Phantom Complaint Master Thread


(capriRocket) #221

stealth doesnt add to gameplay, it slows it down, kills the flow, hinders certain playstyles.

it adds anxiety, this guy wrote it pretty well on the steam forums:

[quote=A17Massey]The bigger issue for me is that it changes the way you play and engage enemies.

Shooters like this have an inherent juggling act when it comes to ‘balancing’. As an infantry/GUNSGUNSGUNS merc, the emphasis is on quickly dispatching enemy players. Most of the time this means that you are scanning for enemy players, and prioritising the biggest threat to the objective, or to your own wellbeing. As a result, the majority of the information you process as a player is visual and focuses on the obvious moving parts in your characters view, mainly enemy players.

The difference between an infantry/firepower merc and others such as a support or objective focused class is that your entire focus is on the enemy players, giving the player a sense of control. (Playing a run n gun such a proxy relies on quick reflexes rather than analysis of information)

So as a result, if you are killed by Phantom, you feel a sense of injustice (“TOTAL :heart::heart::heart::heart:ING BS” as it’s eloquently been put by other members of the forum) because your sole focus is diminished as a player you could do little about kills you off.

As a stealth character (with little need for being stealthy…) he forces opponents to be extra vigilant and constantly looking out for slightly discoloured pixels floating on a largely greyscale environment, leading to unwanted tension and the infantry merc’s player questioning their sense of control.

It leads to a large amount of anxiety in players even by having just one of these characters on the opposing team.

It’s important in all game mechanics that the difference between success and failure is fair yet challenging, and I feel having characters with cloacking abilities (not just Phantom, any cloacking ability in a fast paced pvp action game) disrupts the flow and control the player feels over positions of conflict, leading to the game feeling “unfair”.[/quote]

i am not butthurt, im the guy playing as phantom wiping out the enemy team again and again with very few deaths on my side. i make enemy teams ragequit and i feel bad for doing so.
even if you removed his shield and op kek10, i can still run from turrret to turret and go 60-10 on chapel. are you gonna remove turrets now? i can still harrass the enemy team from behind with a revolver or a katana.

people that play him right get the jump on enemies, they shoot them first, the shield doesnt matter at all, it is not the problem with him.

my suggestion:

-leave the shield alone, it actually has its uses, i clutch bodyshielded defusing mates a couple of times already.

-buff the shield to absorb roughly 200 damage and increase his movement speed BUT make it so he can only use melee while the shield is active.
-you could also leave the speed as is and give him a dash forward lunge attack.
-or infinite long and wall jumps during that period.

-remove invisibility entirely.

-perhaps give him a recon ability to spot enemies, either something you point at each enemy to detect them or a single use aoe detect ability (if he dies all info is lost).

why would this be a good change?

-good for pub because he doesnt have that entreme flexibility, offense and defense anymore.
-people enjoy the game again for what it was.
-people can rely on their eyes again, no anxiety, no paranoia.

also people dont cover each others back now, that argument is funny to me. its pub, nobody enjoys watching that other newbs back except maybe a sparks.

comp benefits:

-people may use him to scout or to shield plants or defuses, good for situations where youre unsure on how to push or defend.

how would the guy still be fun to play?

you can play him like a siege breaker or a room cleaner. you need good movement and you need to know when its time again to get the hell out. carnage and multikills still guaranteed, just in a more skillful and DB like way imo.

his recon ability could make him a true asset for his team, it amazes me everytime how a HBS can turn a team of scared sheep into confident attackers once they know where the enemy is and how to aproach.


(RenamedLORD) #222
  • Delete his shield. Why? It shouldn’t be possible for a phantom to stab someone’s face without taking any damage. I know it only takes a couple of hits but it’s enough protection to run to someone 5 meters away.

  • No explosive damage while cloaked. Why? I love the idea of surving nades and nukes by using his cloak. And it would be a great counter against all those explosive mercs.

  • Let him use his ability instantly. Why? Those cooked fragger nades won’t be waiting for him to get cloaked. Same with fletcher’s stickies.

  • Make him 10% more visible and make him completely visible for half a sec whenever he gets shot.

  • Reduce his HP by 10.

  • Don’t let him have the butcher perk. I don’t know if replacing it with Quick Slash would be a good idea.


(memorableOpal) #223

Hi all, i’ve been playing the game for a couple of months now and I have been really enjoying it, however with the release of Phantom a lot of that fun has been taken away. Now it likely becuase i’m not the worlds best player but I was wondering what others though about the introduction of phantom into the game. he does seem to be a bit of a game breaker in my personal opinion.


(dizzySequence) #224

I USED to love playing Dirty Bomb but absolutely hate playing now! The reason is simple…Phantom. I hate him, wish he would disappear and never come back. In intense fire fights he can simply sneak in and slice you. Please, please, please please, PLEASE take him out with an update now. The game is no fun with him in it. I will play again when he is gone or updated where he is not so dominate. Thank You.

P.S. PLEASE UPDATE PHANTOM OUT OF THE GAME!


