Predicting SD's next game!


(juv3nile) #1

Here’s my prediction,

-It’ll be based on the Unreal Engine
-FPS
-Will be a class based shooter
-Free to play (they’ll hopefully just sell cosmetic items and not Super powerfull L33T canons)
-I think they might expand on the brink universe.

Since it’s the unreal engine and F2p game you guys can forget about SDK and mods. Also it’ll have a 90 fps cap and no demo recording (bye bye competitive gamers).

What yall predict?


(Ruben0s) #2
  • Unreal Engine

Fireteam is building a unified online services suite, which includes support for Xbox 360, PS3, Windows, Mac, iOS, and Android, with APIs that plug directly into popular gaming engines such as Unreal and Unity.

  • FPS
  • Class based shooter
  • New IP
  • Factions: Humans / Aliens
  • No vehicles
  • Micro transactions / DLC
  • No SDK, but maybe mapping tools
  • Multiplayer only
  • 6/8 maps
  • Multiplatform ( PC, XBOX360, PS3 or maybe even the new consoles)

I don’t think it will be F2P.


(tangoliber) #3

Unreal makes sense, when you considered that they hired the technical guy from Ninja Theory, which also used the Unreal engine in their two latest games.

I think its a good idea too… Id tech is nice, but seems hard to work with. They clearly ran into trouble with the engine on Brink (and thus, texture issues, graphics card issues, not being able to climb onto the jet in Refuel, post-processing being scaled back from earlier previews). We don’t need unique artwork on every inch of that map… just a game that runs well.

One downside for comp players though… most Unreal games don’t have first person spectating, and whether its true or not, the developers usually cite engine difficulties.

F2P would make sense with the Fireteam partnership thing. But I don’t think that is what they are doing. I think that a 30-40 dollar price range, buy-to-play, multiplayer only game with mod tools, would be the best business move.

I think that they will go to power armor style gunplay, because that is the best way to appeal to both comp and casual players. With power armor style gunplay, you can adhere to competitive principles about accuracy and high player health, without making the casual players feel as though their guns are too weak.

And yea, hopefully it will still be a class-based shooter with objective-based stopwatch gameplay. Thats what most of us are here for, after all.


(juv3nile) #4

A F2P game would be the best business model for SD. I mean customization was done nicely in Brink, they could make money selling cosmetic items to players instead of payed non cosmetic DLC’s which just split the community. Also the brink universe is excellent for a MMO FPS. SD should expand the lore of the game and try and attract PvE players with co-op.

Since its Unreal and no fps spectating I think it’d ruin competition for PvP. I hope SD doesn’t forget the competitive players I mean look at how well LoL/Starcraft 2 is doing and think some of that success is due to the large competitive community who streams and commentates so spectating tools are a must.

This time around SD please get some top players/modders/community leaders from your previous games and let them play test your game!


(Nail) #5

Unity Engine
web based as well as Android and iOS
ports to PS3 and XBOX 360


(tangoliber) #6

[QUOTE=juv3nile;392861]A F2P game would be the best business model for SD. I mean customization was done nicely in Brink, they could make money selling cosmetic items to players instead of payed non cosmetic DLC’s which just split the community. Also the brink universe is excellent for a MMO FPS. SD should expand the lore of the game and try and attract PvE players with co-op.

Since its Unreal and no fps spectating I think it’d ruin competition for PvP. I hope SD doesn’t forget the competitive players I mean look at how well LoL/Starcraft 2 is doing and think some of that success is due to the large competitive community who streams and commentates so spectating tools are a must.

This time around SD please get some top players/modders/community leaders from your previous games and let them play test your game![/QUOTE]

If they go F2P then I will support them. But I don’t think its their best business model.

  1. I think that the F2P market is starting to get saturated.

  2. Splash Damage does not patch fast enough for F2P. You need to be really fast for F2P games or you will build up all kinds of anger in your community.

  3. Splash Damage is out of touch with what the comp players really want, and would be more successful offering modding tools than trying to patch in a pro mod themselves. Modding is rare in F2P.

  4. I absolutely loved Brink, but one of the issues with it that people don’t talk about was the freedom of customization in terms of loadouts. Complete loadout customization freedom results in every weapon having to be balanced against every other weapon, and every ability having to be balanced against every other ability…which results in some really under-powered abilities, and most players using the same gun.

Restricted loadouts are better because you can put a strong ability with a weak weapon, or vice-versa. For example, if all engineers had a shotgun, all operatives had an SMG, all soldiers had heavy weapons, all medics had an assault rifle, etc. It allows for powerful abilities which is the backbone for any good class-based FPS.

You could still create a F2P system that works around restricted loadouts. For example, offering different types of shotguns for engineers, different types of heavy weapons for soldiers.

Or, you could do it by providing the basic classes for free, and then selling alternate versions of those classes which have different weapons, abilities, bodytype, etc. For example, a basic medic (most effective reviver) is free, but you can buy a poison medic, “mad doctor” medic (speed buffs and metabolism buffs) or a Heavy Tech Medic (able to build health regen units or health pack distributors).

There is a good way to provide fully customizable loadouts, but it requires a vending machine mechanic. For example, Natural Selection, Tribes, Counter-Strike, Shadowrun. If Splash Damage were to implement a vending machine mechanic (which would be cool, since engineers could build them, or it could add to the command post idea), then I would completely support full customization… because you would have to pay for what you equip. You don’t have to balance everything…you just make the more powerful stuff much more expensive. You could save up money in the early part of the game for a powerful loadout later… and maybe there could be resource points on the map that engineers could build on, which give the team more money.


(-iWi-) #7

If SD turn to the UNREAL , I can say just Yes , yes , yes , - “Just Do It”. The TECH 5 by ID did NOT blow up my eyes , megatexture is only one + .
UNREAL has landscape tool that can be merged with static mesh (as terrain ) to get more details dans " fight area " and etc etc etc.
As You surely know UNREAL TECHNOLOGY 4 is announced ( can be 2013 ) , so maybe SD will touch the new technology ; I think specialy about Direct X 11, Sub Surface Scattering, and many others advantage as powerfull Material editor , Kismet,Speed Tree, Fracture tool , Landscape ,Vertex painting, FBX import-export , that are already in UDK .

http://udk.com/news-beta-jan2012

… and excelent wiki-documentation already on line for happy modding with SD games on Unreal tech.

http://udn.epicgames.com/Three/WebHome.html

:wink:


(.Chris.) #8

Can you mod unreal games with UDK? I always assumed not.

I never liked UDK for mapping either, just couldn’t get into it, I doubt I would mod SD’s next game if it does indeed use unreal, getting too old for this ****.


(-iWi-) #9

[QUOTE=.Chris.;393188]Can you mod unreal games with UDK? I always assumed not.

I never liked UDK for mapping either, just couldn’t get into it, I doubt I would mod SD’s next game if it does indeed use unreal, getting too old for this ****.[/QUOTE]
hello Chris ;
No ,of course You can NOT mod any games (as Gears of War or Batman Arkham City ) of Unreal Engine in UDK ! UDK is standalone application = Dev.kit. Each developper protect their owns files , so You can’t.
What I’ve wanted to say - if You know UDK, than it will be very easy modding SD game under Unreal , if SD realize basic wiki, they don’t need to go realy into details ( for ex. how to import static mesh , how to make materials, terrain,vfx etc);
all what modders will need is acces to the “open files” and compilation as Unreal Tournament.
That’s what I see in a simple way .Maybe I’m wrong.


(Zarlor) #10

Yes, please let it be the Unreal Engine! I have been playing Bulletstorm and it looks beautiful and plays better than Rage for me. I’ve also been going through Duke Nukem and it’s not half bad (ok, so it’s half bad, but the other half is entertaining at least). The Unreal Engine is also an established mutiplayer engine, so adding SD’s team and objectives based gameplay to it would be great!

Also, I’m secretly hoping they do Enemy Territory: Quake Wars F2P! :stroggbanana:


(-iWi-) #11

ha… ,and the best goal would be , if SD make the game with UDK . ha ha ha. Why not ?

ETQW 2 could be nice, but I’m not sure 'bout copyright, Quake is ID software game and maybe they want to keep it home ( under ID tech 5 ). Don’t now anything 'bout …, Im not lawyer.


(Humate) #12

Hmm since the press release basically states multiple titles im going with:
*idtech5 for pc
*UE for console
*UE for mobile devices

For pc im expecting an id remake, pc only :wink:
For console im expecting Hello Kitty cough
For mobile devices, Tapir Wars


(.Chris.) #13

Thought so, either way, who says their next game will have modding support? Brink didn’t…


(Tankey) #14

hoping on a remake of ET :wink:


(Loffy) #15

I agree with Ruben0s. Free to play is a risky business model. It will be a class-based fast-paced multiplayer fps with vehicles (e.g. flying) using the unreal engine set in a futuristic environment. A gym somewhere in one of the maps?

[QUOTE=Ruben0s;392835]- Unreal Engine

  • FPS
  • Class based shooter
  • New IP
  • Factions: Humans / Aliens
  • No vehicles
  • Micro transactions / DLC
  • No SDK, but maybe mapping tools
  • Multiplayer only
  • 6/8 maps
  • Multiplatform ( PC, XBOX360, PS3 or maybe even the new consoles)

I don’t think it will be F2P.[/QUOTE]


(Humate) #16

Hmm I dont think PC players will go for a newip after Brink, even if its free2play.
Nor do I think they will go for a multi-platform title.


(juv3nile) #17

[QUOTE=Humate;393220]Hmm I dont think PC players will go for a newip after Brink, even if its free2play.
Nor do I think they will go for a multi-platform title.[/QUOTE]
Of course they will play SD’s new game if its F2P or otherwise (less people would buy it) but how long those players stay around or having a strong community depends entirely of the quality of SD’s next game.


(Ruben0s) #18

What’s the last FPS game that got released on the PC only? I would be amazed if splashdamage would release a FPS game for the pc only, I also think that it wouldn’t be profitable.

Today it’s normal for game developpers to primarely focus on the consoles and cash some extra thousands on the console ports. If splashdamage just spends some extra time on the PC for their next multiplatform title I think most of us will be happy. I also wouldn’t mind if that would mean that we (pc players) have to wait another 3 months before the game gets released.


(juv3nile) #19

[QUOTE=Ruben0s;393228]What’s the last FPS game that got released on the PC only? I would be amazed if splashdamage would release a FPS game for the pc only, I also think that it wouldn’t be profitable.
[/QUOTE]

Lot of new PC only games coming out that are F2P like Tribes:Ascend, Natural Selection 2, FireFall, and prolly 20 others made by small studios. This year will be good for PC gaming. Keep your eye on FireFall, I think it’ll do very well as devs seem to understand PC gamers. T:A is pretty good too.


(-iWi-) #20

unfortunately we know that Brink has not been realy successful ( I’m not really sure why … ; for me - I missed a lot vehicules, anyway I’ve enjoyed the game ; Yes ; a big BRAVO for the art of Brink ) ; so there was not a reason to make SDK - a lot of work for nothing.

[QUOTE=Humate;393212]Hmm since the press release basically states multiple titles im going with:
*idtech5 for pc
*UE for console
*UE for mobile devices

For pc im expecting an id remake, pc only :wink:
For console im expecting Hello Kitty cough
For mobile devices, Tapir Wars[/QUOTE]

UE for console ??? …I don’t see, specially I’ve played all UT games always on PC there was always good feedback for modding ; it’s always up to developer to make SDK or MAP TOOL.Yeah ,It’s always extra work without benefit. I think You’re wrong. The RAGE was exported also on the console , so I’don’t see why You make a difference between Tech 5 and UE ( PC,Console).If You’re talking about modding - Rage game has not SDK ( UT 3 yes ), J.Carmack. was saying since beginnig about SDK for RAGE - "too complicate , too much work for a SDK ".