if you did then you did not comprehend which makes me feel sorry for you. :(
Stop attacking people for no good reason, and learn to read between the lines. Exedore is basically saying “the problem is with ATI, and therefore we don’t want to comment on it any further because it’s out of our control”. It has nothing to do with talking to other people within SD to find out if ATI have provided information - Exedore is telling you (without making a direct statement) that ATI have NOT provided SD with anything resembling an answer or an ETA on any fixes required. He’s avoiding pointing the finger at ATI, and he shouldn’t need to - the number of games released in the past 6 months that caused ATI driver grief is pretty high. Games with high sales figures will get attention - games with not-so-high sales figures will be lowest priority.
Also, please remember - people have posted acceptable performance figures on some ATI cards. It was only a few models IIRC, but that also goes some way to indicating where the problem lies. ATI make fast cards - they could NOT make decent drivers even if they had help from NVIDIA. I’ll wager at least 10% of the power of every card they make is wasted going through driver-implemented fixes for specific games. Modern drivers aren’t huge because they contain pretty pictures, or even multiple languages - they are huge because the DLLs are rammed with hard-coded “patches”.
[QUOTE=dazman76;359519]Stop attacking people for no good reason, and learn to read between the lines. Exedore is basically saying “the problem is with ATI, and therefore we don’t want to comment on it any further because it’s out of our control”. It has nothing to do with talking to other people within SD to find out if ATI have provided information - Exedore is telling you (without making a direct statement) that ATI have NOT provided SD with anything resembling an answer or an ETA on any fixes required. He’s avoiding pointing the finger at ATI, and he shouldn’t need to - the number of games released in the past 6 months that caused ATI driver grief is pretty high. Games with high sales figures will get attention - games with not-so-high sales figures will be lowest priority.
Also, please remember - people have posted acceptable performance figures on some ATI cards. It was only a few models IIRC, but that also goes some way to indicating where the problem lies. ATI make fast cards - they could NOT make decent drivers even if they had help from NVIDIA. I’ll wager at least 10% of the power of every card they make is wasted going through driver-implemented fixes for specific games. Modern drivers aren’t huge because they contain pretty pictures, or even multiple languages - they are huge because the DLLs are rammed with hard-coded “patches”.[/QUOTE]
oh my… i know you just didnt do what i think you did
[QUOTE=shirosae;359420]From Rahdo’s twitter account: “any second now. we’ve been in submission for awhile, but damn bugs keep popping up delaying it. very soon hopefully…”
Sounds plausible, given the number of bugs Brink shipped with.[/QUOTE]
So the reason the DLC hasn’t been certified is because of the bugs? No offense, and I don’t know about the quality of ps3 downloadables, but Microsoft has approved some pretty buggy DLC’s (Fallout DLCs come to mind immediately), Brink’s must be close to game breaking if you still can’t get it certified.
It sounds like we are on hold until the DLC gets certified then we’ll get an announcement that will tell us when the DLC is going to be released…so that makes it some time in August at the very earliest? I guess the next logical question is why do you guys seem frustrated at the DLC still being in submission when you guys are the one’s that submitted it? It seems as if you submitted a working DLC it would have been certified and you would already have the exact date known.
I would rather wait for the DLC to come out bug free than be rushed, I just wanted to why in May it was planned to come in June then in June it was planned for early July and now, on July 21, no news. Why not just tell us about the bugs and more importantly, the things you were doing to correct them? The reason this thread is a success is because of your honesty. I just wish you guys were a bit more honest about the status of the DLC instead of stringing us along.
The fact that the DLC can’t get certified seems as though you guys didn’t learn anything from Brink’s launch. Please, please, please don’t release a DLC that is just going to need to be patched.
[QUOTE=*goo;359361]
The guys over at DICE seem to be doing it right. Building a PC version and getting the console versions right. If they nail it (and I expect them to), I’ll really question why other organisations cannot.[/QUOTE]
Have you seen the leaked footage of BF3 that Kotaku posted? It wasn’t a real PC BF game at all. There wasn’t even a health bar on the HUD and there was actually full health regen like CoD. There’s not even a commander mode or SDK.
Look near the end of video #2 at about 1:30ish and you’ll start to see blood splatters all over the screen with no health bar on the HUD. That’s not a PC game either.
The no forward spawns thing is kind of a baffling deal, because it isn’t like having the offense spawn closer would unbalance this game. The defense already spawns on top of every obj.
Ahhhh, ATI/AMD and crappy opengl drivers. A story as old as time itself. 
Seriously though, it will be interesting to see how the ATI cards run idtech5. I presume Rage has the advantage of a larger testing budget (and of Brink going before it, potentially flagging up issues that AMD might like to patch.)
Actually, I’d say the most important thing Rage has is John Carmack, with the “id” badge coming a close second
Carmack and ATI have had misunderstandings in the past, like leaked alpha/beta engine code - Doom 3 I think it was. Anyhow, Carmack has helped to drive almost every generation of GPU development for both of the big two - so I’m sure ATI will be very, very happy to add yet another set of custom patches to their drivers for Rage
It’ll be one of the most popular PC titles when it’s released, and they won’t want stories of “Rage runs nice on NV, crap on ATI” floating around with that much exposure. Granted, the Brink/ATI problems were reasonably well publicised - but the size of the affected audience was certainly smaller.
[QUOTE=dazman76;359550]I’m sure ATI will be very, very happy to add yet another set of custom patches to their drivers for Rage
It’ll be one of the most popular PC titles when it’s released, and they won’t want stories of “Rage runs nice on NV, crap on ATI” floating around with that much exposure. Granted, the Brink/ATI problems were reasonably well publicised - but the size of the affected audience was certainly smaller.[/QUOTE]Totally agree dazman. If Rage had suffered these sorts of issues I imagine AMD would be bending over backwards to patch up their drivers with some custom fixes. Rage is likely to be in GFX card benchmarking suites for years to come and poor performance wouldn’t be great for AMD sales.
The bugs could have been found on SD’s side and they re-submitted. Better to be late and bug free than playing a buggy mess right now.
MS/Sony doesn’t check for gameplay bugs, mostly for standards they set for nomenclature/legalese/terminology and possibly memory leaks or proper HDD usage, etc.
If Rahdo’s been talking about gameplay bugs, chances are they were found by the SD team, UNLESS the cert folks at MS/Sony ran into a reproducible crash.
[QUOTE=Thundermuffin;359540]Have you seen the leaked footage of BF3 that Kotaku posted? It wasn’t a real PC BF game at all. There wasn’t even a health bar on the HUD and there was actually full health regen like CoD. There’s not even a commander mode or SDK.
Look near the end of video #2 at about 1:30ish and you’ll start to see blood splatters all over the screen with no health bar on the HUD. That’s not a PC game either.
The no forward spawns thing is kind of a baffling deal, because it isn’t like having the offense spawn closer would unbalance this game. The defense already spawns on top of every obj.[/QUOTE]
You mean the leaked ALPHA footage?