Good points, Sw1sh - i’ll keep them in mind.
I’m starting to think that - and this is how I’ve started playing - that the Op is not meant to be a killer. Although this seems kind of obvious, it’s not how I have REALLY been playing.
I would try to do what I can for command stations and whatnot but if we were losing, I found myself just back in the firefight trying to fend off the enemy. I was getting frustrated here, and for good reason.
Now I’ve begun to forget the opposing players as my primary objective. I consider command stations, enemy turrrets and caltrop/sticky grenade as my primary line of offense. I focus on making sure we always have the command stations, as this will undoubtedly help my team in the long run, whether they realize they have more pips or not. I’m almost always disguised, and I take care to make sure that I’m a light when I do so in order to keep my mobility up.
This is also something to consider… if you take a medium build, you have a better supply of health and better weapons at your disposal. Since I stay disguised most of the time, I rely on my inner vulture to find the light enemy fallen soldiers so that I can continue on with the mobility of a light. Should I have to fight, I will lose my disguise anyways, so I may as well utilize better equipment.
I found that being light and running to an objective isn’t always the way to be. Be smart and stealthy with your movements rather than quick. After all we all learned the story of the tortoise and the hare for a reason. It doesn’t matter to get to an objective quickly if you die trying to take it. If the parkour really had an advantage in these levels, I would stll use the light, but I am leaning towards the medium now for this reason - there just isn’t enough advantage to using parkour. It has never been a game-changing characteristic to the body type.
Use your strategic mind. I think I’ve found my inner Chi in the Op class.