Petition: Tighten CoF/Increase Headshot Damage


(Ino) #41

I’m all for less spread, but not higher headshotdamage. Also they should reduce the spread while sprinting, SMARTing etc. I mean, the said in interviews “it’s not moving or shooting, it’s moving AND shooting” so why handicap those who can be accurate while moving?


(Redshft) #42

@Mattcom: I am sorry but the “take it or leave it” argument is pretty terrible. There are RARELY any games that do not require modifications to be competitive worthy out of the box. Certain aspects of gameplay need to be altered or removed to increase the skill ceiling to entice competitive gamers to play the game. Competitive games like to see the results of their practice time and more often than not, high skill ceilings in computer games really DONT EXIST (At least with modern shooters). Computer games are made to be accessible and understandable to the main gaming population, this does not equate to great competitive games.

In its current state Brink is a fine competitive game, but it needs tweaking. The weapons especially need tweaking. An alteration with the spray patterns of weapons so that the accuracy of the weapon can be controlled by the player will, in the end, benefit competitive play.

In the end, casual and competitive player desire two very different things out of their gaming experiences. It is near impossible to satisfy both, THAT IS WHY WE NEED TO MODIFY THIS FOR SUITABLE COMPETITIVE PLAY.

In the end, we need to think about the health of Brink as a competitive game. In its current state it will not thrive.


(Kendle) #43

I’m in 2 minds about this.

On the one hand I think the game as it stands right now (in terms of gun behaviour, and assuming they add demo / 1st person spectate etc.) will work as a competitive game. Teams will play it, leagues and ladders will spring up, the better teams will win matches / cups / leagues etc., the better players will beat the less good players and play for the better teams, and if any “10 top” teams from other games come into Brink they’ll lilkely be top 10 teams in Brink as well.

In short, the game’s not that bad that random Joe Newb and his 2 week Newbies R Us mix team will win major competitions because the guns are too random.

On the other I’m as frustrated as anyone when I unload a clip in someone and my bullets make a cookie cutter pattern on the wall behind him because a random number generator decided they missed.

Increasing accuracy is a good idea in theory, but I’d much rather SD do it and it not be subject to “community” influence, because my experience of community driven mods is that people generally vote in favour of things that benefit THEM as opposed to things that benefit the GAME, and my fear is we’ll end up with everyone using the same gun (in the name of “skill” and a “level playing field”) and the game will loose its diversity (and therefore a lot of its appeal to new players), and like ET has become in recent years it’ll be a case of lowest common denominator wins with evereyone who doesn’t agree with the latest changes simply leaving the game for good.


(justince) #44

Rofl what? Right now everyone is using the same gun, the carb, because literally all of the guns have the same spread, so why not use the one with the highest dps? Changing one rifle and one smg to be more rewarding with individual skill and making them overall better in skilled hands will not hurt the console OR pubbing of this game since they can still go gerund/carb unhindered. Its a win win situation for the competitve and public world.


(Kendle) #45

^ tbh justince I’m talking in general, as opposed to a specific change to a specific weapon, sorry if I haven’t read every post in this thread.


(justince) #46

I do agree though, it would be cool if every gun took skkill to use and there was a preference, but it would destroy the console version of the game - not something the devs want to do for the vanilla build of the game. Unfortunatly its kinda unrealistic for them to revamp all the guns at this point, but not just two or so. That’s why for now, it would be sufficient if one ar and smg required some aim/recoil managment.


(m3lior) #47

[QUOTE=Kendle;317158]I’m in 2 minds about this.

On the one hand I think the game as it stands right now (in terms of gun behaviour, and assuming they add demo / 1st person spectate etc.) will work as a competitive game. Teams will play it, leagues and ladders will spring up, the better teams will win matches / cups / leagues etc., the better players will beat the less good players and play for the better teams, and if any “10 top” teams from other games come into Brink they’ll lilkely be top 10 teams in Brink as well.

In short, the game’s not that bad that random Joe Newb and his 2 week Newbies R Us mix team will win major competitions because the guns are too random.

On the other I’m as frustrated as anyone when I unload a clip in someone and my bullets make a cookie cutter pattern on the wall behind him because a random number generator decided they missed.

Increasing accuracy is a good idea in theory, but I’d much rather SD do it and it not be subject to “community” influence, because my experience of community driven mods is that people generally vote in favour of things that benefit THEM as opposed to things that benefit the GAME, and my fear is we’ll end up with everyone using the same gun (in the name of “skill” and a “level playing field”) and the game will loose its diversity (and therefore a lot of its appeal to new players), and like ET has become in recent years it’ll be a case of lowest common denominator wins with evereyone who doesn’t agree with the latest changes simply leaving the game for good.[/QUOTE]
I agree with this post.


(DR3N) #48

bump for less spread, and increase AR damage, not smg damage.

Right now there is no reason to use an AR because the carb outdoes all of them. If ARs did more damage, you could burst fire at the head and beat an smg sprayer at medium range. An SMG shouldn’t dominate everything from close to medium range.


(keefy) #49

Not sur eI agree with increased headshot damage .


(Decayed) #50

I think spread could be addressed, but it’s not like other games don’t have a gun that almost everyone uses exclusively. Like, say an ak47 or m4a1.


(crow) #51

i agree lowering spray, and increasing stability, especially on assault rifles.


(Rahabib) #52

I would say lets lower the spray especially on the rifles and then maybe we can discuss the headshot damage. You get almost a 70% (depending on the weapon) addition by getting headshots. Lets not put more OHKs in the game.


(justince) #53

Yeah. Gonna edit the main post.


(napkin) #54

reduce spray increase headshots… reduce pistol dmg except for head shots… but ingeneral agree with thread.


(Virus047) #55

+1 - Most major gaming leagues & competitive teams in the EU/NA would support this!


(Inofor) #56

As I see it, headshot damage should not be increased. At least, not yet. First, the gameplay should be tested with some sort of balance between SMG-AR-HEAVY weapons. The bullet-based heavy weapons need a revamp. Assault rifles should be useful over smg in more situations, since they require medium bodytype. These should be fixed - then gameplay should be tested and only then should changing headshot damage be considered. The accuracy boost will most likely increase the effectiveness of going for headshots radically. Also, smg should not be made more accurate - or at least very conservatively.


(RaKeD) #57

Sounds great to me!


(justince) #58

The problem with heavys and mediums is not the weapons - it’s the movement speed; this game is primarily about movement. If you know how to do the weapon glitch (which i do in pubs for fun) you’ll do considerably better running a chinzor or gerund on a light.

Smgs should be made much more accurate so people could outgun eachother by aiming for the head. In the process, you’d probably need to reduce body damage though so people who can trace heads will generally outgun people as opposed to now where its purely rng.


(INF3RN0) #59

SMGs ought to be more inaccurate than AR’s as a trade off for their faster RoF and larger clip size. AR’s need line spread and then SMGs will be fine as is (ie if you can’t aim at the head, you can just try to rush people with an SMG).


(sirius89) #60

I agree with this thread.First balance the weapons,then balance hitboxes,dmg and so on.

Could i also add that the weapon switch speed needs to be faster?
Sometimes it’s like "UH,mag empty,HAHA PISTOL,pistol…pistol?BOMM DEAD.sigh

It’s really annoying.