panzer


(DG) #21

cliffnotes? :stuck_out_tongue:


(Toker) #22

:beer:

Yea… that’s what I mean…

:drink:


(Penguin) #23

Yep. Getting killed by panzers sux. Most of the time you have no chance to react and whern you do encounter an un-skilled panzer it makes you feel all the worse getting killed by him… O well. Respawn go shoot some more people, die, repeat.


(KingJackaL) #24

If you’re using any firearm or explosive weapon, you’re a PUSSY. KNIEF FO LIEF!!!111one

heh :wink:

But yeah, any skilled panzer will prime while leaning - you will really get them except at close range, where your accuracy is improved. After all, the panzer warmup time is 800ms, and if they pre-prime, they can cut that to around maybe 600ms time exposed, which given the 150ms inter-buller ROF of the SMG’s, mean you’ve got hit headshots. Even with 100% acc on body shots, you’ll only get 72 damage on the panzer - so they win. Even with 25% headshot’s and 100% acc, that’s still only 104 damage in 600ms ( and they could easily have more health than that ).

IMHO, the slower ROF SMG’s in ET are fine, but it shocked me when ET first came out that the panzer warmup was still set @ 800ms, making taking down a panzer almost impossible without crossfire.

Please note: The following is all L@m3z0r etc, but if you play to have fun… and only get fun by WINNING ( :wink: ), then this applies…

The point with ET panzering is NOT multikills. Clanners need to get out of that mindset, that’s a hang-over from the RTCW panzer balance. Multikills DO show skill, and getting them is definately worth it - but what is more important with ET panzering ( only really applies if you leave in the lvl 1 upgrade etc though ) is pure kill-rate. It doesn’t matter if you only get 1-shot kills with the panzer as long as you can pop off all 4 and maybe a gren/pistol kill as well before dying. If you can do all that tightly within 2 spawn periods, all the better - you’ll be tieing up 2 or 3 enemy to your teams’ loss of 1 def’ing the objective (you). If you can sustain your kill-rate over about 3 or 4 per minute, the opposite team are normally so hammered they just can’t fight.

The phychological effects of the panzer are also one of it’s finest qualities. A good splash on some enemies after a nade softening, and followed by a pistol whip of whoever is still left ( and by now damaged pretty bad ), is VERY moral-sapping for the enemy team. You could even employ some cocky binds/vsays ( v54 right before nailing a couple is always a favourite >_> ), make sure to get at least 1 out of every one of their spawn waves - and you’ll soon get them raging. This has several good effects for your team:

  • sometimes enemy will just /quit out of frustration
  • better enemy players will often see their teammates getting nailed, and do a hunt to track you down - if you’re unpredictable, not only will you be denying their lesser players a life outside spawn, but you’ll tie up their good SMG’s while they chase you around the map
  • raged SMGers don’t have the same smooth aim - it’ll knock their acc some, meaning they become slightly easier for your smgers to nail
  • they’ll start spawning as panzers, forgetting all about classes that actually MATTER, like engineer

In short, by playing an ultra-aggressive and in-your-face style of panzer, you can make the enemy play the man rather than the objectives. Pretty low and scumy, and it doesn’t work so well on highly experienced players ( who see through that, control their temperments better etc ), but it can turn an good team into a bunch of raged up noobs. You normally win then.

>_>

Not sure if it’s wise to post that, but ah well…


(simbastra) #25

ya thats a nice idea jackal, ive seen it work a few times.
Offcourse panzers do require skill, saying skilled panzers has more skill than skilled smg:ers is just pure bullshit imo.


(DarkMatrix) #26

I’ve played on servers with panzers disabled… you can’t believe how CAMPY it was. MGers and FIELD OPS spaming the whole field from their little corners

Panzers are essential to BALANCING the game.


(Ragnar_40k) #27

I think thats the main reason for players to call someone a “panzer noob”. Mostly players who believe that they are 1337 usually start shouting “Panzer noob, get a real weapon!” (and that are mainly rambo medics :wink: ). But the more expericend players will go after the panzer, until he changes the class out of frustration (it is pretty easy to get a panzer with a little camping). My answer for being accused as a panzer noob is usually: “And my Akimbos I got by accident?” (I mainly play engi and only switch to panzer if needed).

And the frustating about rambo medics is usually, that, after a one on one gunfight, you lie dead on the ground and then hear/see the medic giving himself 7 or 8 medpacks …


(DarkMatrix) #28

Lol, answer “Get a real LIFE”


(pgh) #29

Would be happier if you changed it yes. At least to reflect what your saying as you change your mind in your posts.

From that you assume that the fact there being called panzer noobs is because its a skillless weapon. Who says panzer players arent being called panzer noob for simple mistakes such as a tk, killing an nme properly and efficiently just its the nme with the problem.


(Domipheus) #30

:o


(Bongoboy) #31

I think we should, in general, just hate people more. And, if possible, abuse them.

