Phantom poll with unbiased options


(modernFountain) #101

Hello! Knife to meet you! C´mon continue telling me things. Make my post meter bigger.

And yes. They have to fix the issue of not being able to destroy Aura´s Health Station with the katana as easily as with the knife as Ive said before.

With that mentality if you have voted Ext OP it means you can’t even get to leave the base?

If your logic were true you could not be even worse. You served me that one on a silver platter.[/quote]
You mong i have phantom and im constantly up on the leaderboards in comeptitive , no idea how they can even release such an op char … its op and i feel like i turned on easy easy easy mode when i equip him.
-cobalt comepetitive btw,


(Yes) #102

Hello! Knife to meet you! C´mon continue telling me things. Make my post meter bigger.

And yes. They have to fix the issue of not being able to destroy Aura´s Health Station with the katana as easily as with the knife as Ive said before.

With that mentality if you have voted Ext OP it means you can’t even get to leave the base?

If your logic were true you could not be even worse. You served me that one on a silver platter.[/quote]
You mong i have phantom and im constantly up on the leaderboards in comeptitive , no idea how they can even release such an op char … its op and i feel like i turned on easy easy easy mode when i equip him.
-cobalt comepetitive btw,[/quote]
That’s because the finish him badge essentially doubles the points of most of Phantom’s kills.


(GRUARRR) #103

Hello! Knife to meet you! C´mon continue telling me things. Make my post meter bigger.

And yes. They have to fix the issue of not being able to destroy Aura´s Health Station with the katana as easily as with the knife as Ive said before.

With that mentality if you have voted Ext OP it means you can’t even get to leave the base?

If your logic were true you could not be even worse. You served me that one on a silver platter.[/quote]
You mong i have phantom and im constantly up on the leaderboards in comeptitive , no idea how they can even release such an op char … its op and i feel like i turned on easy easy easy mode when i equip him.
-cobalt comepetitive btw,[/quote]
http://s13.postimg.org/3qxomt8s7/Chuck_4a7b8d_475782.jpg
subir fotos gratis
http://s21.postimg.org/8t41vdoev/Chuck_Norris_chillin.jpg
imag


(waggishVoice) #104

And here we see AGAIN even on the most pro-phantom board the OVERWHELMING majorit y of players think he should be nerfed.


(LANshark) #105

the difference betwen this poll and others is that (most) people who are not caught up in long strings of hate are suggesting somewhat reasonable changes to tweak phantom. Most of the posts i have seen are about punishing phantom for getting caught, not directly hurting his ability to kill.


(Nervous) #106

Killed my enjoyment of the game tbh, i like to think i have played a bit level 12 so a good few hrs enjoyment, but coming up against 2 of these seemingly on every team now ruins it.

Time to put this game aside me thinks. If this is the shape of things to come.

Yes its BETA but quite frankly that means nothing when you can spend real world money on it, back to Red Orchastra a proper FPS, in the mould of RTCW :slight_smile:


(tickledHedge) #107

Slightly OP, I think the biggest issue is how easy it is to hit with the katana. It seems like the hitbox stays active for so long, you can just throw it out and spin around to kill everything nearby. I feel that reducing the active frames to make it harder to hit, but stay as rewarding on-hit, would be a good start to balancing him.


(scrub_lord) #108

I feel him being able to spam his cloak before and after every fight is what makes him too easy to use. Players need to be punished for using it at the wrong times with a longer cooldown.


(Spyder) #109

Take away his armor, cut his HP to 100, increase his cloak cooldown to 30 seconds, and make his katana take 3 hits to kill a player. Being invisible (or as close to it as you can get) is already a huge advantage. Why give him the best of everything else as well??? This is a team based FPS, not a solo melee game is it not? I think the suggestions above would be more appropriate for this class but in all honesty, id rather see him taken out of the game all together. Game was fun until he came along.


(Shinywindow) #110

After reading everyone’s opinions, I feel more inclined to change my vote from the first choice to either the second or third.

Firstly, I understand the design choices the devs made with Phantom. Having a cloak that absorbs damage helps so much in making sure you don’t get killed in stealth/retreat to safety, but there’s little point in having it when his health is a solid 120 combined with the games natural health regen.

