[QUOTE=BAMFana;476195]Can’t say I like this weapon customization concept. In my opinion, SD’s manpower would be better spent making more mercs, instead of adding weapon customization that will inevitably make it harder to differentiate the mercs.
I much prefer that all changes to the player character’s abilities and stats are per game and not persistent. By “per game” I mean temporary, as in; they would reset to 0 after a match ends. Adding silencers, red dot sights, scopes, whatever, as level up rewards that can be selected is more dynamic and better for gameplay than having to choose them before starting a match. When they’re per game, each team has a chance to adjust to what the other team is doing, whereas persistent customization is essentially guess work – you try to guess what the other team will be using before the match starts.
I think a simple rule to follow should be to never add persistent customization that has an effect on the players’ ingame performance. When in doubt, copy Dota 2.
I don’t think a game like BLR can ever have a significant competitive scene. It’s an inherently casual game because of significant pay2win elements and uninspired game modes. While I agree with you that their customization system is a cool gimmick, it doesn’t do the gameplay any favors in my opinion. It’s essentially a guessing game where you’re trying to guess which customizations you need to gain an advantage over the other team – which invariably means topping up your health until you can survive <x> bullets from <y> gun setup. Not much depth in that.[/QUOTE]
My issue with that approach is the match will never be balanced until everyone has every upgrade. I don’t see the skill in that as the game can snowball with 1 mistake, similar to MOBAs. I believe that is actually a bad quality about that genre.
P2W is subjective. For me it was not pay to win. You could get every gun/attachment with in-game currency. The ones you couldn’t buy I believe you could rent with in-game currency as well so it was always available.
Now that you mention it, you’re right here. I specifically recall making my builds between 218 - 234 hp to take 1 more shot vs specific gun builds. However, SD could make the customization better and learn from the mistakes of others. I wouldn’t call it a gimmick, just a first of a kind system that needed some tweaks. When I played there were multiple viable builds, 48, 50, and 54 dmg AR. 42, 45, and 48 dmg SMG. It wasn’t like Brink where it was CARB or GTFO. I can see your point though.
I agree as well with the fact I would much rather have the focus be on mercs. If they do that though, the mercs really need to stand out because they aren’t standing out at all for me at the moment.