[quote=“Dirmagnos;61619”][quote=“Amerika;60793”]
That’s the very definition of hardcore. Dirty Bomb, in some ways, is very much Quake 3 Arena. There is a lot more random elements in DB compared to Q3 but at it’s core it’s aim vs. aim.[/quote]
Hmm, no its really not. Hardcore is about depth(eg how much thought you have put into it, how much calculations it requires) and on that part DB is not that far ahead from Overwatch.
Dark Souls is hardcore, Diablo 3 is… meh. The fact that some ppl obsess with some game and attach some fictional characteristics to it, doesnt make it so.
Im not saying that Overwatch will be generally better, i like DB, since it reminds me a lot of ET, and i love it(also im not a fan of TF, that OW seems to be main competitor to). For me its mainly a question of direction that SD will take with development. If they continue with current course, keeping sight on objective(both literally and figuratively), then thumbs up; and if they start adding garbage like DM and “helping” players like adding forced MM, then frak it(there is always more fresh games on the market).
Ppl may say what they want, but main thing that make Blizzard games great is their consistency - they do what they planned to do. And they target certain audience and they stick with it. Many developers make mistake of trying to appeal to every1(and make repeated huge directional turns during course of development) and fail in the process, since their appetites does not correspond with their ability to deliver.[/quote]
Hardcore and depth are two different concepts. Also, the term hardcore, when referring to games, is a fluid term so multiple definitions can fit so this isn’t really much of a talking point. It changes depending on if you are talking about a game overall, aspects of gameplay or the players who play a game.
I do agree and have said multiple times that I would like SD to focus on Objective gameplay. As long as that’s the focus then I’m onboard.