Not sure what is the problem here. Do you actually want to build an alternative etkey, so it stays compatible with the old, and maybe forever inactive mods ?
Or do you want to create a new guid generation scheme, so that more active mods can use this scheme for guid generation and adapt it to their mods, so that things like XPSAVE and an Admin System, which are now broken (partly, still works with old guids, but not for new players with new game installation). I do not understand actually.
To be able to have a Global WET Stat System
Do not understand either. A global WET Stat System ? You think sites like splatterladder are now broken, because players will not have a guid ? No, the only problem sites like this face is overcoming their own policy of not tracking servers, where cheat protection is disabled. Sites like sl, as said before, do track by name by the way, not by guid.
But I say to All CLAN & MODDERS ==> It could be better to ALL USE THE SAME * NEW SYSTEM * !
ā¦
Do not want?.. it is your choice For sure all free
WET FOREVER ? => Work Together !
If you want to have guids which are easily spoofable, then ok. Do it. But i think i will aim for not spoofable guids
Much better imho, working on that. And then i would not replace the etkey, or search for a file like this, i would simply create my own guid, and then adapt it to my xpsave system or admin system. Gets things done actually.
Only thing left would be cheat-protection, but i do not want to make a life-time job out of this ā¦
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also problem with the guid generators you are now creating is you could potentially overwrite already existing etkeys. So you already broke integrity there. Correct me, if i am wrong.
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Having an algorithm which ensures integrity and which generates guids locally, at the client, is probably the best solution. Even better when itās not spoofable. But that would already break compatibility with the old mods, who stay inactive because they do not care, or are occupied with other things.