PC Gamer Preview


(iwound) #1

Due to a printing error in the April 2007 issue, pages 30 and 31 were mistakenly re-run where pages 40 and 41 were supposed to be. As a result, our Infernal preview was run twice and our Enemy Territory Quake Wars story not at all. We sincerely apologize for the error. The good news is that you don’t have to miss out on the story:

http://www.pcgamer.com/archives/2007/02/21607_-_printin.html

New map Sewer.

Thank god for printing errors. :slight_smile:


(signofzeta) #2

looks like I know 4 of the 12 maps now

Valley
Canyon
Ark
Sewer


(nUllSkillZ) #3

Nice find.
And also some new informations.


(Hakuryu) #4

Ranking boards, ingame email, and instant messaging…nice.


(BrightSoul) #5

mmh look at the diamond shaped icons, it seems that only the Engineer, the Soldier and the CovOp can do objectives.

  • the engineer constructs
  • the solider destroys
  • the covop hacks

what about the other two classes, the medic and the fieldop? Can they do objectives?

the medic could collect blood/tissue samples, or inject a virus into a prototype, augmented Strogg.
the covops could sabotage a cannon or… something.

Is this going to happen?


(Hakuryu) #6

Medics dont need objectives in the world, they have moving ones that get hurt or killed and need to be healed or revived.

Field ops have moving objectives to kill instead of heal.

Those two classes dont need world objectives, as they have many dynamic objectives.


(madness) #7

Some people still insisted that QW won’t have accounts like BF2…how can you have e-mails, IMs and all that without accounts :slight_smile:


(kamikazee) #8

Some people still insisted that QW won’t have accounts like BF2…how can you have e-mails, IMs and all that without accounts :)[/quote]There will be accounts, but no accounts like BF2. Just take a look at their booster pack collection and you know what I mean.


(ayatollah) #9

Does the field ops not place Hammer missiles, etc, to blow objectives?


(Hakuryu) #10

After studying that map a bit, it looks like the last Strogg territory never changes hands. The part their base is in also holds the final objective area and a capturable spawn. Does this mean the Strogg can deploy anti personel turrets and the like around the capturable spawn (their territory) and endlessly kill spawning GDF? I’m still trying to figure out the whole mechanic of territory and deploying, but thats what it looks like.

Also, on a side note. Didn’t the reviewer say the GDF had to build a bridge on this map? There isn’t any objective like that shown in the map. A and B are the two towers and if you look between them it looks like a bridge.


(nUllSkillZ) #11

He played the “showmap” (E3/QuakeCon/Leipzig) first.


(iwound) #12

This is the sewer map so the objective is to collect the poo.
I believe i am correct. :wink:


(ToonarmY) #13

ahh the strogg are cutting out the middle man inspecting our floaters out in the open no more anal probing :?


(Sin-) #14

Voting for map name to be changed to “Gillian McKeith”


(Nuclear Mr.Rogers) #15

He was talking about the Canyon map.


(Flesh) #16

Interesting map. It would be nice to see some screens of it just so that we could get an impression of its size, couse it looks like there isnt much room for vehicles. It seems this map is also devided in two parts- one with vehicles and one with only infantry. Will this be the case with all of the maps?

Also, can anyone idetifiy which weapon is the character in the screenshot holding? I think it isnt the standard assault rifle (it has a diffrent sight), maybe its the soldiers heavy mg?

Actualy Strogg territory is devided in two parts. I think that when the GDF complete their firist objective (1 - when they construct the EMP Distruptor) they also capture the territory around the capturable spawn inside the Strogg base. So Strogg cannot build any more turrets around that spawn as soon as the GDF complete their firist objective.

However it seems that GDF can build turrets around the capturable spawn even before they capture it just as long as they have completed the firist objective. Can it be that the GDF can use turrets in offense since they can build them inside the area that is initialy controled by Strogg ?


#17

Nice find []v[] thanks for posting :wink:


(thewonderfulcar) #18

want… game… now


(Dr_Tenma) #19

Nice article. In-game email, ranking and instant messaging, yay!

I’m rather surprised at how many maps have the GDF on offense and Strogg on defense. “Sewer” sounds more infantry oriented than most maps as well, and those recent indoor screenshots were probably from this map. Now if we could only get some info/pics on the more urban looking levels!


(madness) #20

There have been a few screens…