Phantom Complaint Master Thread


(watsyurdeal) #241

For those who are saying Phantom is always on top of the scoreboard…well, take a look

With all the various badges in place, it’s actually easy to topscore with Phantom and still not have as many kills as a good Rhino, Skyhammer, Nader, or whoever. The way the points stack is entirely in Phantom’s favor due to how he plays.

This doesn’t make him op, but the argument that he’s always at top of the scoreboard kinda falls short. 25 kills as Phantom with mostly melee will definitely get you over 10000 points, easy.


(deerMirror) #242

[quote=“Watsyurdeal;45043”]For those who are saying Phantom is always on top of the scoreboard…well, take a look

With all the various badges in place, it’s actually easy to topscore with Phantom and still not have as many kills as a good Rhino, Skyhammer, Nader, or whoever. The way the points stack is entirely in Phantom’s favor due to how he plays.

This doesn’t make him op, but the argument that he’s always at top of the scoreboard kinda falls short. 25 kills as Phantom with mostly melee will definitely get you over 10000 points, easy.

[/quote]

Enlighten me because I don’t get it, how do the points stack in his favor exactly? I don’t really see it.


(watsyurdeal) #243

Well, let’s do it like this then.

Let’s say you get about 25 kills and use nothing but your melee, sounds simple enough.

So, just for getting 25 kills, you get the 15 kills badge, and 25 kills badge, that’s 250, plus you get the 5, 10, and 20 melee kills badges, which are 900 points.

And to top it off, frontal kills with your melee trigger the Finish Him badge, which is 150 PER kill, and then of course there’s all of the usual badges, double kill, triple kill, killing spree, rampage, etc.

When you look at how easy it is for all of those to add up, yea, it’s no wonder his score is so high on average. The badges pretty much favor him and how he works.


(deerMirror) #244

[quote=“Watsyurdeal;45070”]Well, let’s do it like this then.

Let’s say you get about 25 kills and use nothing but your melee, sounds simple enough.

So, just for getting 25 kills, you get the 15 kills badge, and 25 kills badge, that’s 250, plus you get the 5, 10, and 20 melee kills badges, which are 900 points.

And to top it off, frontal kills with your melee trigger the Finish Him badge, which is 150 PER kill, and then of course there’s all of the usual badges, double kill, triple kill, killing spree, rampage, etc.

When you look at how easy it is for all of those to add up, yea, it’s no wonder his score is so high on average. The badges pretty much favor him and how he works.[/quote]

Huh, wow. Never really thought of it like that but it makes sense considering I see topscore phantoms who didn’t seem like they preformed well.


(ruminativeJeans) #245

Really disappointing that they’ve decided to take this game in this sort of direction… imo there’s no point of a 1 shotting stealth class in a first person SHOOTER, I played TF2 for years and at least the Spy class in that game was balanced.


(Ghosthree3) #246

He’s also built to get sprees which also award bonuses. He might do nothing for a while, then get 5 kills in a row for big points.


(Sinee) #247

I feel like I’m the only one that doesn’t have a complaint about Phantom…

I even main Sparks. Sometimes he catches me off-guard and 1 hit kills me, but so do noob shotguns which half a dozen mercs carry. I don’t feel like I’m dying more than usual, even with the squishiest merc in DB.

Maybe he could have a longer cool down on the shield… or slightly lower health, but I’ve found him relatively easy to counter. I backpedal and pop him in the face. :expressionless:
Or, like… when there’s 2 Phantom’s on the enemy team, I use the heartbeat sensor to decloak them in choke areas. Also verbal cues to call him out help a lot with completely ruining Phantom’s day.

I mean… ez pz. Phantom’s are scrubs. You just need to be on your toes. :blush: Maybe he could be tweaked a little, but if there’s any tweaks, I think they should be minor. Cloak time/health for example. But I don’t really have a complaint about it. -shrug-

***ETA: I should mention that actually, I think the heartbeat sensors should receive a BUFF with the coming of Phantom. Larger range/longer sensor time. That would make even the bad snipers more useful. I’m not good at sniping in DB but I’ve been very useful for my team in just decloaking Phantoms. But with Phantom, the sensors should definitely receive a buff IMO.


(AirborneAsian) #248

Phantom’s Katana isn’t OP. Just sayin’. Now Rapiers are.


(Borganism) #249

My issues with phantom are that I can hardly ever pick him up when stealthed. He is either moving fast and really obvious, or stationary and invisible. Because I cant wear headphones while playing, by the time I hear his shield he is 0.5 seconds away from killing me.

Although I can take out multiple other enemies per magazine of my skyhammer timik or bushwhacker kek, I struggle to kill a phantom with one mag, he generally kills me in the reload or weapon switch.

