Pamper,
Just like I’m not a very good PF soldier, I don’t think you’ve played CovOps enough to know just what their capabilities are. It is quite easy, and happens often, for a CovOps to accomplish all of those goals, on every map and the disguise is not as flimsy as it looks if you use it properly. It’s a matter of knowing the tactics and strategies.
As for your points, if by “map specific” you mean “every single map but one” then fine. And mines are never “map specific”. Every map has spots that are favorites for engineers to place mines. Satchel targets are map specific but show me a map where there’s no emplaced MG42’s.
Btw, teamdoor maps:
Oasis
Battery
Radar
Fueldepot
Non-teamdoor maps:
Goldrush
Railgun
And you can consider being able to rush the gold a replacement there or being able to tag the Depot Yard (usually while getting spawn camped into oblivion) another replacement. I have seen CovOps and an engineer single handedly win all of these maps using the teamdoor (yes, even Radar, which I thought was fun as hell).
And command posts are not instantly resurrected. How quickly it is rebuilt mostly depends on location. On Goldrush, it could be fixed by the next spawn. On Oasis, sometimes it is never fixed. But it should be kept down as long as possible. It could even mean the difference between victory and killing that engineer as he waits for his bar to recharge to plant the TNT.
Concerning mortars, that’s typical Panzerfaust thinking. “If I can’t see him and blast him, he’s not that important.” A good mortar soldier can wipe out half the entire team. He has incredible killing potential and no one on your team can get to him because he can hide on the entire other side of the map. A CovOps can get him though and quite easily. Yes, he’ll respawn, just like all the people you PF. Kill him enough though and he either may give up or come looking for you (usually with a pistol). Either way, you’ve done your job taking that capability away from the enemy.
Another thing, you missed another one of my points. That is, the sten is nearly as capable as a thompson or MP40 and in the right hands, could potentially be more effective. Have you seen some good players aim? Maybe PF dulls your skills but a good player using the sten can headshot-kill even a berserker medic easily. That makes him near equivalent to your standard infantry when attacking normally. A PF is just plain useless between shots and in a large fight, could even be hazardous.
The fact that mobile MG’s can be taken out equally well by both a covops and PF raises the question: if they can both do it, who do we need more, covops or a PF? Looking at the range and power of the CovOps, I’d say PF loses.
Also, intervening at key moments is something that simply is not possible with a panzerfaust against a good team because it simply doesn’t have that much killing power and he doesn’t have the survivability or the capability of a covops. In defending the dynamite, a panzerfaust soldier is just another target. Even better, he’s another target that can only fire once. It is very easy for that PF to get swarmed and overwhelmed. A spy can stay hidden until the engineer comes and then act decisively.
In fact, in the typical “defend the TNT” situation, if you were an engineer, you could have alternately rifle grenaded those engineers, still had a weapon to fire (instantly too, no need to switch), and if they had succeeded in disarming, having another engineer meant there are now 2 packs of dynamite planted. No, the PF was the worst choice in that situation.
I would hope that if a newbie had a choice, he would choose neither since it is much easier to give out ammo or health than it is to not TK your team like I see most PF soldiers do or run around in disguise but still act like an enemy and shoot at the first real enemy like most inexperienced CovOps do.
So you see now, a CovOps is not “map specific” nor is the class special purpose enough to hold off switching until needed. There are always targets, some more vital than others, that need to be taken out.
A PF just kills and doesn’t even do it well. Slow, low ammo, low firing rate, and possessing it provides no other bonus to your team. Killing more than 1 person is no great feat and can be done easily if you’re attacking as a team.
One last thing, tell me again how I misinterpreted those quotes.