Petition to put the Lvl. 4 Hvy Weapon SMG in Weaponbank 2!!!


(Gump) #1

So you guys fixed the med adrenalin needle to make it more user friendly!

Kudos

I just have one more request. Why not put the backup SMG you get at level 4 heavy weapons in weaponbank 2, instead of in the same weaponbank as the heavy weapon. It makes perfectly good sense since it’s your backup weapon, just like the pistol.

As it stands now, I have two soldier configs, one for normal soldiering, and one for super-soldiering. Due to the strangeness of having two weapons in one bank, the super-soldier one is horribly un-reliable. I’m actually more effective with a panzer and a pistol than a panzer and an SMG.

Please change, this sures it’s a simple patch, or at least tell me if there’s a way to change in your config settings!


(funkPig) #2

Sure, but only one problem if i read your post correct:

You want to move the smg to slot 2. Does this mean that you want to get rid of the pistol?

If you were to move the smg to slot 2 and you got lvl 4 light weapons you would have THREE weapons in that slot.

Remove the pistol? what about the people that like dual pistol?

–f


(Gump) #3

You don’t get a pistol, you get an SMG instead.

I guess if you really like dual pistols though, you could still select them instead of an SMG, but I don’t know why you would.


(Xerxes) #4

i support


(SCDS_reyalP) #5

Agreed, level 4 heavy SMG should go in pistol slot. You choose it as a secondary. Having to switch through the other weapon sucks. If you are on grenade, for example, and switch to bank3, you may get either the PF or the SMG, depending on what you had selected last. If you are moving, just switching past the PF will slow you down.

For those who don’t know if you choose an SMG as you secondary, you no longer carrry any pistol. Hence weaponbank 2 is completely unused, and weaponbank 3 is overloaded.

I actually prefer dual pistols + heavy weapon to SMG + heavyweapon, because the overloaded weaponbank 3 is so clumsy.


(Pamper) #6

Yeah. The worst part about it is sometimes after I shoot a panzer, I must push 3 twice to get an SMG, while other times I only need to push it once (and pressing again goes back to an unfirable PF). Panzer victims can often survive a near-miss with 10-15 hitpoints, so it’s critical that you can get out a gun to finish them off, before they reorient from the shock.

The technical “reason” why SMG must be overloaded to slot 3 is that weapons can’t change banks. You either have a weapon or you don’t, and it’s always the same slot. But that can be easily evaded by defining a 2nd SMG weapon in slot 2 (using the same models and code as the normal one, of course)


(McAfee) #7

I also agree, so…

When can we expect the next patch? :clap:

:banana: :banana: :banana:


(Cyber-Knight) #8

NO. :angry: I fully do not agree with this.

SMG’s are primary weapons, they should stay that way.

And I think the developers did this for balancing purposes as well. I mean, god, you already have an SMG to accompany (say your panzerfaust) and you’re whining about this minor deficiency? Well sorry, if the level 4 covert ops can backstab you with 1 knife slash instead of 2.

Soldiers get one of the best upgrades with their levels out of all the classes, and they actually make full use of every single level. Lower power bar? USE Lower heating MG’s, both portable and nests? USE increased speed with heavy weapons? USE sidearm smg? USE.

And not only do you get a “sidearm” SMG, you get an SMG with 30/60 ammo! So you not only get a heavy weapon, you get an SMG with more starting ammo than any other class.

You don’t really get to fully use all the skills of all the levels of the other classes to their full potential like the soldier does. I mean, you don’t see Field Ops being thankful for Enemy Recognition, Medics constantly using their Adrenaline Needles and owning everyone, or Coverts increasing their knife kills just cuz they can do it in one slash instead of two.

Soldiers are overpowered as is.


(SCDS_reyalP) #9

Cyber-Knight
Balance classes by making the interface clumsy and unpredictable ? LOL. That makes at least as much sense as balancing rambo medics by making them play at 320x240 res, or field ops by forcing them to bind their binocs to some hard to reach key.

If the SMG isn’t a secondary for a soldier, why are your pistols taken away ?


(IPvD) #10

You clearly spend very little time as a soldier yourself. And your actual recommendation, a nerfing of soldiers, should be carried out by breaking the user interface? C’mon, that’s the worst idea I’ve heard all day. I’m sure if we left things up to you, all the classes would just throw foam darts at each other.


CRF450


(Cyber-Knight) #11

I’ve played Soldier plenty, and I know for a fact that Soldiers can absolutely own with their level 4 fire power (and being on the receiving end of it) and as I said, they even get more starting ammo than any other class. Even level 3 upgrade is a bit much, fighting against a flamer who can move just as fast as you is devastating. The weakness of the Panzer is suppose to be awkward and slow, but getting Medium Weapon movement helps a tonne.

And there are plenty of ways to get around the weapon bank. I have no problems switching from firing a panzer to immediate SMG or being confused. It just takes some control of switching weapons using both the keyboard and wheel scroll. Play the game under control, instead of mashing 3 key ten times in 1 second thinking it’ll help you change weapons faster, but you get your SMG instead.


(Sick Boy) #12

I requested this on the etpro forum last week I think bani will include it in a future version.