Based off most of the posts already here, he does feel more like an assault character rather than a Covert Ops like Vassili or Aimee.

However, I do agree that he’s a great change of pace, and just seeing him in someone’s roster helps keep the team alert, even more than Proxy or Fletcher’s explosive traps or BushWhacker’s sneaky turret. But again, based off so many comments, it’s not fair when a negligent Phantom player manages to wipe an organised team.

Personally, as a melee oriented Aura player, it feels rewarding for me to occasionally sneak in killing sprees with just my knife despite having the lowest health in the game. When I’m killed in combat it’s because I was careless and played too forcefully. But with Phantom, rather than playing carefully and tactically like a stealth-based character would, he encourages an aggressive style of play because of his advantageous design choices.

One of the most experienced Dirty Bomb players I’ve ever seen, Ragnak (goes by Hexa-Flexa OP on YouTube), states in one of the comments of their Phantom videos that “While i dont think phantom is overpowered, they probably couldnt make him more toxic to the game.” While I disagree with the first part, I wholeheartedly agree in the second; In every match I’ve been in there’s usually an increase in profanity and immature behavior on both sides (to the point of heinous slurs), and even with my team being carried by Phantoms and winning matches it wasn’t an enjoyable experience.

Combined with Phantom’s unbearable attitude, fantastic loadout cards ready for purchase in the store, and inciting poor conduct, it’s not surprising people would be biased against him.

Phantom is so close to being one of the most unique and fun elements of Dirty Bomb, but he needs fixing before than can happen.

(I’m not feeling the sci-fi samurai getup but the double pony tails look nice)


(watsyurdeal) #111

What I find funny is that people say he makes the game less fun, and yet…where was all of this when Rhino came out? Or Sparks for that matter? The fact that she can revive people constantly without having to put herself in danger is immensely powerful. And Rhino is just a straight up tank, Phantom may be able to tank damage but Rhino can do the same and imo, dish out a hell of a lot more.

Phantom’s problem I think is simple, his cloak, not his katana, not the smgs, the cloak is the issue. Because it means he can’t be punished so easily when he messes up. But at the same time, Splash probably feels he needs it to get in behind enemy lines to get within effective range.

So…it seems like it’s a pick your poison scenario, would you rather have the current? Or actual cloak, that perfectly translates visibility to speed. The faster you move, the more visible you are and vice versa.

If the armor gets removed, that’s great, I would love that. But I’d really hate it if the visibility on it stays the same, as it’s pretty useless against good players who know who to hear and look for.


(unearthlyBoss) #112

Greetings.

First off I have a mere 6hours of game time and I am by no means more than the average player so please do not take my query to harshly.

What am I suppose to do when I’m up against Phantom?

Most of the situations in the game I’ve come across would be more or less self-explanatory. I walk by a red glowing disc that explodes and I see the kill feed that says Proximity Mine, well I’ve seen the fast light class place them so I should take more heed of where I step and I can shot it. I get one-shot across the the battle lines and I can see a red line leading far away to what is presumably a sniper class. I can either counter snipe or not walk in the open in a straight line, thereby giving him an easy shot. We seem to only be able to active objectives slowly, perhaps shall revive as an objective base class. I observe that we lack the sustain to take control of the area but our foes do not finish off our brethren with due haste. I do believe it is time for Sparks or Aura to shine.

I am up against Phantom…?

It might very well be my lack of experience with the game but I have no idea how to counter what I just laid waste to me. It is very hard to spot him at long range and if he get’s close it is too late. It feels as if he can walk the battlefield with impunity in, what I believed was, an area control based fps. It is not that my team has willingly let him behind our lines but more in the line of it was inevitable. He does not need superior map knowledge, nor does he need to fear meet us with his inferior number knowing it would mean certain defeat.

Stealth is, however, not unheard of in this genre. TF2’s Spy instantly comes to mind but Phantom does not seem to share his, quite severe, weaknesses. If the Spy fails to slay his foes with his one melee attack, he is dead. All the other classes are stronger and there are several counters. I would be so bold as to say that if two players of equal skill battles and one of them is the Spy and the second player is any other class, the winner would most likely be player 2. One more thing to note though would be that all of the classes are instantly available to the player in the game. But one must also remember that Dirty Bomb is not TF2 nor should it aspire to be a clone.

