It wasn’t meant as a direct reply, I just found it funny and happened to see it yesterday. Glad you’re enjoying ETQW for Linux.
Port for Linux.
i think including such images makes this thread less serious while peoples who count on linux port of this great (it will be great imho) game, it’s serious discussion.
i just silently keep fingers crossed and await linux port, i won’t scream if it wont happen but i will be sad and disappointed.
:stroggtapir: heh.
[quote=asmo;199832]i think including such images makes this thread less serious while peoples who count on linux port of this great (it will be great imho) game, it’s serious discussion.
i just silently keep fingers crossed and await linux port, i won’t scream if it wont happen but i will be sad and disappointed.
:stroggtapir: heh.[/quote]
Why does this thread have to be deathly serious, exactly? 
Well, if it gets too silly, the fuzz will arrive to close it down.
Edit: Also +1 for Linux port.
But if its closed, we no longer have any discussion regarding the Linux port. That’s why we keep it serious.
Hello All !
I was pleased to see that the developers from SlashDamage are very active in those forums and are not against a Linux port in general.
SplashDamage made Linux ports to all of their previous games and I don’t see a reason except the publishers not to make one for Brink.
Is there any way that we the Linux community could help to speed up the process of the decision on making a Linux port for Brink ?
Maybe Preorders would do ?
What can you the developers suggest us as the community to do so a Linux port will be made ?
Thanks
Maxim.
[QUOTE=MaximB;203579]Hello All !
…
What can you the developers suggest us as the community to do so a Linux port will be made ?
Thanks
Maxim.[/QUOTE]
Make a poll: “You will buy Brink for: PC-Win, Xbox360, PS3, PC-Linux.” then, start voting, if we gather enough people…+1 for Linux
http://cache.gizmodo.com/assets/images/4/2007/10/Linux_Windows.jpg
Somehow I think I’m going to be rip for this…but…hahahhaahhaa:tongue:
Not exactly the best indication as that’s purely for forum goers. Any way you’d just need to get Linux numbers as we know for a fact it’s gonna be released on the other 3 platforms regardless.
I know, but is a start + a Linux port for Brink will buy you a free (full coverage) spot on the most Linux forums. Free publicity as in free beer and nachoooooooooooooo’s 
It was Ttimo from id Software that did all the Linux ports so far, and he did them by himself. Anything is possible, but I would venture it’s not up to Splash Damage.
Hello everyone,
I know that this is my first post here, and I got an account here only to post in this thread. I will probably not come here often, and this account will probably be mostly inactive. For this I apologize. However, when I found this thread during a Google search I felt I needed to post some information.
As has been previously revealed, Timothee Besset has said that about 5% of QuakeLive players play from Linux, which is about average for their Linux game ports. Not a huge amount, but more than enough to make a port marketable. And has also previously been stated, Linux users tend to be more dedicated to their games so this percentage likely increases as a game ages and many other players start playing the latest new flashy soulless games instead. On Timothee’s blog there was also an interesting post by someone saying his family alone probably gives id roughly $1200 per game. His family only buys Linux games. Not a huge amount of money, but from one family that is quite the dedicated investment.
I will also redirect you to another Linux friendly developer, Frictional Games, which has had experiences on Linux that have been nothing short of remarkable. During one weekend alone last summer they managed to sell 3000 units of their Linux box sets. In a recent interview with one of the companies head people, Jens Nilsson revealed how their games sold by platform. It makes interesting reading:
Windows: 80%
Linux: 12%
Mac: 8%
You should also keep in mind that the Linux and Mac ports did not receive any backing from any publishers and they rely on word of mouth marketing by their fans for knowledge of the game to spread. Only the Windows version received any marketing. Also note how a dedicated Linux fan-base can beat a more lethargic Mac one if the conditions are right.
