Panzerfausts, teamwork, and victory


(amazinglarry) #21

Panzers are used widely in ladders. They can very easily twart an attempt of a clan to gain ground, due to specific strategies. And the occasional “spawn camp” they prove to be very useful (as I found, when they’re used against us :frowning: )

But I find having at least one soldier at some point in ANY map during a clan/match game can easily turn the tide of a rush by the opposing team when they’ve already taken out half of your guys. It can buy valuable time, and afford engineers to for instance, build an assault ramp, bridge, what have you.

To use it ONLY to get a lot of frags in a clan game is absolutely absurd…

Although, that’s the point of the panzer… to frag easily.


(Pamper) #22

I feel that the ET Panzer is actually stronger, since the XP system adds skills bonuses to it. No longer do you need to wait for a full bar to shoot a panzer- HW1 gives you a rapid-fire attack! Except for level 2, all the other soldier skills benefit the panzer more than any other weapon.

To say that the PF is only useful large servers is also a mistake. Pro teams have been known to use 2 PFs in 6v6 RTCW.

I didn’t exactly mean to say that. Panzer can be good on a small server, but on large ones it is almost a requirement. If i join a team without a panzer, and if there’s 4-6 guys on it I’ll probably go med or eng. But if there’s 10+ and they don’t have a PF then that’s definately the weapon I’ll pick.

A PF who is recharging is not useless.

Also, they can grab a stationary MG in between rockets. Any kills made with it will help move him towards HeavyWeapons 1 and rapid-fire panzer. For example, on the first half of Fueldump, an Axis panzer in the MG tower can operate the gun most of the time. But when he sees an engineer run behind the tank or the bridge crates, he can shoot a rocket to kill the target behind the obstacle. (Killing engineers behind a tank is one of the funnest things for a panzer to do)


(Pamper) #23

By anachronism (aka Time Travel). I didn’t post them except in response to the claims they supposedly precipitated!


(Zan) #24

You clearly understand this game so: Compare for kill and plant situation “PF - Engy” to “engy - engy” both with charged grenade launchers. Ok, the PF is better, but the other team can lose anyone of their members during the kill part and still plant. do yuo think there is enough difference between PF and GL to compensate for this advantage?


(Pamper) #25

The beauty of a panzer is that it can perform any job of the other soldier weapons, with some drawbacks. You can “mass kill in close quarters” (although you’ll probably die with them). You can hold a point on the map (if you mix in a few grenades to funnel the targets). You can kill groups at long range too, as long as you can come up a hilltop at them. (Any team that moves in patterns which are vulnerable to mortars is also exposing itself to panzerkills. And some of the best times to hit a group with a panzer is as they are about to emerge from a tunnel- mortar can’t shoot them there! I love to sit outside the fueldump and shoot a rocket into a tunnel entry as soon as there is a hint of movement inside)

So the PF is the most general-purpose soldier weapon. It’s the one that can best react to unpredicted circumstances. Unless you know specifically where you’re going to target a flamer, mortar, or MG42, a soldier should normally spawn with a panzerfaust.


(Pamper) #26

It’s tough to say, really depends on the situation. There are many factors:

1.A PF is significantly more lethal (more damage, bigger radius, longer range) than a rifle grenade, but has a launching delay. It somewhat depends on which one you’re skilled with. The PF requires less aiming skill than a grenade, but you need better prediction of the target’s movements.
2. If 2 engies make it to the objective, chances are both will bend down and start to plant- opening themselves up to attack from behind. If eng+soldier reach it, then the soldier will automatically guard the rear during the plant.
3. If an engineer shoots a rifle grenade, he won’t have the powerbar to plant TNT for a while (unless he’s level 3 already, which is rare). The choice of soldier or engie can be moot if the engie loses his planting ability after shooting the defenders. Nothing is more sad than a bleeding engineer who staggers up to the gun control and then doesn’t have the juice to squeeze out a stick of dynamite.


(Zan) #27

Better aiming skill to use a GL, right.

[quote="“Pamper”"]

2. If 2 engies make it to the objective, chances are both will bend down and start to plant- opening themselves up to attack from behind. If eng+soldier reach it, then the soldier will automatically guard the rear during the plant.
[\quote]

Better tactical awareness to combine two engies, right.

