I feel that adding an extra level of micromanagement to a jump in, jump out game will only frustrate people. I hated having to leave, then tweak every variable in Brink and I felt it got in the way of picking my class and jumping in (and the body size thing was another cluster)@% altogether). Even if its simpler, if I have to tweak a gun mid game or out of game in response to someone’s gun selection, I am going to constantly think “Micro-manage BS”. Rune Pages and Masteries in League are fine because everyone can save loadouts that can be applied to multiple characters but in XT, I don’t see how you will implement gun tweaks without having to tweak each individual gun (Assault Rifle, Minigun, Grenade Launcher) for each character. If I had to tweak League masteries in mid game, I’d get annoyed.
I think dedicating resources to making the characters more unique, having 2 active abilities and a passive with detailed statistics will be much more rewarding to the FPS model.
*Imagine if league had different mastery pages for each of its 100+ champs, each of which you had to manually tweak… That would suck. Since every character seems to have a different gun type (shotgun, grenade, machine, pistol,semi, etc.), I don’t see how gun tweaking will work without an individual micro manage hell system.