Changing it to weaponbank 2 would also fix the switch to grenade bug after firing panzer and the doubletap bug after respawn, I think.


(SCDS_reyalP) #13

Flamer devastating ? LOL. In 2 years of player RTCW and ET, I’m not sure I have ever seen a devastating flamer. Mabye once or twice on castle.

If you use the scroll wheel, I can see why you don’t find it a problem. The scroll wheel is an inherently innefficient way to select your weapon. Rather than just selecting the one you want, you scroll through them.

Secondly, my problem is not mashing multiple keys. It has nothing to do with ‘not being in control’ My problem is that when you press ‘3’ what weapon comes up is not consistant. Sometimes it will take you 2x as long to get to the desired weapon.

So tell me, how do you switch directly to the SMG or panzerfaust, with out ever getting the wrong one ?


(Loffy) #14

In 2 years of player RTCW and ET, I’m not sure I have ever seen a devastating flamer. Mabye once or twice on castle.

Agree. However, there is one highlight, in my mind. Here is a classic sequence, from the Swedish RtCW-players’ perspective. 3kr flames the entire iN gang on Village in a clan war. 50 Mb of pure bbq love
http://www.swertcw.com/default.php?c=download&id=355
// Loffy

EDIT: I just remember that that site (the best rtcw site if you ask me) have had problems with their hard drives lately. So, the film isnt downloadable at the moment. What was it, on it? Well, the team 3kr had not won a game for some time, and they were up against the winning machine infensus (clan iN). Needless to say, it must have felt just great when one of the 3kr guys managed to sneak up behind the iN team. With a fully loaded and hot flamethrower. That minute, when iN was surprised, owned and burned to a crisp, by it self, was surely something to remember, and talk about, for a long time for that 3kr crew. (3kr lost the match eventually.)


(Cyber-Knight) #15

then you must play in small servers. soldier weapons become increasing more useful as the servers get larger, especially the flamethrower in indoor areas.

you’ve never seen a flamethrower in action in the indoor portion of Battery? Flamethrowers are also good for pure distraction. Rush the tank area with it at Goldrush at the start of the game and all the gun fire goes to you instead of the engineers. If you’ve never had a Axis Flamer give you a problem in the Back Stairway on mp_beach, then I dunno where you’ve been for the last 2 years. And the flamers are ample useful for tug battles on rail gun.

obviously, i don’t use this as my weapon of choice, i still prefer playing other classes with an smg, but I still respect the usefulness of the Flamethrower in the right situations.

I didn’t say i used the wheel scroll. I said used a combination of the keyboard and the wheel scroll.


(SCDS_reyalP) #16

So how do you use those to get you to the right weapon ? and how do you know which combination to use ? For example, you are on grenade, you want to bring up your SMG, without seeing the panzerfaust. What sequence will do that 100% of the time ? What sequence will get you the panzerfaust, without seeing the SMG ?

I didn’t mean to imply the flamer was completely useless (though on most ET maps it is pretty close). I do prefer small (20 or less), FF on servers most of the time. On those servers, it is very rare that a flamer useful.


(Sick Boy) #17

Lol yeah that’s about the only existing footage of flamer-ownage :banana:

Flamer is for fun only imo, it can be usefull only in battery (indoor, the chokepoint you can defend with just about any weapon, but flamer is good there too), railgun (for stopping the train or riding in it flaming everyone that comes near and for the indoor area near command post/ammo rack) and goldrush (near tankbarrier 1 I sometimes use it for fun, nice leaning spots there and a small indoor area at the ladder).

I did use it once in a clanwar on battery. And then quickly changed weapon when I fried half my team :clap:


(Gump) #18

I’ve played Soldier plenty, and I know for a fact that Soldiers can absolutely own with their level 4 fire power (and being on the receiving end of it) and as I said, they even get more starting ammo than any other class. Even level 3 upgrade is a bit much, fighting against a flamer who can move just as fast as you is devastating. The weakness of the Panzer is suppose to be awkward and slow, but getting Medium Weapon movement helps a tonne.

And there are plenty of ways to get around the weapon bank. I have no problems switching from firing a panzer to immediate SMG or being confused. It just takes some control of switching weapons using both the keyboard and wheel scroll. Play the game under control, instead of mashing 3 key ten times in 1 second thinking it’ll help you change weapons faster, but you get your SMG instead.

The only time I mash keys is when I’m level 4 soldier. This is because when I decide I want to pull out a certain weapon, I don’t always get it! Any other class, when I select my desired weapon, it comes up, no problem. It’s only the level 4 soldier where you have to pound the key to get your desired weapon (since they fixed the lvl4 medic).


(Pamper) #19

If an Axis flamer is standing on top of one of the anti-tank guns, he can make life very sad for any engineer who walks in to plant. That works once or twice, then they start to throw grenades first. So then you go do something else, and all future attackers will be waiting to throw grenades at the guns, instead of trying to plant immediately.


(IPvD) #20

HEY LOOK, THERE GOES THE POINT! They’re supposed to “own”! Their whole job is owning! They’re SOLDIERS!


Honda MR50