I have no problem with people using the jump feature to dodge shots but reloading in mid air? C’mon now…
Panic Hopping
[url=“https://www.youtube.com/watch?v=a85WkheRcqQ”]I beg to differ
[/quote]
I don’t think that style of jumping is what they’re talking about. They’re more likely referring to the silly hopping around to try and throw off aim.
[quote=“Supa;96623”]I think that using skilled movement like Sniff is an excellent example of how movement SHOULD be in this game, but I think what most of the people in this thread are referring to is the people who spam the jump key on flat ground.
It is true that some of the best players in Dirty bomb and games of the like use skilled movement (like Sniff), but they certainly don’t just spam the jump key. There is a huge difference between the two. [/quote]
I really don’t understand what there is to complain about here, they’re trying to dodge your shots. It’s what you’re supposed to do in an FPS: not get hit.
Sure it’s annoying as f*** to counter but it’s a part of the game.
JUST KILL IT, DON’T LET YOUR K/DS BE Ds. NOTHING IS IMPOSSIBLE.
This thread is absolutely ridiculous. The only thing that low health mercs have going for them over the ridiculously strong assault mercs is jumping at speed and confusing/ out pacing their opponent, and you are saying that it should in some way be nerfed or changed??? What?
Lets analyse your Fragger vs Proxy scenario. If that Proxy didn’t jump around, she is dead, she will be melted by the power of the M4/ k121/ whatever ray of death he is using. Even if that Proxy had perfect aim, she is dead. No 2 ways about it. But if she jumps, she gains a small chance of survival. And you are saying that this is unfair? No thats called balance, you know, that thing that Fragger doesn’t have much of? Yeh that. Not to mention it isn’t easy to always regain your composer after a series of jumps and actually get the kill off. Just because a particular tactic might be able to sometimes kill you as Fragger doesn’t mean it shouldn’t be in the game. Fragger is the one trudging around like he is in the wrong Fps, just because he is doing so doesn’t mean that the mercs who can remember what Fps they are in should have to suffer. You know, the fast paced Fps? The one where people actually take two feet off the ground every now and again. Yeh that one.
@Sniff I am no where near talking about what you did in that video. That is not what I would call panic hopping. You are using the movement system from a much more tactical stand point to position yourself for well placed stickies. Any of what you did in that video would not annoy me. I would just give kudos to anybody who killed me like that. It’s the people who feel they might as well hop in one place thinking that’s effective.
Perhaps, if you tried mouse accel or just flat out increase your sensitivity you would be able to thank them for making it easier to hit them.
What’s wrong with that? Put yourself in this situation: You’re out of ammo on both your primary and secondary (maybe you’ve just started reloading), you’re far away from cover and you see an enemy round the corner 10 meters away from you. Your choices are:
- Start running/jumping to cover.
- Charge the enemy with the knife.
- Do some jump/crouching while (sticking to the) reloading.
- ?
Of course it depends on the situation which choice is better, but sometimes the 3. one is the best choice. And when it is, would you then intentionally pick an inferior choice?
I think we’re talking about different things. Panic hopping is a person who is low on health and starts freaking out and jumping for survivability. Not a bad thing in itself, it puts you at an accuracy disadvantage, and is only good for retreats.
You’re just engaging, that’s entirely different. I’d also like to know how you can possible engage after jumping with an SMG equipped, doesn’t your accuracy hit the floor?
The biggest problem with people jumping is that the penalty isn’t high enough for certain weapons. If you jump with an SMG, then it sucks for you. But jump with a shotgun? Basically no penalty. This makes shotgun users able to jump and still maintain a lot of accuracy.
People seize the tactical advantage, even if that means bouncing of walls. It’s not like they become invincible while they do so.
[quote=“Sniff;96600”]
[url=“https://www.youtube.com/watch?v=a85WkheRcqQ”]I beg to differ
[/quote]@Sniff You’re still just as fun to shoot while jumping. :*
[quote=“CCP115;96809”][quote=“gg2ez;96504”]
My main gripe with this entire thread is that the people that don’t know how to deal with it, call it “panic hopping”. It doesn’t even involve panic. People shoot in my direction, I’ll long jump at them and SMG them in the face. It’s that simple, if you can’t even kill an opponent that’s literally charging at you - there’s your problem.
[/quote]
I think we’re talking about different things. Panic hopping is a person who is low on health and starts freaking out and jumping for survivability. Not a bad thing in itself, it puts you at an accuracy disadvantage, and is only good for retreats.