If a phantom is playing like a proper merc I stay and struggle thru a match, but im starting to see more and more spawn camping from them and I just leave and go for another server, or just quit.

I’m pretty much always in the top half of the server and 50% of the time in one of the top 2 or 3, but phantom just steamrolls me. I know he will get nerfed, but I wonder how long until he gets balanced.


(Eddie) #250

Phantom wouldn’t be OP if his Cloaking device couldn’t tank any Damage.

Also lose the aimpunch…sigh.


(Jostabeere) #251


(colorfulUnion) #252

Hi guys, this is a topic about How ‘Phantom’ broke the game. if you are coming here as a ‘phanboy’ then i’m going to have to ask you keep your comments to yourself. because, as a frequent phantom player i myself find phantom too good. his closed beta version was very balanced and maybe considered a little weaker but his new release is just crazy. regardless of anything you say like ‘oh just back peddle’ or ‘his invisibility is really still visible’ or ‘it doesnt block a lot of damage’ and ofcourse the most common ‘vassili just counters him, so play him’.

Back peddling works at lower level gameplay because the phantom might not know how to long jump (shift+ctrl+space) but if he does and you are hoping to backpeddle away from the oneshot kitana with chopper, he will just lunge his entire body sword and all into you and you will die anyway.

the fact that his invisibility is still visible doesnt make it balanced. and infact, its only visible if hes within ‘x’ units of you, not sure on the range of of it but i tested it with a friend and if you just stand far away even when walking you cant even see his outline. But the fact that his invisibility blocks DAMAGE is crazy, it completely negates it and in return lowers the duration of its current use. but, even when this shield is at its last moment, if a sniper lands a headshot with a bolt action, it takes away the shield and leaves phantom with 120 health to kill the sniper with. a shot which would usually insta gib all characters except rhino, instead leaves phantom without invisibility but with full health. -thats a three for one as it covers how vassili gets rekt by phantom, how phantoms invis is broken, and how his shield is too big.

now the fact that he has 120 health and still moves quickly. and that if you heavy melee with the kitana and then do a 360 while the lunge motion is active, you cut everyone in a cirle down. so you dont even have to be accurate with the melee. just right mouse and spin for an easy ace. his 120 health + shield make him tanky as well as able to chase and oneshot 9/14 characters without giving them a chance.

theres my rant on how phantom is op and should most definitally get a nerf, i would be sad to see it as i love to play him but the game was just a lot more fun without him around. so, drop a +1 if you think phantom should be nerfed/removed. have a good one. ~ Vengeance762


(Just_A_Waffle) #253

As a Phantom player, I kind of have to agree with you a bit.

He isn’t incredibly overpowered, but he could use some fixes.

A possible suggestion being:
-Set his HP to 90
-Give him a small speed boost
-Remove the Shield thing on his cloak.

The shield thing on his cloak really confuses me…
Why would an assassin need a tank ability?


(shroudedMacadamia) #254

You are not the only one thinking that way. Check the polls and stuff around the forums, you are far from alone.


(Rjsto) #255

Biggest flaw in Phantom is that he clogs the forum with threads like this


(smg) #256

Cause he needs to be fixed asap Rjsto , and like Waffle sayd why in gods name an assasin has an tank ability , ok give him invisbility movement speed , all i`am saying he is waay to tanky . And maybe the dev team knowlege this and soon enough it gets fixed and it will be an proper ‘‘assasin’’


(Sussepus) #257

im just looking forward to phantom in free rotation. These forums and steam forums are going to be a complete whine fest.

btw, hes not way too overpowered. Just need a little tweak either on his defensive or offensive capabilities.


(robustWonder) #258

start slow and see how it balances. When you make multiple changes to try and balance something it becomes a tangled mess as you try and figure how exactly which change nerfed the feature too much.

My suggestion on how to balance him is to remove the shield function from his cloaking ability. If he takes damage while cloaked, he should immediately lose his cloak and take full damage from what ever exposed him.


(smg) #259

Yea robust they should just remove the absorbing damage and its hp should be less , not equal to skyhammer / arty etc 120 hp for an assasin its too much , its not an assasin anymore he shouldnt be able to face hug you .


(JRufu) #260

[quote=“Just_A_Waffle;45397”]As a Phantom player, I kind of have to agree with you a bit.

He isn’t incredibly overpowered, but he could use some fixes.

A possible suggestion being:
-Set his HP to 90
-Give him a small speed boost
-Remove the Shield thing on his cloak.

The shield thing on his cloak really confuses me…
Why would an assassin need a tank ability?[/quote]

All of this is obvious… and anyone with a rational thought will agree with you. He is just too tanky for a guy that can move around stealthily and kill so effectively. Even TF2 got this right, if you have a cloaked stabby guy… he needs to die when he is spotted.