Questions about aim/tracking


(1-800-NOTHING) #1

playing on a low spec pc (laptop) i usually just write the jumpyness/jerkyness of the crosshair off as a framerate/input lag issue. especially in heavy fights it’s very hard to tease this apart from “view kick” as a result of being hit.

so i guess i’ll just ask. silly question number one: is there view kick/stagger as a result of being hit?

the second silly question has to do with tracking while strafing. when i’m standing still and tracking a player the crosshair movement (barring framerate issues) feels pretty crisp and smooth, but whenever i start strafing while tracking the crosshair feels like it’s swimming/dragging behind and i actually get a bit seasick. never had this issue with et:qw.

silly question #2: could this be due to the strafe acceleration?


(Mustang) #2

#1: There used to be severe view kick when hit, I think it’s been toned down slightly now, but is still there.

#2: Yes the strafe acceleration makes tracking whilst strafing extremely annoying, I experience this also.


(1-800-NOTHING) #3

ah, thx for the heads up!

well, then my humble suggestion to SD would be to remove the view kick entirely, as it doesn’t improve tracking as far as i can see.
also, i think it places an unnecessary emphasis on bodyshots/RoF - which is especially bad for single-shot weapons in CQ.
[generally i find these kinds of “double punishment” features to be nothing but annoying… and highly alienating :wink: ]

overall, i’d love to see the movement/controls in this game as crisp and responsive as possible.


(INF3RN0) #4

Make sure you have oneframethreadlag= false


(1-800-NOTHING) #5

aka. one frame interval = off? yeah, it’s off/false.


(INF3RN0) #6

Well then it must just be from your poor frame rate then I’m guessing. When that setting is on though it can cause significant mouse float.


(1-800-NOTHING) #7

well, if it’s only a framerate issue then you would expect it to occur when standing still and tracking, as well, wouldn’t you?


(INF3RN0) #8

All I can say is that I don’t experience what your describing at a stable framerate, so I can only assume that it’s from your low frame rate.


(1-800-NOTHING) #9

[brain] -> [brick wall]

… yes, thx.


(ailmanki) #10

[QUOTE=1-800-NOTHING;465248][brain] -> [brick wall]

… yes, thx.[/QUOTE]
laptop? With nvidia optimus?


(1-800-NOTHING) #11

laptop+nvidia, yes. but no optimus, i think. requires win7 or “higher”, while i only have vista.
why?


(ailmanki) #12

Because I had to make an extra profile so that the game uses the nvidia card instead of the integrated one,
while the last time I played, I did play with the internal gfx - at stable 60fps - but it still felt kinda laggy (cause my nvidia did overheat)…


(shaftz0r) #13

no. just no. do yourself a huge favor and install win 7 asap. that hurts almost as much as reading “i have win ME installed”


(1-800-NOTHING) #14

nope.+chars


(1-800-NOTHING) #15

[QUOTE=ailmanki;465351]Because I had to make an extra profile so that the game uses the nvidia card instead of the integrated one,
while the last time I played, I did play with the internal gfx - at stable 60fps - but it still felt kinda laggy (cause my nvidia did overheat)…[/QUOTE]
oh, ok. well i have made a profile for shooter game and tried to disable as much stuff as possible. can’t say i’m seeing that much of a difference, though…
not sure it’s even working.


(shaftz0r) #16

have you tried my cfg? you also need to make sure the .ini file is set to read only after you edit it


(1-800-NOTHING) #17

nah, haven’t tried any extensive ini tweaking yet. only the menu postprocessing and some net setting (which i’m not sure hasn’t been overwritten).

edit: ok, using it now. had to change the resx and resy to 1024x768 (or a lower value than your version anyways), but the framerate boost is pretty awesome. cheers!


(1-800-NOTHING) #18

another aspect of the whole aim/tracking issue is actually hitting stuff - aka. weapon spread.

i like the way IS works atm. (the fact that it is actually useful at all, and primarily for long range), but the spread on hipfire seems a bit high.

especially on SMGs and MPs there seems to be a sort of range-wise “blind spot” between short and medium range (or somewhere thereabouts), where enemy strafing/IS movement penalty makes it impractical to use IS but the hipfire spread is too high for hipfire to really be effective.

also, i’m a bit curious as to whether the weapon spread is balanced towards strafing=accuracy penalty or standing still=accuracy bonus? (is the spread when walking the baseline, for instance?)


(Smooth) #19

The baseline spread and recoil is defined in the Running (not Sprinting) state for the weapons.

We then apply a multiplier for each state, so technically Crouching and Stationary states are considered a bonus.

Sprinting and Jumping are the only ‘penalty’ states.

PS. Walking speed is only used when you iron-sight.


(k1ruaa) #20

Sometimes using hip fire feels really random at mid range due to the spread. You should really consider reducing this hip fire spread, a lot of people are asking for this.