(GregHouseMD) #225

[quote=“Shakaali;44633”]I don’t own one but still i can outplay phantoms.
Most common reason it’s “op” is that it can one-shot you, well there’s a lot of other things that can one-shot you as well sparks revivr (Headshot) and naders grenades (direct hit).[/quote]

He’s not OP because he can one shot you. It bears mentioning, however, that both of the things you mentioned require a fair bit of skill to pull off with any sort of regularity. Phantom kills require that you press W and RMB.

[quote=“Shakaali;44633”]Teamwork is more crucial when there’s phantoms around. You need to check corners and watch areas around objectives more often (after all it’s not TDM).
Other reason for phantom being op is cloak… well after practice you notice it from far away making phantom’s life even harder.[/quote]

I wouldn’t say he’s OP because of the cloak, either. Seeing Phantom is quite easy, in most cases. Unfortunately, in most cases it’s also not enough. Phantom can usually dictate what’s going to happen and when, and a good Phantom will only attack when there’s no conceivable way you’ll bring his armor down before he’s within sword range ( which is very generous, on top of everything else ).

[quote=“Shakaali;44633”]Good tip for people that phantom might one-hit.
you’re more agile than phantom use walljump. If you time this correctly it’s 100% change phantom misses with his melee. (done this lots of times)[/quote]

What if he’s not an idiot, and realizes he also has access to the KEK? It’ll kill squishy mercs in two or three hits, at most ranges. What then?

You’ve more or less consistently managed to miss the point here, so let me lay it out as I see it: the main issue with Phantom is that he gets to decide what’s going to happen, and when. In a lot of cases, he leaves you without any answer, being so close that even if you successfully landed every hit as he charged you, you still wouldn’t bring him down.

Now, granted, other mercs can do the same. A well-placed and well-cooked frag grenade won’t let you answer. But at least Fragger is taking a risk and exposing himself; if not to your bullets or a friendly sniper, then to grenades and so on. Phantom . . . doesn’t. If you chuck a grenade at Phantom, or shoot him in the head with a high-powered rifle, all he’s got to do is retreat for 6 seconds, and try again.


(Shakaali) #226

I agree and disagree with you what i’ve seen it’s not hard to play with phantom but it does require timing and skill to master it. My first touch to phantom was enemies with lv 31 and 27 playing with it and i were around lv 8 so you can imagine when getting killed by phantom made it look like an op class thought they would’ve destroyed me and my teammates with any class. But after couple of days I learned how they work watched some videos and started to think like predator they started to feel like easier targets (mostly because every new player got one).

Most people i play against are new to this game and haven’t learned how much potential long jumps or walljumps have and are easier targets for me. i’ve rarely seen phantom taking his smg usually they just wave their katana like a madman.


(proficientNavy) #227

I have posted elsewhere, but I want to post here in the hopes that the more complaints they receive, the more likely it is that SD will actually listen.

Phantom is horrible. He takes a very fun, finely balanced game and wrecks it. I have no intention of playing again until I read that he’s either gone, or nerfed back to the stone age.

There are obvious solutions:

  1. Make the invisibility much less effective, and last for much shorter periods, with a much longer cooldown. In ‘busy’ maps he is basically invisible at medium range if there is anything else going on. Invisibility should (e.g.) last for long enough to sprint across one open space, then take, say, 30 seconds to recharge. Not last semi-indefinitely as it does now, with minimal cooldown.

  2. If he is going to be invisible plus have a ridiculous melee weapon, then he should basically die from a tiny amount of damage. Like, 60-70 territory. There should be no magical extra armour, and he should be far less resilient than, say, a support merc. There should be genuine risk involved in going behind enemy lines that once Phantom is identified, he is dead unless he is very good or very lucky.

  3. In general, the katana should not instantly kill any other class, at least not unless used from directly behind the player.

  4. You need something like ‘shake’ for the katana. In real life, if you are trying to stab someone with a sword then repeatedly getting shot will make it very hard to do that in a co-ordinated way. However Phantom can melee people happily while they unload a clip into his face. Force Phantoms to avoid fire and get around behind opponents before killing them and suddenly it’s a lot more balanced.

Splash Damage, I am your target market. I have money I like to spend on games. I already spent some on your game, because I really liked it. I will not spend another cent on it until this is fixed or, preferably, gone. You were building a beautiful territory-driven shooter. Now you have a griefer’s paradise where playing as a normal character involves constant paranoia about being stabbed in the back by an invisi-ninja.

You’ve basically created a character with permanent quad damage. It’s not fun. Get rid of it!


(proficientNavy) #228

Serious question for people who claim Phantom is “easy” to see, are you using any unusual settings? Is your brightness/contrast cranked up to a million?


(deerMirror) #229

Phantom doesn’t bring much to a team he’s on, specially when you can bring a better killing merc like fragger who’s ability to clear out enemies is hard to match.

I was actually kind of disappointed after playing him for a couple of hours, after hopping game to game it became very apparent that someone who was paying attention would absolutely trash me where as in some games I could pop the cloak and b-line towards someone and they wouldn’t even flinch till I poked them in the face with the katana.

On the receiving end of dealing with our new resident ninja, it took me a bit to get the hang of his movement pattern but after that it became really easy to deal with him. Even more so when I decided to start playing Vaasili, if you put heartbeat sensors in the right places it completely shuts down his ability to sneak around.