You’re just engaging, that’s entirely different. I’d also like to know how you can possible engage after jumping with an SMG equipped, doesn’t your accuracy hit the floor?
The biggest problem with people jumping is that the penalty isn’t high enough for certain weapons. If you jump with an SMG, then it sucks for you. But jump with a shotgun? Basically no penalty. This makes shotgun users able to jump and still maintain a lot of accuracy.[/quote]
I usually play Phantom when I “jump engage”.
[list=1]
[]Long jump at enemy.
[]Move mouse down on ascent to aim at enemy.
[*]Move it back up upon descent.
It’s also different to “jump engage” someone and just spamming your space bar. Jump engaging is using the movement system tactically, spamming is just a panic and hope tactic.
Yet another example of an argument I should just avoid since this community is fond of straw-man arguing.
What the heck, I love arguing.
I -hate- people that just faceroll their keyboard when they are in distress, that includes crouchspammers and ‘panic jumpers’ alike. There’s a difference between using a strafejump>walljump combo to land behind someone and blast their innards out, and just crouching/jumping as soon as you get hit.
It costs me ammo, time, and usually means I have more distance to cover to get back on other targets. Meanwhile the hopping enemy has NO chance to return any meaningful fire, and can only hope that his friends help him out. No, I don’t consider that legitimate play, not even in a high-mobility shooter.
Just be happy that their spacebars will be absolutely destroyed in a matter of weeks.
Just predict that they’re going to jump up and modify that movement in order to land your shots. They’re barely a problem if you’re pinning them with anything but a shotgun.
[quote=“Matuno;96995”]Yet another example of an argument I should just avoid since this community is fond of straw-man arguing.
What the heck, I love arguing.
I -hate- people that just faceroll their keyboard when they are in distress, that includes crouchspammers and ‘panic jumpers’ alike. There’s a difference between using a strafejump>walljump combo to land behind someone and blast their innards out, and just crouching/jumping as soon as you get hit.
It costs me ammo, time, and usually means I have more distance to cover to get back on other targets. Meanwhile the hopping enemy has NO chance to return any meaningful fire, and can only hope that his friends help him out. No, I don’t consider that legitimate play, not even in a high-mobility shooter.[/quote]
you can disregard it all you like, but its here to stay, and if not acknowledged, will continue to act to your disadvantage
It is EXACTLY how you play an FPS thats not CS:GO.
You don’t want to just sit still and get plugged over and over do you?
I don’t understand the thread are we talking about bunny-hopping here?
It slows you down like crazy when you try to spam your spacebar.
What Sniff showed was timed jumps not a crazy spam of the spacebar on the keyboard.
Here is a example of what spamming spacebar will actually do to your movement. not as helpful as you may think.
@Sir_Slam we are talking about spacebar spammers, not smart use of an advanced movement system.
Yeah, I regularly do 50 million jumps a week, no prob!
Why wouldn’t you do it? It makes you more unpredictable, harder to hit, harder to track the head, over all increasing your survivability. It’s basically advanced AD spam. If you’re playing against better players you better do it or you’ll get destroyed by a stream of headshots.
It costs me ammo, time, and usually means I have more distance to cover to get back on other targets.
Exactly, which in turn gives them more time to kill you.
Meanwhile the hopping enemy has NO chance to return any meaningful fire, and can only hope that his friends help him out. No, I don’t consider that legitimate play, not even in a high-mobility shooter.
Bullshit. Crouching increases the guns accuracy, why would they not be able to return meaningful fire? People who jump/crouch spam usually have above average aim. Jump/crouch spam might slightly decrease their accuracy, but it usually increases their survivability more than it decreases accuracy, overall giving them an advantage.
And if their aim isn’t good enough to jump/crouch spam, what’s the problem again?
Nah it’s a valid playstyle, and if you don’t do it, you’re putting yourself at a disadvantage because of ridiculous principles.
To give you guys an idea of what he’s talking about, here’s a experience of mine.
So I’m playing Sawbonez on Chapel, and controlling the left side flank so my team has free reign on them and the ev at the start.
This Fragger comes to the left, and meets me at the corner, between the left flank and the ammo box. The moment he sees me he starts jumping…like what? I killed him after a few times once I realized it was a habit, but still I feel like the accuracy penalty isn’t harsh enough.