Question about Gun Customization


(BomBaKlaK) #41

ABSOLUTELY ! :stuck_out_tongue:


(Kendle) #42

XT isn’t a fast paced FPS. In terms of raw “pace” it’s only a tad faster than BF3, and very considerably slower than ET. :slight_smile:


(BomBaKlaK) #43

yep we all say this since long time ago … need more speed.


(Hundopercent) #44

I use it a bit and my history is RTCW. I really don’t get the gripe about it. You don’t use ADS? Unbind it and set it to something else. How someone else chooses to play really doesn’t matter. To you ADS players are trash BF4 COD nerds right? So it’s an easy frag. Quit bitching about something so minimal that has 0 affect on your play style.


(k1ruaa) #45

Nah I just say that for me it doesn’t fit this game. In quake iron sight would be terrible, in ET too and I think in this game it would be better wthout it. But they want to please every players from every games. It’s not a problem for me I almost never use it and if IS players can enjoy using it then it’s fine!


(Hundopercent) #46

Sorry to jump on you so hard. I get annoyed reading about ADS. No one can provide a valid argument on why it should be excluded.


(Nail) #47

it’s an option, hip fire works good, IS works, crouch works. They’re options, options are good


(Mustang) #48

There is no valid reason to exclude it.

The only problem is if it’s too favourable, but then it’s just a case of getting the balance right.


(Kl3ppy) #49

And I ask you again: Did SD somewhere say xt will be a fast paced shooter? I’m not trolling or something, but I can’t remember having read a statement saying it will be a fast paced shooter.
The only thing I can see is that some assumptions are made of DarkAngelUK’s famous quote :tongue:


(trickykungfu) #50

it makes sense with the high spread atm… At a high distance it is useful for me. But i would be much happier to see the spread being reduced and then i think i would not often use iron sight…


(Kl3ppy) #51

Why are you here k1ruaa? The game you want does actually already exist. Do you need the download link?


(k1ruaa) #52

Which one?


(Kl3ppy) #53

Wolfenstein: Enemy Territory, or Return to Castle Wolfenstein. I named 2 games, so it’s your choice :slight_smile:


(k1ruaa) #54

I played ET for 8 years, so I need new stuff. I am just giving my opinion about the fact that FOR ME, IS doesn’t fit the kind of game XT claim to be. You don’t have to agree with me, it’s my opinion and I know they’re not going to remove it and I am fine with it, as long as I can play without it in most situations.

Oh and Btw if ET still had a big and alive community with comp going on, I would probably still play it from time to time.


(Kl3ppy) #55

Where does XT claim to be that what you want? As I stated already, I never read anything regarding this claim. Do you have a link for me? I’m serious about this because I never read anything that xt will be et2.


(k1ruaa) #56

Well the gameplay is based on ET gameplay ( objectif and class based). It’s the new old school FPS (RTCW/QUAKE/UT), it captures the magic of ET plus I am pretty sure that at some point I red that it was going to be a fast paced FPS but I can’t confirm that.

  • it’s not a 1HS kill game but 3,4 hell even 5 sometimes.

These things tend to make me think that even if it’s not, it should be a fast paced FPS.

Again, my opinion and I get that you disagree :smiley:

Edit : I am not the only one saying that : https://www.facebook.com/permalink.php?id=229117143765669&story_fbid=443144865751194


(Leinahtan) #57

If you want customization to stats and such, you should have it applicable to all characters in some way. For example:

Let us say we can select from 3 customized “Backpacks” alongside our 3 characters on the limbo screen. You could even have additional Backpacks available via unlocking some way (money, in game currency, whatever).

In each of these customized backpacks, we can fill it with various upgrade tweaks. You could restrict the number of upgrades either by weight (raw number/value of upgrades), or by size (grid layout, like filling in a board). However you want to implement it, your choice. Upgrades we can throw into our little “loadout bags” could include (With a code-name):

*+10 HP (Cloth Armor Patch)
*+20 HP, -10% Movement Speed (Kevlar Patch)
*-35% from Headshots (Reinforced Headgear)
*+1 Rank to Engineering (Pocket Wrench, faster speed), rank reference to previous post here
*+1 Extra Clip Worth of Ammo (Deep Pockets)
*+10% Movement Speed (Footwear)
*+50% Faster Out of Combat Regeneration (Personal First Aid Kit)
*+Unique Active Ability (Smoke Grenade, etc. ; requires empty ability slot (Q/E unused). Available abilities could be drawn from a unique pool or even from other characters).
*-20% Cooldown on Abilities (Improved Toolkit)
*+10% Rate of Fire (Improved Whatever-I-Can’t-Think-Of-Something-Here)
*+10% Damage (Incendiary Rounds)

These bags could be easily applied to any character - and that should be the goal for customization. I really don’t want to personally tweak each individual character in my roster, and then need to tweak them again in mid combat (i.e. loadout the grenade launcher weapon, then the assault rifle, then the minigun, then back to the grenade launcher). With 3 or more bags, we can easily select a bag and our character with ease on the fly.

These unlocked upgrades should only be available via in-game unlocking and not $, otherwise it turns into a pay-to-win. Asking for $ for additional backpacks on the limbo menu falls into the gray area of Pay to win - you don’t need the extra bags to win, but it could help via flexible… Maybe make it available via in game unlock or money.

The purpose of these upgrades should be viewed twofold: 1) To provide a level of customization alongside our character pick and 2) An in-game currency credit-sink (thus encouraging people to spend $ on character unlocks, while using in-game credits to unlock upgrades.

*Note, the values of these upgrades and such were done as examples, with some probably being much better than others - don’t read into the balance :slight_smile:


(stealth6) #58

What if you turn the question around. Is there a valid reason to include it?

I don’t really care either way, it’s just a decision that has to be made, but I do think that excluding it would have an impact on the gameplay.


(Smooth) #59

My personal opinion:

[ul]
[li]The ability to iron-sight introduces more variety to the combat mechanics[/li][li]It increases the skill curve by allowing the player to make a choice / tradeoff[/li][li]It helps us to balance weapons for both close range and long range[/li][li]It means we have another variable with which to differentiate weapons[/li][li]It opens us up XT to a wider gaming audience[/li][li]It’s how people use weapons in the real world, making it more relateable[/li][li]It is a mechanic that is very much expected of any FPS with a modern/near-future setting[/li][li]It makes very good use of Mouse2 :tongue:[/li][/ul]


(n4ts) #60

[QUOTE=Smooth;476024]My personal opinion:

[ul]
[li]It makes very good use of Mouse2 :tongue:[/li][/ul][/QUOTE]

XD Funny guy
I always used mouse 2 for crouching in ET