i was off for long time so i have to ask:
We will have gun customization? like: grip , flash hinder and sights this kind of things 
i was off for long time so i have to ask:
We will have gun customization? like: grip , flash hinder and sights this kind of things 
It was announced publicly that there would be, but nothing is in the external build yet.
I donāt mind a little trade off, but the customization in Brink was so overboard, every gun was just middle-of-the-road and unpredictable by the time it was customized.
I assume this is going to be cosmetic only, otherwise weāre going deep into pay to win territory.
Add attachments, sounds, skins whatever, as long as itās all good and balanced and not a cheap way of getting an advantage.
On another note; If I can get a backpack long jump module such as this Iām gonna be a good boy until Christmas. Obviously it canāt be as extreme as it is in HL but still, loved it.
The design for this is still on-going. Weāre currently thinking about allowing players to choose from around 6-10 different sidegrade attachments per weapon.
Only up to 3 could be equipped at any one time (Barrel, Magazine & Sight) and each one will have both a positive and negative effect to balance them out.
Again, this is only early stages of design so things are very likely to change before you see them 
[QUOTE=Smooth;475552]The design for this is still on-going. Weāre currently thinking about allowing players to choose from around 6-10 different sidegrade attachments per weapon.
Only up to 3 could be equipped at any one time (Barrel, Magazine & Sight) and each one will have both a positive and negative effect to balance them out.
Again, this is only early stages of design so things are very likely to change before you see them :)[/QUOTE]
Forgive them for they know not what they do!
this sentence discribe it best,so we have chars and perks and hmm maybe we can get dogs and sunglasses, ye we need sunglasses.
[QUOTE=Smooth;475552]The design for this is still on-going. Weāre currently thinking about allowing players to choose from around 6-10 different sidegrade attachments per weapon.
Only up to 3 could be equipped at any one time (Barrel, Magazine & Sight) and each one will have both a positive and negative effect to balance them out.
Again, this is only early stages of design so things are very likely to change before you see them :)[/QUOTE]
I have doubts about this, as we already have plenty of different weapons which alone leave a lot of balancing work.
Just make sure you add a simple red dot reflex site and Iāll be happy. BLR and other games make all these ridiculous sites that are difficult to use and pretty much counter the entire purpose of the site.
i see it coming:
atleast we get all weapons balanced, than come perks and it all starts again
[QUOTE=Smooth;475552]The design for this is still on-going. Weāre currently thinking about allowing players to choose from around 6-10 different sidegrade attachments per weapon.
Only up to 3 could be equipped at any one time (Barrel, Magazine & Sight) and each one will have both a positive and negative effect to balance them out.[/QUOTE]
Eugh, do not want any of this.
From a game play point of view:
Why not give each weapon itās own distinct characteristics in terms of handling and let people learn them rather than provide āperksā which effectively remove any identity to the handling characteristics between each weapon as people will just choose the perks that boost the weakest base factor of the weapon / or removes the hardest to learn aspect of the weapon (the ironsight/the recoil/the low ammo count etc).
There will always be one ultimate setup (biggest ammo/lowest recoil/easiest to use sight) chosen by the mass population⦠it has happened in every single game that has gone down the āperksā road with weapons, not only in COD but i think your previous game in Brink was the biggest example of this with the Carb-9 SMG⦠everyone used the exact same perks with it⦠which just made the massive weapon selection that was provided completely useless and boring as it was just a selection of āless lethalā weapons than the Carb-9 setup.
Itās essentially like providing great variety in weapon selection with the base characteristics and then as soon as you apply a perk system on top they all become near enough blended together to create the same āultimateā weapon.
Why not stick to an entire ācosmeticā system which will not impact the quality of game play and will add further identity and diversity to making weapons more āpersonalā to the player.
For me the benefits of having this system are nowhere near great enough to outweigh the negative impact this will have on the game play - just makes me cringe when the worst parts of COD/BF/Brink are being considered for Xt when in actual fact when these games when stripped back into a ābarebonesā form removing the āgimmicksā, they are actually pretty good games (but there is no chance to experience this in public games as players are always looking for a shortcut to make the game easier = they perform better).
if we wanted comp balanced game without districtions with perks its impossable. most of the perks if not all of them will be banned in 5-5s.
and another point, how it wil blend in with no p2w
Unlocks ? grind ? with XP points something like this I suppose to keep people involved in the game (lot of people love it, personally I donāt care) Let see the business model first !
Sam, go play BLR a bit and check out the customization there. They have the best customization setup I ever played. Back when their was somewhat of a competitive scene most players had different setups for their guns that catered to their play style. high dmg inaccurate SMG, low damage more accurate LMG, balanced AR etc.
May not be as good now since they revamped the recoil mechanics but its a very good system.
If youāve been following youād know that this is not the intention at all.