Phantom Complaint Master Thread


(stealthyBass) #181

[quote=“peppyFarmer;44128”][quote=“stealthyBass;44125”]

Funny I’ve played him as a team player since I got him. I’ve easily hit double digits now with how many times I’ve back planted C4 and we’ve either won or made the opposing team pull back so we can have an easy push up.[/quote]

Same, i have planted C4 multiple times by sneaking up. This makes enemies come back to defuse C4 , and i can stab some of em which gives my team mates enough time to push to the objective and defend it…Rather than letting 1 proxy go n plant c4 n get killed n defused…

Getting 10k+ phantom is too easy because of the XP that badges give…
[/quote]

I don’t think it’s too easy getting to 10k since anyone who pushes it up with badges can do it pretty easily it just stands out more on him since you can melee people down quickly and he’s just in the thick of it so often that he’s getting the rewards for that.


(srswizard) #182

I had a giggle, playing Phantom for a day, fully realizing how broken the class is, the whole time.
That shit got boring, though. It’s not cool that you can onehit 2 out of the available 3 medic mercs so easily, because as it already stands, there isn’t nearly enough people playing medics.
You can stand in a chokepoint, completely blocking any of the light mercs trying to get through.

TBH, there’s little incentive to playing a medic in this game, since you will get a higher score by running around spamming ammo packs and airstrikes as a Skyhammer, but that’s a whole different topic.
Over all, I liked the game more, before Phantom was introduced, because as it is, currently any noob can pick up Phantom and go above 1:1 KD, even if they are unable to do so with any of the other mercs.


(Conqelson) #183

I think it was a mistake, imbalanced teams already have an impossible time defending objectives. Phantom only amplifies that problem and it’s become a required commodity for each time. It was an absolutely terrible (greedy) idea but it’s here and they can’t remove it. All they can do is nerf it down.


(ThatRandomGuy) #184

Now having a sniper is useful.
No more camping sparks.
No more ninja planters…

Phantom is GOOD and needed but his armor NEEDS TO GO !


(stealthyBass) #185

[quote=“srswizard;44132”]I had a giggle, playing Phantom for a day, fully realizing how broken the class is, the whole time.
That shit got boring, though. It’s not cool that you can onehit 2 out of the available 3 medic mercs so easily, because as it already stands, there isn’t nearly enough people playing medics.
You can stand in a chokepoint, completely blocking any of the light mercs trying to get through.

TBH, there’s little incentive to playing a medic in this game, since you will get a higher score by running around spamming ammo packs and airstrikes as a Skyhammer, but that’s a whole different topic.
Over all, I liked the game more, before Phantom was introduced, because as it is, currently any noob can pick up Phantom and go above 1:1 KD, even if they are unable to do so with any of the other mercs.[/quote]

You could one hit those two medics with melee before Phantom ever got here. Did it many a time running Proxy with chopper and doing nothing but melee kills. KD isn’t important in this game so thats moot. Also if you can hold a chokepoint solo against multiple light mercs then the people you’re against are just bad.


(avidCow) #186

if you are gona go 1 man army

Phantom.


(RuleofBooKz) #187

i preferred the covert ops (ET n ETQW) style of camo to infiltrate - that is of taking a downed enemy uni minus their name tag - rather than this invisible cloak business.

the sword reach is crazy so if that were to be a little more manageable and maybe some balance with HP / armour - that would be nice

But does ghost boy not belong in DB? As is? yeah its a bit broken. After some tweaking? Hopefully?


(Ghosthree3) #188

No, invisibility is not a problem because it’s not invisibility. Also the shield has its place but might need to be reduced by up to 50%.


(watsyurdeal) #189

If it’s not full invisibility it’s kinda useless.


(savoryLettuce) #190

[quote=“Jojack;42964”]
Come on community. People aren’t even crying OP. Most people are just saying that game isn’t fun anymore because he changes it. No need to belittle, shame or argue. 85% of players, according to all the polls in various places, don’t like Phantom in his current state. [/quote]

And who takes mostly those polls ?
Players who are pissed and want to say that.
I think the biggest poll had about 300 people voting and that only with calls in reddit to vote against Phantom.
People who are pissed write in forums and take polls, people who arn’t just play the game, thats why outrages on forums always look so big.

