“For each class, the use of their primary skill (e.g. First Aid for Medics) results in an increase in Experience Points (XP) and at certain levels these result in a Reward.”
XP does equal gaining skills (as is stated in the online manual).
You might have to figure out which skill you’d like to take the XP away from, for example, Battlesense can range from 2-8 XP depending on how long you’ve lasted, damage taken, damage given, etc…
Light Weapons ranges from 3-5 XP for kills with small arms depending on where you shot the person.
And of course the class specific skills vary from class to class.
By understanding how this works, it wouldn’t be that difficult to have a system to take away certain points (3 XP was just a suggestion).
I probably wouldn’t say take it away from Battlesense as /killing would lower your chances of upgrading those skills anyways.
Light weapons, however, might be a good one as it could deny more useful skills such as faster reload (which comes in very handy) and improved use of ammunition, etc…
3 XP was just a base point I was thinking of also, maybe the docked XP could be based on amount of ammo/health left.
Using the /kill because you ran out of ammo is definitely a valid use for it, especially on pubs and I think it’d be unfair to penalize heavily for it.
Bascially something where you would have a generous penalty if you /kill yourself with full ammo and health and maybe a small one if you are almost dead and out of ammo.
Ike-T