playing on a low spec pc (laptop) i usually just write the jumpyness/jerkyness of the crosshair off as a framerate/input lag issue. especially in heavy fights it’s very hard to tease this apart from “view kick” as a result of being hit.
so i guess i’ll just ask. silly question number one: is there view kick/stagger as a result of being hit?
the second silly question has to do with tracking while strafing. when i’m standing still and tracking a player the crosshair movement (barring framerate issues) feels pretty crisp and smooth, but whenever i start strafing while tracking the crosshair feels like it’s swimming/dragging behind and i actually get a bit seasick. never had this issue with et:qw.
silly question #2: could this be due to the strafe acceleration?
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