Hello Forum,
will be an uncut version of Quake Wars released, because i did not see any gore at the videos, or were these cuted for the teens.
Hello Forum,
will be an uncut version of Quake Wars released, because i did not see any gore at the videos, or were these cuted for the teens.
Who knows if there even will be gore footage? Even though it bears Quake in the name, you can as well play a game without gibs.
Since when have games ever had “cut and uncut” versions? I highly doubt they’ll be starting that trend with ETQW. Although I like to have a little gore in my action games, it really doesn’t matter to me if there isn’t a single drop of blood in this game.
Do we even know if this game has gibbing of any kind? Seems like any downed soldier that doesn’t die inside a vehicle can be revived, even if they die to a huge vehicle cannon explosion or airstrike. Plus spawn hosts can’t be gibbed by just shooting them, last I heard they have to be cleared by defibrillators. I’m kind of guessing you can’t gib non-spawn-host downed soldiers by normal means either.
For the record: there are “cut” versions, mostly made for Germany. Though in that case I would rather use the term “mutilated” instead of “cut”.
quake4 comes to mind
that’s the reason why I already ordered the english version to be on the safe side…
yeah and pedestrians in Carmageddon became zombies with green blood in the italian version, if I remember correctly.
Personally, I consider ET:QW as e-sport or tactical game, not a splatter like Painkiller. Even though you get to kill characters, I think blood is a “disturbing element” somehow. This is what I thought the other day, when I saw a video of Crysis where blood is seen spurting from the koreans in large quantities. I don’t think there was in FarCry :?
Bottomline: it shouldn’t be in. If it’s on, I’ll turn it off.
FPS games have come a long way since Doom. I can accept that some people have a weak stomach for violence. Why they play a violence based game is beyond me, but to each his own. What’s Quake without the gib though? Past id games are well-known for their gore, I don’t think this should be an exception. Perhaps a check box to turn off blood splatter would be good enough? I dunno.
Personally, I consider ET:QW as e-sport or tactical game
its made for the pub, dude…
It’s made for both, or where did you guess they asked all those “pro’s” for?
(Note the quotes, results may vary.)
ET games are well known pub playing games, maybe the occasional clan match. Definately not a “pro” FPS title by any means. I think the actual pros are going to continue playing games like Counter-Strike, Painkiller, and the upcoming Severity which is funded by The CPL.
Most people are coming here for a public server shooting fest with a bit of strategy mixed in AFAIK. Similar to how the BF franchise is, only better.
Seems like Jack Thomson made a pact with Strogg Army, so now they bleede
a juicy which power up their guns n’ ammo and health, while GDF have no blood at all, gg
Hello Forum,
thanks for the replies, i am not a gore freak but it is a must have for realism, so i hope there will be some gore into the game. I will also import it fom UK. At SKaREO: Sorry Americas Army Player (gore is a problem there).
Quickly, run whilst you still can before the villagers hear the word “realism”. :stroggtapir:
Quickly, run whilst you still can before the villagers hear the word “realism”. :stroggtapir:[/quote]
I guess I’ll be the first villager to cast a stone, :lol: … because I shudder when people discuss or request something specific as being realistic. Everyone tends to be picky about some things, while overlooking others. As a disclaimer, I’ll say that I’m guilty of this too.
I’ll use reloading as an example. The idea that guns have a set, limited ammo capacity and must be refilled is obviously realistic. Just put in a nice looking animation and most people feel satisfied with it being realistic (uggghhh, CS fans). However, the “ammo pool” method of reloading is insanely unrealistic – if you have 2 magazines of 30 rounds each, fire 15 shots, then reload and fire another 15 shots… you have 2 half filled mags, which do not magically combine into 1 full 30 round mag. Really only a handful of games use the realistic model, such as America’s Army.
In terms of injury, you might claim that a little blood is realistic. Sure. But then you would also need broken bones, hit-able internal organs, etc. Hell, most games don’t even have “partial injury effects” where you slow down, limp or whatever when injured. I think everyone hates how you have to bandage yourself to quit bleeding out health after being shot in Action Quake 2. Oblivion is the only recent game I can think of with ragdoll physics, where you could knock someone down off their feet without killing them (and they have an animation to get back up, alive and slightly-well) - in most games, things go from 100% functional to suddenly limp ragdoll without anything in between.
I apologize for the long-winded post, but those are my feelings towards people who ask for more “realistic features” in games. I do enjoy realistic features when they work right, but I also enjoy ludicrous features like rocket jumping - in the end, I think we should just be satisfied with what’s fun.
Already has hitsounds in game, and the old videos had that small red ring inside your crosshairs light up when you hit stuff. Blood as another queue is probably unnecessary.