[quote=“Jojack;42964”]
Honestly, I think it’s the people who haven’t played much this update that are doing this too. Those of us that have played a ton since Phantom’s release, both as Phantom and against, have noted a severe drop off in the fun level while he is in play. [/quote]

No i didn’t.
And i played a ton since the update.

Thats because a lot of people still think that the game should mainly be played like Proxy or Aura, fast and guns blazing.
Phantom is different and counters those players pretty hard and thats why a lot think that it changes the flow and feel because it changes what they thought should be the flow and feel not the actual flow and feel.


(Ardez1) #191

After playing against Phantom a lot more yesterday I have come to the conclusion that I have gotten way to comfortable with the previous system. There was very little flanking and what was flanking was easy to catch and kill. I was rarely looking around and my situational awareness had been dropping.

While playing against 1-3 of him I find myself playing better in general. Keeping my guard up at all times and playing a bit more cautiously. I also find myself consuming more ammo when I fight him.

I ran into Phantom 1v1 several times, every time that I did not kill him my voice callouts usually save the next player who did manage to kill him or alerted teammates to hunt him and kill. Phantom rarely did much after being called out. Maybe 1 more kill, but it was rare.

In the end, for me, teamwork and sticking together was the hard counter for Phantom. Not any particular merc.

  1. Make it too risky for phantom to expose himself.
  2. Callout his location if he is noticed or does expose himself.
  3. Backpedal if you spot his shadow, then start firing at him.
  4. If he is already on top of you try walljumping up or away(super jump + walljump) to get some distance. Do NOT try and gun him down close quarters.

(savoryLettuce) #192

Sorry but then you deserve everything thats coming for you.
When you are not interested in using the posibilities the game gives you its your fault not the games.
Next thing then is a proximity warning for enemy mercs because you can’t be bothered to watch your minimap ?

[quote=“LouCypher;43371”]
I main Proxy, and backpedaling from a running Phantom trying to shoot him, invisible or not, always end with my getting stabbed in the face from seemingly 8ft away. Maybe I should be using a shotgun instead of SMG, but do I REALLY need to change loadout to counter the ONLY merc that gives me trouble?[/quote]

Yes you have to adapt.
I get the feeling that your point is mainly “i want this game exactly catering to my personal needs” and “Phantom players are having fun wrong, their kind of fun needs to be nerfed”.


(capriRocket) #193

[quote=“peppyFarmer;44124”][quote=“capriRocket;44122”][quote=“peppyFarmer;44113”]Yes he does…

DB is a co-op PVP game, if you are gona go 1 man army, YOU DESERVE TO GET STABBED, in the face.[/quote]

let me correct that, if you go phantom, you go one man army. to top it off you dont need to be afraid of getting stabbed in the face.

the best way to avoid phantom, is to play as phantom.
the dude changes the whole game, you can avoid these unpleasant changes by playing the same guy.
if that doesnt alert you that the game is fucked now i dont know what will.

the line “dont be a d*ck” has become quite ironic to me.
[/quote]

JHASGDJATYSEDGAUKDU GRAAAAAAAHHHHHHHH…

I was talking about proxies n engineers running alone to plant / disarm / repair stuff…
and sparks camping waay behind enemy lines n reviving teammates ![/quote]

sorry for the confusion, i was not trying to argue about anything you wrote.

the intention of my post was to highlight the irony when someone says “you should not go one man army now because phantom is here to counter it”.

its ironic because the phantom player is actually the one man army… and the enemy team needs to stick together because of that??
if i can occupy 2-3 enemy players all by myself, who of them is going to prevent my team from planting or repairing?

also sticking together is not a good suggestion in pub play, of course it would be but we know it rarely happens.


(savoryLettuce) #194

[quote=“capriRocket;14044”]
-people enjoy the game again for what it was.[/quote]

I am actually pretty happy when Aura and Proxy get countered a bit more.