Better situational foreseeing to properly use engies energy bar.

So it seems you’re saying that the PF would be recommended if you are not able to use properly an engineer and still want to help. Which I think it’s completely right.
I also think it works the same with CO; if you really need to snipe, do it with a PF, you’ll be much more useful, but you still could do it with a FO’s SMG (first shot is perfectly precise) and have unlimited ammo and artillery sniping.


(Pamper) #28

Actually, I think you asked a trick question. If an engineer is going for the objective, and he gets only one helper to bring with him, the best choice is neither Eng nor Soldier.

It’s Medic!
(Unless you need a satchel to reach the objective, then of course it must a Covert)

A PF or rifle grenade to escort an engineer is not the best idea. If an enemy pops around a corner and is in your face, you can’t fire without exploding your engie too. (Or taking a long time to switch guns) A medic can hang back a little from the engineer and inject him whenever he falls over (or join in any SMG battles that start up).

Eng+med can often even get through minefields as well as (or better) than eng+covert. For a covert to spot mines, he has to stop advancing and the eng has to wait until clear. But with a medic behind him, the eng can just charge forward and stomp on the mines- he’ll be sewn back together in no time!


(BlackDeath) #29

Ditto there Reyal :slight_smile:

Especially the part where a PF soldier who is outta energy is NOT vulnerable to any extent, at least a good one, that is.

B_D


(Zan) #30

And there are some situations where noone defends the planting site until the charge is actually planted. In that cases I prefer to have a FO with the Eng. Plant, wait, artillery, empty your large stock of ammo, BANG!.

For lightly defended but far away points, I’d go to medic too. For the long run.

For heavily defended close spots (last tank barrier in Gold Rush) I still go for 2 Eng.

For Command centers and sneak plants, CO, of course.

For reparation under fire. CO for smoke or FO for air covering fire, AND medic to actually repair the object in a lot of tries.

And this is what I like about this game. :slight_smile:


(BlackDeath) #31

Panzerfaust and teamwork in the same sentance?? Wha???

In random pubs, forget it, in matches, the panzer is vital to victory, especially at the upper levels of gaming. :banana:


(Mr. Chris) #32

Nice thread spammage there Blackdeath :bash:


(Kamel) #33

is it legal to say “none of the above”? – i went ahead and put they are essential to the teams victory, but that isn’t always the case. it all depends on the tactics of your attackers (or the people your trying to attack) – if the team does not travel in groups, and helps each other out – you’re better off using a luger than a panzer. if you are playing a good team that sticks together with a 3-man group, a heavy weapons guy, a field ops, and a medic, then panzers are essential to stopping an invasion, or conducting an invasion. i always look at what my team has, and what they need. i think it’s pretty fair at the server i frequent, there is only allowed one soldier with each weapon (with the exception of the thompson/mp40 of course). i think this keeps the team from getting out of hand with these “special use” weapons. panzerfausts are great, with a good panzer soldier. normally, if you see someone with a panzer (this is especially true on open maps like radar), you can easily dodge the panzer, then very easily run in and kill them. panzers can’t fire continuously, so you can kill them very easily if they dont kill you first.

a lot of people think panzers are for newbs, or are unfair, but i don’t think so. you wont hear me say that because i’m a panzer soldier (i’m an engineer), you hear that because i’m good at killing people who have panzers :P. about the only place where it can be nearly impossible to dodge a panzer (from a smart/good panzer soldier) is the caves at oasis.

anyway, that’s how i feel… it all depends on the other team, and it depends on what your team needs. if you’ve got 4 soldiers, a fieldop, and a covop, then you might wanna go engineer – if you got an engineer already, you could consider being a medic. even if you hate these jobs, you’re gonna have to be thinking about your team and not yourself. if this weren’t true, then i wouldn’t have ever been a good engineer, because i hated it when i first did it – but now that i can get the flak jacket pretty easily, i love it. nothing makes me feel more like a man than taking a panzer to the chest or running over 2 landmines to plant tnt on the objective ;/


(BlackDeath) #34

Just because I have more posts than you doesn’t mean you have to whine…

Oh, wait, that was more spam, oh well, more power to me :stuck_out_tongue: