Oh my god, I just noticed that the event cases actually have boosted drop rates. Normal cases have lower rates on silver(17.5%), gold(5.2%), and cobalt(0.7%).
So after this “generous” event cobalts go from 1.1% down to 0.7%.
It’s pretty considerable.
To have a 50% chance you need to open 62 event cases. After the event that goes up to 98. That’s $154 during the event or $244 after the event, and you only have a 50% chance.
The CoreSEC, KMA and Royal Force cases are NOT event cases, they are the first series of “standard” weapon cases and their drop odds are not related to the ongoing event. The two different sets of odds are for cases bought (unlocked) vs cases dropped randomly at the end of matches (which you need to unlock with a key). So you have two options:
- Buy weapon cases with better odds of higher rarities (B=64.7/S=26.3/G=7.9/C=1.1)
- Buy keys and wait for random cases to drop with slightly worse odds (76.6/17.5/5.2/0.7)
Keep in mind the second option is half the price of the first one, but you also don’t get to choose the “brand” of the case and have to wait to get lucky with a drop…
Hum, am i the only to think this is completely stupid and unfair ? I perfectly know this isn’t the case here in Dirty Bomb, but this is exactly the kind of differences we usually see in P2W games, where odds for things you buy right from the store (so with real money or more expensive) are better than things you have to grind for hours in game. It’s like if Elite Cases from the store had better odds than those you drop from Asrenal Crate.
Buying things from the store is already an advantage compared to having to grind for hours and relying on rng. No need to make odds better for buying customers.