how about.
Is there any major differences between the console version and the pc, Other than graphically and control wise, ex. default /cg_fov or are we going to encounter an fov value so low it was clearly designed for playing at 5 feet away from the screen.
Will you finally move out of the dialup age and change the stock packets/rates/snaps to something other than values that were used for dialup connections back in the day.
i ask these questions because the majority of gamers playing will usually have these at their defaults, this means some have advantages over others depending on the situation, in this case the higher fov wins out due to the smaller narrower maps, while in larger maps a lower fov benefits in spotting opponents at a distance easier while hampering peripheral vision.
If anything i think the best thing for fov is to provide a slider for every player like with what valve did on some of their source games. And for packets and rates, it would be ideal if it would calibrate each players connection to provide the best results for each player though players can force a different value if needed