[QUOTE=potkettleblack;244945]Do you believe this cool idea will be ruined by players camping incapped players, and using them as bait? 
[/QUOTE]
That sounds like an even cooler idea tbh.
[QUOTE=potkettleblack;244945]Do you believe this cool idea will be ruined by players camping incapped players, and using them as bait? 
[/QUOTE]
That sounds like an even cooler idea tbh.
I have a question.
Will BRINK have dedicated servers? And then I mean the ones I can set up myself and not rent from a âcertified hostâ.
- The inclusion of the class action button, and the smart button seems to reward players for simply having the thought, than the abilty to perform the actions efficiently via the use of weapon banks, or in smarts case, via jump and crouch.
Why have you chosen that approach in your design of the game?
Whatâs it matter if a player performed a class action using one button, or used a weapon bank first? The game isnât rewarding players for muscle memory and the ability to press multiple buttons to perform an action. The game is rewarding players that can help the team and do the objectives, plain and simple. The âskillâ involved is getting the objective done in general, not what you needed to do to initiate it. It doesnât matter how many buttons it took to get the end result.
As for smart, it has already been discussed multiple times that performing maneuvers manually will grant better results.
- When a player is incapacitated, the playerâs vision is obscured diminishing their ability to communicate what is happening from their position to their team.
Do you believe this cool idea will be ruined by players camping incapped players, and using them as bait?
The screen goes blurry, not blank - players can still see somewhat. What if the player suspects you are camping? He could just tapout, which would probably send a message to the Medic. Players can also get the âDowned Fireâ ability, so even when incapped, could still be shooting at you. Also, revives donât require medics to manually revive. Tossing a syringe could keep them out of the campers range. Medics can also self-revive, so they still have a chance to come back even if you camp and incap them. Plus the fact that where is the rest of the downed players team? Nobody else seeâs you camping?
Basically, I donât see it as a problem at all.
What does it matter as long as you get an answer? Not trying to be a dick or anything, just curious.
[QUOTE=H0RSE;244957]
The screen goes blurry, not blank - players can still see somewhat. What if the player suspects you are camping? He could just tapout, which would probably send a message to the Medic. Players can also get the âDowned Fireâ ability, so even when incapped, could still be shooting at you. Also, revives donât require medics to manually revive. Tossing a syringe could keep them out of the campers range. Medics can also self-revive, so they still have a chance to come back even if you camp and incap them. Plus the fact that where is the rest of the downed players team? Nobody else seeâs you camping?
Basically, I donât see it as a problem at all.[/QUOTE]
The problem is â u can get a âfull spawnâ while playing defensive team, and u will have to wait 30 seconds in incapacitated position waiting for respawn (because u was gibed or no medic around), and all what time u be completely useless for a team, u canât say- âI lie near objective, I see 2 engineers on the roofâ coz you donât see them in red blur.
âDowned Fireâ â if that ability works same way as in CoD series, I will not use it for sure, simply because itâs not a CoD (no 3 kills from one pistol clip).
âMedic self-reviveâ â only good if opponent is showing his back to u , or u will be just an easy frag, coz u donât see enemies in blur + cooldown.
http://www.youtube.com/watch?v=IcTfEoibkcE&hd=1 1:13 - 1:35 and 3:04 â 3:25
The problem is â u can get a âfull spawnâ while playing defensive team, and u will have to wait 30 seconds in incapacitated position waiting for respawn (because u was gibed or no medic around),
To have to wait 30 seconds, youâre assuming that players will always be gibbed with the max amount of spawn time remaining. Players can choose to tapout when they like, and I donât think the enemy team is always aware of the time left on your spawn time counterâŚ
âMedic self-reviveâ â only good if opponent is showing his back to u , or u will be just an easy frag, coz u donât see enemies in blur + cooldown.
http://www.youtube.com/watch?v=IcTfEoibkcE&hd=1 1:13 - 1:35 and 3:04 â 3:25
Even in the blur, a player can see well enough to know his immediate surroundings. The blur is more for making it so you canât see off in the distance, as explained here:
I can agree with you about, mmm say the third question of potkettle cuz horse answered with facts, about the 1st, he answered with his opinion, and I would like SDâs opinion about this one, not horseâs 
Peace
Iâm not telling that player would get full spawn all time, but sum times u can have full spawn 2-3 times in a row, itâs just a specific of SD games and rtcw. Fluffy 2-nd death is a classic full spawn.
Even in the blur, a player can see well enough to know his immediate surroundings. The blur is more for making it so you canât see off in the distance, as explained here:
Yea u absolutely right, u can see all in close range, but nothing in long range. Fluffy didnât see 2 enemies behind the gates (1:35). So all u have to do against self-revive, is get distance and u will have advantage, because u see him and he donât see u.
Iâm just donât like such mechanic, but its only my opinion.
Yes, thatâs the purpose of DOF blur⌠so you canât see in the distance. Iâd say this was intentional rather than accidental. But I suppose the question is asking if theyâre aware it can be abused? I wouldnât really call it abused, rather part of the game and part of the risk of waiting for someone rather than joining a spawn wave.
i think they added it not only for the reasons mentioned, but also because players would otherwise always kill incapacitated players, simply so they donât send information along to their teammates.
no need to give additional info to the enemy, so taking them down would be best. but then operatives would have less chance of interrogating, and medics would have less chance of reviving.
The question is basically two questions -
I dont believe it would be an issue, as there is an easy counter for it.
But at lower levels it might be.
What does it matter as long as you get an answer?
They arent official answers, which is what this thread is essentially about. 
And I could ellaborate on other reasons, but it would fall into the category of âflame baitâ
Yea u absolutely right, u can see all in close range, but nothing in long range. Fluffy didnât see 2 enemies behind the gates (1:35). So all u have to do against self-revive, is get distance and u will have advantage, because u see him and he donât see u.
Iâm just donât like such mechanic, but its only my opinion.
The original concern was camping incapped bodies and using them for bait. I was simply pointing out that players are still able to see their surroundings. Typically, players stick relatively close to whatever theyâre camping, so in this case, players would still be aware of them. Backing far enough away so where the player is no longer aware of you, widens the gap between you and the player(s) making it much it easier for the Medic to get the revive, and get out of there.
Can Medics toss revive syringes to their teammates before they are incapped, so they are already prepared to revive themselves?
Can players perform teammate-based class actions (tossing health, ammo) while doing SMART maneuvers like sliding or vaulting?
If the xbox controls are anything to go by then no, when a team mate is up and about itâs used to buff team mates health, when theyâre downed it switches to revive syringe. I donât think thereâs a way to dictate how the button acts at will. Iâm sure you still want an official answer, but just thought iâd offer some insight.
I wonder how they will implement âdedicated serversâ if you can start playing alone and then let other people join your game?
Any information on this? cause how is it a dedicated server when someone joins on YOUR game? Or do you both quit and search for a dedicated server running that specific map?
How does that work? lol
PS: When are you going to ask these questions btw?
[QUOTE=Crytiqal;245232]I wonder how they will implement âdedicated serversâ if you can start playing alone and then let other people join your game?
Any information on this? cause how is it a dedicated server when someone joins on YOUR game? Or do you both quit and search for a dedicated server running that specific map?
How does that work? lol
PS: When are you going to ask these questions btw?[/QUOTE]
This is a good point, if you start as singleplayer people canât just join you. Unless SP is played on dedicated servers as well which would be a bit **** as you should be able to play without net connection.