wow, never knew that, I’d better take a closer look.
Oh yeah, back to what I was saying. It is not only PC vs Console, but 360 vs PS3 as well. You know why people like the 360 version better than the PS3 version? It is because the PS3 version is actually an xbox 360 game that can run on a PS3. That is why. The PS3 version does not make use of the PS3’s strengths.
The Wii is the only system that seems to have their own unique games, and the way you play them are unique as well. The other 3 platforms have games that are copy and paste work to one another, namely they make a xbox 360 game, and just copy and paste that onto PS3 and PC.
So when I buy a PC game, I expect that everything, UI, controls, etc, be tested on PC, and same with all the other consoles.
During the testing phase, I don’t want to hear, “ok, this game works on the 360, and therefore it works on all other platforms”.
The only thing I seem that is really affected by this copy and paste work is the controls, and what the game does when the button is pressed. Everything else is fine. UI is affected too, but not as much.
Also, when games are made, make sure that you want the buyer to buy the PC, 360, PS3, and Wii versions of the game. If you do that copy and paste work, there is no reason to buy all 4 versions, or in most cases here, 3 versions of the game, since there are a few FPS wii games anyway.
Oh oh oh, another thing I forgot to add, why limit the PC version to 16-20 actions when, having 104 keys on the keyboard, expand to add extra actions exclusive to the PC version like rolling, sliding (which probably already exist in Brink), using some buttons to coordinate with squad members, and all that stuff. I think that some developers have the right idea here, except that I’m only ranting against those developers who just have to limit the amount of actions in a game because the console version does not have that many buttons. The number of actions in a game are limitless.
I also hate gamers who go “wah wah, it isn’t fair that the PS3 players get this, the 360 players want this too, and we want it exactly the same, and vice versa.”
I remember the days when Nintendo had Final Fight, and Sega had Streets of Rage. Both games control differently, and both are unique are many regards, although they are both beat em ups, and you kill thugs and gang members by using karate, judo, and wrestling moves. Although they look like clones to one another, they are completely different when you play them.
What I expect with game porting is like with the relationship with final fight and streets of rage. Each of those games suit their platform that they are actually on, and that the ports should be efficient on their own platform, and not on some other platform.
This is my reasoning for why exclusives are few and far between, and why PC gaming is “dying”, or at least not what it used to be, because they are technically playing a console game.