[QUOTE=Mattc0m;316521]I’m strongly against anything that changes core gameplay. I hope some of the issues can be addressed in regular play, but if it comes down between a mod that changes the core gameplay between “professional” and “vanilla” gameplay, it creates a divide that kills the competitive scene. If these changes can be added into the “vanilla” version of the game, patch in by Splash Damage, then sure–go for it. But creating two versions of the same game is just bad news.
What people fail to realize is that in order for a game to succeed in competition, it needs to grow, or at least not shrink. The competition scene will shrink a lot after the first 1 or 2 months as people go back to their old communities or new games are released. This is a given.
The growth that counters that comes from teams being formed after playing the actual game. As casual players get better, or former pros from other games play Brink, they get an itch to take it to the next level. They’re elevated (which is usually a rough transition) from casually playing Brink to joining in scrims, PUGs, etc. You’ve got your next wave of competitive gamers.
What a Pro mod often does is essentially say “hey, new gamers, we’re not interested in you.” It’s the “experienced” competitors creating an artificial wall between the core game and “their” version of the game. It does nothing but affirm the top team’s position, creates barriers for new teams, and stagnates growth of the scene.
Often times a pro mod will have good intentions and brings needed additions like demos, ready up mode, better spectator features, better anti-cheat abilities, and minor gameplay changes like spawn times. I’m all for this. In fact, I was hugely in favor of ETQWPro because it brought so many needed changes. But, major changes to accuracy, damage, guns, speed, health, buffs, etc. can be introduced on top, embraced by a vocal “hardcore” competitive crowd, and ultimately it’s that same “vocal” crowd that will move back to whatever game community they’re so found of (whether it’s Counter Strike, Call of Duty, or Enemy Territory).
Brink is not those games. Yes, gunplay can be a bit spammy. Yes, sometimes nades, mines, and buffs play a bigger role than an individual’s aim. What you fail to realize is that it’s a team game and teamplay, strategies, tactics, and the ability for teams to adapt are not only more important, but it’s the focus of the game.
Please embrace Brink for what it is, or move on. I cannot emphasize enough how important it is to keep a community united (playing the SAME GAME). Furthermore, it frustrates me, because the same audience that calls for big gameplay changes are NOT the people who see playing 2 or 3 seasons from now, living with the consequences of their decisions, because they’re ultimately unsatisfied with the game or want something that game simply isn’t.[/QUOTE]
I agree with you.
The problem is, there’s zero skill for gunplay or the individual to shine.
Zero.
Nothing is competitive when anyone can do it theoretically right off the bat. I’m totally with this game being team oriented, but there NEEDS to be a funnel that contributes to a team just because the player is exceptionally good at aiming and is a smart player.
There’s none of that now.
This NEEDS to be addressed. There has not been one successful competitive fps that was this easy to aim. Or even NEAR it. It makes cod4 look hard to shoot in. Not to mention your fps sense must be multiplied by an unknown number since 0 times x is 0. And normally i laugh at cod for it being retard easy to pick up and play since the shooting mechanics are easy (yet you still have to be a smart player and be pretty good at movement). This sets the new bar for it. By FAR. I don’t think this game even deserves to be compared to cs in terms of your individual skill needed to play.
That’s bad.