Just thinkin’ out loud…

:moo:


(squadjot) #32

I think RTCW did implement the panzer in a pretty good way… First timers …will choose the panzer…but find out that the other “less powerfull” weapon is also usefull…even better.

i think Panzer is boring… imo, and yes… There are good panzerfaust players out there… i know ALL about it :P… (was panzer food in old panzermovie by pelle :P) anyways… even if its “Well its included in game”, “accept the developers way of making the game”, and “peace love and harmony”… then…STILL i give more respect to a really good player …killing with nades, normal gun, and pistol…

Hard to be a really good panzer player?..yes maybe… but not as hard as getting REALLY good with mp40/thompson… u could put it like this… would a REALLY good panzplayer have as easy to be a good “normall” player as easy as a really good “normal” player would have to play good panz? i dont think so…


(ETplayer) #33

stop it, ur confusing me…


([!]Icon) #34

Hard to be a really good panzer player?..yes maybe… but not as hard as getting REALLY good with mp40/thompson… u could put it like this… would a REALLY good panzplayer have as easy to be a good “normall” player as easy as a really good “normal” player would have to play good panz? i dont think so…

No panzering is about the same difficulty. You always have to worry about teamates and whatnot. Ive very rarley seen somone be good with a panzer, but at the same time get at least 1 tk a map with it.


(Kendle) #35

If I understand that correctly, which I’m not sure I do but…

The Infamous have an excellent Panzer called Frilli, who can beat most people I know with SMG if he has to as well (he switches to Med or Field-Op when required). No-one in The Infamous can touch him as a Panzer player, not even our best SMG aimers. So I don’t think “normal” players can play Panzer as well as Panzers can play “normal”, if that was the point you were trying to make.


(evilsock) #36

A decent panzer player is a decent teamplayer tbh - nothing more to add really - better to not have a panzer on your team than a shit one - especially if you can’t rely on him to do his job.

Do your f*ckin job, play the objectives and look after each other.


(pgh) #37

Sounds like moi… eh Ice? :]

Imho Panzer for me, even after playing it in RTCW next to Venom :x, was harder than the SMG. SMG was a laugh, esp after I had RTCW and CS practice… SMG requires a good tracking/following control, above average hand/eye coordination and basically just aim (mouse control/reaction times). Panzer is alot more strategical. Not only is the above required, but its not exactly possible to run all guns blazing into a zone and expect to come out clean. Need to think about advantage points, timing, choke points (alot more ‘area’ controlling is required, holding parts and such)… and then theres the all out… what if I fuck up? :slight_smile: Pistol? Grenades? Gotta have a decent aim and acc with these two… also again, alot more control required. Even with these 2 basic items while waiting for a charge you basically NEED to kill whoevers attacking as the second your down theyll be in over your position… eg, try Oasis. Panzer at back caves? Soon as hes down theres nearly ALWAYS a mad rush of players either stacking up back or round and back of base… half the time now the spawn just gets overrun. At least with the SMG you’ve more chance of taking a few out if you aint able to do it with panzer.


(evilsock) #38

ok, what takes more skill?

a) Insta-gib timed nade kill / gib
b) Insta-gib rifle nade kill /gib
c) Insta-gib panzer kill / gib
d) Insta-gib Cov Ops satchel charge kill / gib

Personally, I still go for the timed nade gib - engineer class - timed nade’s through windows, doorways and spawn points really piss your opponents offf. After that I’d go for the elusive Cov Ops satchel charge - the meanest ‘weapon’ in ET imho - prime it and run like fuck to a hidey hole, wait for your ‘victims’ et viola :wink:


(SenF|Doddsy) #39

I get annoyed with calls of Panzer Noob etc when I use it (which is fairly frquently and always when defending on fuel dump). However the panzer is not an easy weapon to master. There is no point going gung ho frontline with it as you wont last long against a well organised team. Choke points, multiple kills and tactical kills are the order of the day. So what if you only kill 1 person with 1 shot - if it was the engineer about to arm or build something then good shot I say especially if it was from half way across the map. Taking out an annoying covert ops embedded on the sniper hill facing the fuel dump is not the easiest shot when you are under fire and at a lower elevation from him. Good panzer players are generally sneaky buggers and thats possibly another reason why people get annoyed - as they didnt even know where the shot came from. Of course, between shots the panzer player has to rely on his pistol (or smg if 4 star) and nades. Due to using the panzer frequently my nade use has got immeasurably better and the same with psitols. I am not saying I am awesome with these just saying I am better with them due to having to rely on them so much. I would much rather run the gauntlet of the beach on battery with an enemy axis using a panzer than the arty stroke spamming that frequently occurs (especially on publics). Here at SenF our server has a 1 panzer per team limitation but if you do wish to come on and have a pop at retribution do please come along and enjoy! :beer:


(Hydra) #40

Most new players use a Panzer because it’s the easiest way of getting kills, which is not the point of this game. Ofcourse there are good players, but spawn-exit campers and TK-ers just ask for it. The last time I used a panzer was to pay back a spawn-exit camper on Fueldump. He would kill a couple of guys eacht time we would leave the spawn (we were playing Axis), and fighting fire with fire solved the problem.

Panzers are very low on my t-heal list (way below classes such as fellow medics and engineers atleast), and Panzers that use their weapon for 1-on-1 battles might find their medics to be out of charge constantly. TK-ers just ask for getting shot IMHO.