TLDR; He’s alright-ish. Once you know what to look for there’s no need to be afraid of ghosts.


(AirborneAsian) #230

@Jojack

Actually your wrong. Just because Phantom is a OP merc in your opinion, it doesn’t mean that he is hard to kill. Sure, Phantom players is at the top of the list at most of times, it still means that he can get killed easily. I killed many skilled people before, and Phantom is just one of them. You’ve got to learn. Deal with it. Your not going to be KILLED every single time by Phantom.

So does it matter? If you think Phantom is so OP then, then why won’t you buy him? Also as you describe other mercs here’s a tip. ‘Players’ learnt how to kill Rhino in the past. Sure, Vassili can one-hit kill most mercs, but again, he IS weak.

I don’t know why people are complaining, because I played with a lot of opponents with Phantom and they usually don’t complain. A tiny majority of people whine, and I can feel ya (actually I can’t), but the point is, they will eventually move on. And didn’t you know that When players hit Phantom with his shield on, his invis ability goes down a lot quicker.

I’m 100% sure that Phantom is staying in the game, maybe some tiny tweaks, but still, you’ve got to learn on fighting against him. And right now most Phantoms doesn’t have the kek10, so killing him is simple. Use grenades or some explosives to blow him up. Use your brain to work out how to defeat Phantom. But completing the objectives is more important, so don’t worry about Phantom. And whenever I play most of the matches time I don’t see Phantom. (as in merc’s eye perspective.)


(avidTrapezoid) #231

From everything I have seen of this game I believed it had the potential to compete with the biggest FPS. With this newest patch, it doesn’t. I spent a lot of time convincing friends to try this out, and its been effectively ruined. There are far too many alternatives in this genre to make something so game breaking as this. I’m out, and I won’t be back.


(irishrOy) #232

Well I personally think that while Phantom may be “cancer on 2 legs. With a sword”, but I bet he checks under his bed for Chuck Norris, even though Chuck Norris checks under his bed for Clint Eastwood, too.

Srsly: I think we may have talked, discussed and suggested Nerfs for Phantom enough, D:B-DEVs know what’s going on, I believe. It’s hard to miss all the quadrillion posts in this forum alone, let’s not talk about the reddit-page :wink:

I don’t want to start over again, but I simply have to…
In a objective and heavily teambased shootergame, the DEVs really had the idea to introduce [list]
[] a character that has mediocre health,
[
] is fairly quick and agile,
[] can be invisible
[
] and his invisibility-device also functions also as a shield
[] and on top of that he is given a melee-katana that can effectively one-hit-kill many Mercs, since there is no time to react within 2 Katana-swings
[
] and why not give him one of the best, if not the best SMG in the game, too?
[/list]


GnaaaaaRGH

This is the ultimate pub-stom-melee-fanboy-children’s-dream-merc that is easy to play, totally unbalanced and unfair but is effective as f**k…

Why not turn the shield around? Make him take more damage when cloaked @ least.

A merc like Phantom is supposed to be a Glass-Cannon, and not a brawling melee-guy that does Objectives okayishly, but he only true purpose is to simply Team-Death-Match…


(blamelessZuchinni) #233

[quote=“irishroy;44741”]“cancer on 2 legs. With a sword”
[/quote]

GRODY BOMB PLS NERF DEADPOOL. X-FACTOR 2 STRONK


(Ghosthree3) #234

But unlike Rhino he can’t shoot while holding that health. Doesn’t run faster than your average merc don’t talk shit please.


(Conqelson) #235

Your post is falling on deaf ears OP, these are the same saps that sat on the Brink forums defending it until the very end. Go over to /r/dirtybomb on reddit, that’s where the sensible people are and that’s where the devs post/reply to players. This forum is a joke.


(showyEnigma) #236

Ok i own the phantom but it is a bit unfair he has to much hp and he can one shoot mercs that have low hp so chqnge his health to 100 hp and make it a bit more fair


(majesticCape) #237

More survivability than a Rhino, cloak that regens within 7 seconds, faster than your average merc and access to best smg in the game yet people say he’s not overpowered. His 1v1 is phenomenal and it’s really easy to get past the enemy lines with him and put a ton of them into a full spawn. I dropped the game for the time being because the game in it’s current state is not fun at all. And no, I’m not a salty level 5, just a level 24 who used to play only on min level 10 pubs and in private servers against competent teams.

Inb4 “git gud” and “vasiline counters him”, no he doesn’t, phantom takes a headshot that would instagib anybody else but he just keeps on going and re-cloaks in cover.


(Ghosthree3) #238

You…cannot be serious. I’m not saying people here are sensible, but god damn, that statement.


(deerMirror) #239

You…cannot be serious. I’m not saying people here are sensible, but god damn, that statement.[/quote]

reddit being sensible? Lol that post made my day.


(Ardez1) #240

You…cannot be serious. I’m not saying people here are sensible, but god damn, that statement.[/quote]

reddit being sensible? Lol that post made my day.
[/quote]

Mob mentality 4 lyfe