(Eddie) #195

I do think he belongs here but i also don’t at the current state

IF his cloak wouldn’t shield any damage i do believe he could fit in DB.

But in his current state i don’t think he belongs here. why?
Everytime i’m against a phantom i just pick a fast Merc like Aura or Proxy etc to outrun him however this is hard to do if first of all it’s hard to see him. He most likely went another route to get in ur back and then even if you DO spot him his shield an tank a shitton of hits while hes dodging this really means ur Clip is almost empty… then you’ll have to fight him with a pistol a.k.a ur doomed


(Kalbuth) #196

[quote=“capriRocket;44190”]

the intention of my post was to highlight the irony when someone says “you should not go one man army now because phantom is here to counter it”.

its ironic because the phantom player is actually the one man army… and the enemy team needs to stick together because of that??
if i can occupy 2-3 enemy players all by myself, who of them is going to prevent my team from planting or repairing?

also sticking together is not a good suggestion in pub play, of course it would be but we know it rarely happens.
[/quote]The current state of Phantom may not be OK, but the concept is OK with the game. It’s currently being a on-man-army because of a few over-the-top abilities, but once, hopefully, SD puts it back in its correct place, he’s still gonna counter one-man-armies trying to do things solo, without being one himself.
That was the original message, I think


(ThatRandomGuy) #197

[quote=“Kalbuth;44210”][quote=“capriRocket;44190”]

the intention of my post was to highlight the irony when someone says “you should not go one man army now because phantom is here to counter it”.

its ironic because the phantom player is actually the one man army… and the enemy team needs to stick together because of that??
if i can occupy 2-3 enemy players all by myself, who of them is going to prevent my team from planting or repairing?

also sticking together is not a good suggestion in pub play, of course it would be but we know it rarely happens.
[/quote]The current state of Phantom may not be OK, but the concept is OK with the game. It’s currently being a on-man-army because of a few over-the-top abilities, but once, hopefully, SD puts it back in its correct place, he’s still gonna counter one-man-armies trying to do things solo, without being one himself.
That was the original message, I think

[/quote]

The only thing bad about phantom right now is the bloody armor… It shouldnt be that high, maybe 35hp armor would be much better !


(Akselmo) #198

I think Phantom can be done right. There’s Spy in TF2 who is really fun to play but not impossible to win against.

They just gotta figure how to do it right.


(novelTimepiece) #199

They really just need to remove the stealth shield completely or only allow it to shield against AOE damage (grenades, airstrikes, etc). The most frustrating thing about playing against him is seeing him and still being able to do little about it because he’s able to tank all your damage. Right now he doesn’t even have to be sneaky, he can just activate the shield and run straight at you even if you see him.


(KayDubz) #200

[quote=“savoryLettuce;44184”][quote=“Jojack;42964”]
Come on community. People aren’t even crying OP. Most people are just saying that game isn’t fun anymore because he changes it. No need to belittle, shame or argue. 85% of players, according to all the polls in various places, don’t like Phantom in his current state. [/quote]

And who takes mostly those polls ?
Players who are pissed and want to say that.
I think the biggest poll had about 300 people voting and that only with calls in reddit to vote against Phantom.
People who are pissed write in forums and take polls, people who arn’t just play the game, thats why outrages on forums always look so big.

Fact remains, I havent seen such huge widespread outrage over any other merc update. So id say the community discussion on reddit, youtube, nexon, and warchest has a whole lot of validity.

This sort of outrage in certain FPS games is the kind ive seen in the past, where if the devs didnt fix something, they lost players as soon as something better was available. Isnt Blizzard making a class based shooter called Overwatch? Ive never played a single one of their games, and I normally dont play speedy twitch shooters (Dirtybomb is the first I really took a strong liking to)

But now that DB has opened that door of interest for me, and with how great the Overwatch trailer was, if Dirty Bomb had this Phantom update happen when Overwatch was already released, they would have lost a lot of players to that game. They likely will anyways.

This all said, Overwatch has had a discussion of balance issues as well.