As far as I can tell the game already uses OpenGL, as the technical director so kindly informed us earlier, and all that it needs is for someone to put the time into building the port and fixing one or two errors that may pop up during porting. The problem is no one at Splash Damage has any prior background in this and are of course already busy working on a game that is worth playing. Timothee Besset is in no way involved with this project, as such he is unavailable for porting. Do not despair however, there are people willing to do this for you.
Ryan C. Gordon is the obvious example. He is the guy behind the Mac and Linux ports of UT2004/2003 and several other games. What makes him even more desirable for this project is he even has experience with idtech4, being contracted by Human Head to port Prey to Linux. He has also been known, if the situation is right, to do the port for free in some cases, as he had done for Postal 2 and is currently doing with Aquaria. Splash Damage is taking its firsts steps to independence, and naturally they do not want to invest in a potentially risky venture if it costs them. He might very well be willing to do the port for free to allow you to see what Linux has to offer, so if the experience is good, you would be willing to pay him to port, for lack of a better example, Brink 2. He could also probably give you a Mac port in a pinch. There are other porting contractors out there as well such as Frank Earl, and of course there is always Linux Game Publishing.
At this point you may very well be asking “This is all very well and good, but even if the port is done for free it is not as if we would gain anything substantial. Is it even worth the effort to contract a porter?” My answer would be a definite “yes” for many reasons. As has already been mentioned, porting a game exposes more bugs than even a debugger possibly could. Just ask Ryan or Timothee about it, they will be sure to back me up. However, the one which I think would be of specific interest to the kind folks here at Splash Damage is the recent problems the game “Wolfenstein” has had with it’s sales figures. Wolfenstein, in case you did not know, strayed a wee bit too far from the nest making it so Timothee was not able to make a port for it. Due to this many Linux users boycotted the game. I am sure many of you have read the news reports from last August about the game’s poor sales. Did not having a Linux port cause this? Probably not. Would a Linux port have increased sales? Definitely, they would have at least gotten that guy’s family’s $1200, not to mention all those boycotter’s money.
Why is this relevant? Well, to be honest I have seen some worrying signs for Brink. Several news sources I have viewed online when receiving Brink news have seemed none caring or ignorant of its existence. I have read more titles like “Brink has been delayed, which is shocking! Because we didn’t even know it was coming out.” then I wanted to. Since this is Splash Damage’s first game without id offering them support, it is essential for it to succeed. In a market like we have today it is important to diversify and find new sources of income to support your development. It is also especially important not to piss off already established fans. All your previous titles have been more than popular on penguin-powered machines. Linux could very well be the next big market, and it already is a very appreciative and vocal market. Emphasis on the vocal there, we won’t stop talking about the good games on our platform. With things looking the way they are it might be something you really do not want to ignore.
I just hope someone here takes this post seriously…
Sources:
http://ttimo.vox.com/library/post/id-software-and-linux.html#comments
http://lgn.linux-hardcore.com/interview-with-frictional-games-amnesia/
http://www.atomicgamer.com/news/1677/brink-backs-away-from-release
http://www.pyrogon.com/about/diary/2_26_2002.php
PS: What is that Strogg Tapir thing all about? I mean, I like it, but… :stroggtapir:
Whoa…
I must say though that was a very informative read 
Beating apple at anything is not small feat, especially for an OS I only learned of yesterday.
Yeah, I know it got a bit long but it needed to be said…
Incidentally, I was meaning to add this to my original post but forgot about it while I was writing (yes, it took that long). Anyway, here is my rough count of the people who said they would like a Linux client on this thread:
Fourteen people want a client (I am including myself in there of course)
One person said it would be interesting if there was one at least, and one person just said it would probably be not that hard to do. I counted about four or five people who said it would not be worth it. Keep in mind though, they would not boycott the game because a Linux client was made so it is not like you are losing customers there…
I would also like to add even if Ryan needed the money it would probably still be worth it considering he could probably give you a Mac and Linux port for the price of one. But considering he seems to have given somewhere between 500$ - 999$ to the FSF last year…