I look forward to your advice on how to battle him. Please not that if his counter is not in fundamentals but a merc then your point is moot, unless of course if the class in question is Aura or Skyhammer. That would be because those are the only ones that is reliably available to new players, such as myself. If I have to spend my modest sum of credits and a valuable loadout slot just to counter this one merc it would mean he is broken.

Apologies for the rant, it is late and I’m feeling the effects of fatigue.

Edit: I have no idea why my forum username is what it is.


(Yes) #113

I’ll just redirect you to this thread, it’s got a lot more discussion on how to deal with Phantom which will help you out a lot more.
http://forums.dirtybomb.nexon.net/discussion/13765/how-to-deafeat-the-phantom-tips/p1


(Jojack) #114

I’m not sure why you think that is so funny. Rhino and Sparks aren’t invisible ninjas with a shield and a one hit melee weapon. I’ve explained it countless times. It’s not that he is OP, it’s that he changes the game dynamic into something that slows the game down and turns it into hide and seek. Which is completely contrary to every other design element in the game and severely reduces the fun factor for those that play the game for those other design decisions. On top of that, people don’t like feeling like they are dying to a no-skill mechanic that they had no chance to counter with skill. And most deaths to Phantoms feel like this.

It’s not rocket science.

Instead of telling 85% of the player population that they are wrong or they need to get gud, you need to accept the fact that a vast majority of current players don’t like Phantom in the game in his current state. Your efforts would be better spent discussing possible changes so that he remains fun and powerful, but doesn’t ruin the fun of 85% of people playing.


(crimsonYouth) #115

You cant say that this pole represents the entire player base… when you say “85% of players” you are talking about the very few players that are so upset they come here to post. Most players are still playing the game and having fun. In fact the overall player base has not changed since Phantoms release.


(watsyurdeal) #116

I’m not sure why you think that is so funny. Rhino and Sparks aren’t invisible ninjas with a shield and a one hit melee weapon. I’ve explained it countless times. It’s not that he is OP, it’s that he changes the game dynamic into something that slows the game down and turns it into hide and seek. Which is completely contrary to every other design element in the game and severely reduces the fun factor for those that play the game for those other design decisions. On top of that, people don’t like feeling like they are dying to a no-skill mechanic that they had no chance to counter with skill. And most deaths to Phantoms feel like this.

It’s not rocket science.

Instead of telling 85% of the player population that they are wrong or they need to get gud, you need to accept the fact that a vast majority of current players don’t like Phantom in the game in his current state. Your efforts would be better spent discussing possible changes so that he remains fun and powerful, but doesn’t ruin the fun of 85% of people playing.[/quote]

Yet but their idea of fun is removing him or nerfing him into the ground.

I have said before countless times the cloak needs to be worked on, but everything else is fine.


(Keelin) #117

Slightly OP at best, the shield is my only real problem. Remove it so that phantom players have to sneak a bit more and I think it will help to raise his skill cap and reduce the number of kamikaze charges. I think the new players/casual community will be able to handle him better then.

Or keep the shield as is, but instead of it just absorbing the damage let him take reduced damage.


(candidStone) #118

what if he took more damage while cloaked, it is power armor after all.


(Ghosthree3) #119

[quote=“candidStone;46147”]what if he took more damage while cloaked, it is power armor after all.
[/quote]
Then it would contradict the very reason he has armor while cloaked now, to stop him from taking chip damage while moving around. He would become unusable if they did that.


(braveOak) #120

The DEVs could lower his health, to say 90-100 and only allow him to have weak weapons such as the machine pistol. That way the player would have to think a little more into a stealth approach instead of running straight at a player with their melee weapon out, instantly killing a weak merc such as Aura. That being said, reduce the damage the katana inflicts on players facing Phantom and possibly add a little bit more lengthy cool down if Phantom misses, but reward the player playing as Phantom for flanking the enemy and use the katana for a backstab move to instantly incapacitate the victim.

What do you guys think??