I don’t think anything else could sum this up better.
http://www.splashdamage.com/forums/showthread.php?t=25784&page=5
The level of which this game rewards individual skill is none. Literally none. I’m totally with this game being a team>individual game, but there needs to be SOME reward for individual skill, especially in shooting. This game takes no skill to outshoot people; completly random number generator based. Tighten the cone of fire, slightly increase headshot damage and slightly decrease body shots and this can help solve the problem.
I understand this is a console game too - keep the heavy wepaons/carb9/gerund where they are and make at least one weapon of each archetype more rewarding if you’re good with them. The ones that would make the most sence are the Rhett and Bulpdaun, since they inheritly have the least amount of ammo in a clip. Tighten the cone of fire on the bulpdaun and/or make it take longer to get bigger and give the Rhett some cod2 stg style recoil and accuracy. Obviously adjusted to this game though.
Am i saying the better team is gonna lose to the worse team because of this? No. But the better fps PLAYER will not get his fair share of wins. You tell me when someone like rapha will like this game when its a 50/50 shot if he will kill someone when he’s obviously a better player. Extreme example, but anyone coming from a game that requires individual skill that likes the concept of this game when it could be easily fixed makes it a /facepalm.
[QUOTE=Brent;314669]I have to agree with Justince here. This game takes maybe 1% of the skill that games like cs and quake take.
What sets amazing players apart from others in this game? Shooting? No, anyone with a pulse can spray & kill people easily as long as they can place their crosshairs near a target. Look at the recoil patterns and spreads, they are an utter joke. When you begin a fight whoever shoots first wins unless you end up having an epiliptic fit mid fight—even then you could probably headshot your enemy before you spaz out.
Movement? No, it took only about a day to master light movement across maps like aquarium for the most efficient manner. Worse players might take a bit longer to learn it but its very easy to learn movement in brink. Brink hands you the easiest and most intuitive methods for travel with no true skill cap.
Teamwork? Seems like it, to some extent. But since when was teamwork purely the only determining factor in a game? Look at TF2, even among a primarily teamwork based game there are potentials for individual skill to change the outcome of matches. Soldier rockets hitting midair shots, scouts making clutch kills and dodges, medics with last second ubers… the list goes on.
Where in Brink do we find the skill cap? Is it solely based on who has more mines on defense? Who gibs bodies faster than medics can revive? Who can grenade launcher before the other?
Where is the skill involved? What teamwork do you even see here that would make people excited to both play and watch this game? What is going to draw in spectators? Who is going to watch a game where anyone can play it to the skill cap?
Right now anybody can shoot anyone else and movement is extremely cookie-cutter. Individual skill plays nearly no part in this game and thus results in a terrible gameplay. Right now there is nothing to set good players apart from bad ones.
You want to know why almost everyone uses the carb-9? Every gun in this game has nearly the same patterns when sprayed. Why not use the gun that does the most damage per second with the highest possible kill-per-clip count in a gun aside from the heavy weapons.
How about adding some skill to shooting and fixing things that are toxic to gameplay. Make guns actual take some thought to shoot and have different benefits/risks/skillcaps. Make movement more dynamic in maps to allow for individuals to increase the effect they can have on maps. Do something about defense being absolutely imbalanced in maps.
Make this game less of a joke in the competitive world, because right now I’m pretty sure I could pull some POD bots on 1 from 1.6 and they would do just as good as anyone with a carb9.[/QUOTE]
[QUOTE=Redshft;314802]No it wont. If you were the LEAST bit informed about this game. You would know that while performing ANY SMART moves your accuracy to the worst possible amount.
I agree with Justince, this game has no room for individual player skill. Hip firing and even iron sighting is too random and can not be controlled to a point where aim will be anything more than “Keep your cursor on the target while holding mouse1.”
Map design and the terrible accuracy with SMART moves make any sort of trick shots useless or impossible.
.[/QUOTE]
Give this support, and maybe this game can live longer than failops.
EDIT: After giving more thought, although it would require testing, it’s possible that just reducing body damage and leaving headshot damage the way it is will increase the incentive to headshot without really wrecking the time to kill people.