[QUOTE=Smooth;466305]You kind of said it yourself.
If we enable reloading while sprinting, logically we should enable it while firing as well since firing is an easier action to perform and takes much less time.
[ul]
[li]At this point, players will very rarely not be sprinting, so why don’t we just increase up the base running speed?[/li][li]We then have to ask ourselves if we really want to increase the movement speed during combat? Probably not.[/li][li]Since sprinting only currently increases forward momentum, we’d also have to significantly increase strafe speed if we increase run speed. This is because it feels quite weird to have different speeds going in different directions while in the same state.[/li][li]Again, we’d have to ask ourselves if we want to increase strafe speed so much? Again, probably not.[/li][li]Also, would we want to increase running in all directions to match the current sprint speed? If not and we wanted to only go a little faster then the travel times to the objectives get longer and we need to rebalance things.[/li][li]Players (especially those on this forum) dislike high spread. If we kept sprint and allowed firing we’d probably increase spread like you said. The most common combat state would become sprinting since it’s the fastest form of movement and evasion is vital in this game. With increased spread we’d have many complaints that the game is too luck-based.[/li][li]We’d probably end up reducing spread to appease people and have a much faster game with no penalty for speed or reason to choose between speed or accuracy.[/li][li]A lot of the player on this forum would love the idea of that, however in practice it would create a large barrier to entry for the majority of players that aren’t W:ET/RTCW veterans. [/li][/ul]
Again, I’m not saying we won’t test things like this and try them out but there are a lot of elements we need to worry about when making a core change.[/QUOTE]
Big thx for the explanation.
There is one thing I like currently, and that is running does only modify my forward speed. I am a rusher player type, as such I tend to rush in, in ET my playstyle causes me to almost always have a high spread. And as such I die to certain player types very easily, since they have been in a good position waiting for me with crossfire. I welcome that they can’t run away backwards or sidewards in ExT - drol.
As such Ironsight would be not possible to be used while running, maybe if any - enabling ironsight while running should be the fastest way to get spread low - but it should also toggle walking state.
I guess keeping the running as it is, but allowing those other things could work out, as always a test would be needed anyway.