I’m really looking forward to Quake Wars, especially since there is nothing out there other than ET that is really fun imo, but a couple of things from the video has me wondering…
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No stamina. Are we in store for another jump fest like BF2 with no stamina to worry about, or is there a mechanic I’m not seeing that limits jumping?
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Can we turn off the class icons hovering over teammates heads? It’s easy enough to see what class someone is without them, and they are distracting to me.
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One of the quad bike jumps in the video had the bike ‘almost’ tip over, but it recovered from a tip that would have flipped it in the real world. Can you flip vehicles or do they auto-level?
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Can the big 3 propellor helicopter that drops deployables be shot down?
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Since territory is gained by completing objectives, can you ‘skip’ things like repairing the first bridge and capture the spawn inside in the tunnel? Or do you have to repair the bridge before the tunnel spawn in capturable?
Or could you run ahead as a covert ops and hack the field generator before even building the bridge?
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How high can the flyers go? Are they ‘vehicle clipped’ to a certain altitude?
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They said the maps are tuned for around 24 players, but they have tested up to 64. Is the 24 player limit a ‘gameplay’ limit to have a balanced match, or a limit based upon normal PC’s being able to render the game?
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One flyer flew into the water and then came out further upstream. Is this a valid tactic to ‘hide’ in a flyer, or will they eventually not be able to go under water?
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I’m not a big fan of screen effects on zoomed weapons. The lightning gun in UT is a perfect example with all the lines and screen effects hampering your view when zoomed. The machine gun in the video had a zoom with some effects on it… can this be turned off?
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The parachutes disappearing into players and dropped equipment reminds me of Mario Brothers for some reason. Is this a mechanic that is still being worked on?