Operative - Tips and builds


(melm) #61

[QUOTE=DemiGod;313456]Anyone have recommendations on finding command stations? I will be honest in saying that I often forget where some of the less obvious ones are. Besides knowing where they are from memory, are there any indicators that can aid you?

I thought at first the scroll wheel allows you to pick the nearest station that doesn’t belong to your team, but it just brings you to the closest one, which I can usually find… since it’s usually right there.[/QUOTE]

When the enemy has a CP, it will turn up as a hack objective on your objective wheel, and you can find it that way.


(Runeforce) #62

[QUOTE=DemiGod;313456]Anyone have recommendations on finding command stations? I will be honest in saying that I often forget where some of the less obvious ones are. Besides knowing where they are from memory, are there any indicators that can aid you?

I thought at first the scroll wheel allows you to pick the nearest station that doesn’t belong to your team, but it just brings you to the closest one, which I can usually find… since it’s usually right there.[/QUOTE]

You can also launch a Freeplay match with custom settings: no bots, stopwatch, 30 mins time limit. That way you can explore all the maps all by yourself. You can even farm xp this way, if that’s your thing (that way you will not have to do it online, and thus can better help your team with the objectives when actually playing on a team.)


(Sw1sh) #63

I’m a lvl 20 Op and ive been playing all weekend,loving playing as it!I’ve used a med build with the carb and shotgun mostly,then get behind enemies and find a loner.From right up close shotty usually takes em down in 1 or 2 hits,then hack and disguise…rinse repeat for at least 5/6k XP a game.Also I never realised that you could spot enemies while disguised though,il definitely start doing that from now on.

A few things though, is the speed given by the light build really worth the health drop over a med build?Ive had things go wrong where the person im disguised as pops around a corner as I’m about to open up on a group from behind and needed all the health i could get…

Ive also found the control turret hack takes quite some time.After you hack a turret you pop out of disguise so i havent tried this much,but is it effective?I’ve always just popped a few shots into people taking down one or two and legged it off to find a new corpse to disguise as…

Any info would be great,this is an awesome thread and im loving the Op class,which is definitely OP! :wink:


(Sw1sh) #64

Also,ive found silencer on the shotty severly impairs its damage and is not worth it for these tactics,maybe for others…


(Coolaguy) #65

The only instance in which I find the Silencer truly beneficial at this point is when playing against enemy bots. Their awareness is immediately triggered if you open up with an unsilenced weapon, but they are relatively oblivious if you fire a silenced gun.

PS. - This can make the completion of the 2-star Be More Objective challenge much easier… as it allows you to complete the Operative segment by using a silenced weapon --> My Preference: a Silenced Speed Sling Mossington primary with a Silenced Speed Sling Galactic with Duct Tape Mags. What you do is start the hack objective, and then move behind cover to wait for the enemy engineer to arrive. When he arrives, you pop him once with the Mossington while doing a fast-swap to the Galactic secondary for the kill.

If you want a deadly one-two combination for using the Mossington as an Operative, I recommend the following loadout:

Mossington
Silenced
Speed Sling

Tampa
Muzzle
Speed Sling
Duct Tape Magazine

I like to open up with a single Mossington shot and fast-swap to my Secondary SMG and spray them down. In close quarters, the SMG can do the work by itself, but the Mossington sometimes incapacitates or knocks down the enemy target making the fast-swap kill much easier and safer.

A good map to try this tactic on is when defending the Aquarium Storage Room door from the enemy Soldier HE Charge.


(DemiGod) #66

I don’t know what’s going on lately, but I’ve been getting creamed as a light Op. I had a good run for some time but anytime I go against a decent medic, I can never [exaggeration] put him down. I know they can heal sometimes, but even if they don’t they seem to kill me within 1-3 shots, especially at close range.

I’m not sure why I can hit someone at mid-range with a primary to only take 1/2 health sometimes [with a full clip] while at even further ranges they can take me out with one or two shots. And this is with MG’s mind you! I’m not talking about the long range guns. I burst as well, I don’t spray.

I’m assuming that the medium/heavy guns are responsible for better accuracy at range? Unfortunately, those same medics are taking me as i come around a corner with 1-2 shots. And i’m watching the kill list, these are NOT headshots.

Thoughts on staying alive versus these heavier builds?

p.s. Even as I sometimes come up behind someone when I’m disguised and decide to unload a clip, his/her health bar still goes down slowly as they turn around to knock me off with 1-2 shots… I just don’t get it. I’m right behind them and I have the advantage!

I’m usually using the Bulpdaun but I’ll go with the CARB if I need more range. Sea Eagle as secondary.


(Sw1sh) #67

I noticed this same problem sometimes,even with a medium build…i havent run a light op but gonna try it out 2m.Its why i originally switched to the shotty,it seems to take a fair chunk of health as well as scare the **** out of people,and the second would usually kill if the first didnt. After that id just fire away with the SMG and they’d fall.

But to be honest,if you get up close behind you should be taking them down.Try start with a melee/slide next time to knock them down and they’ll be too disorientated to know what happened. Then spray away.

At distance the smgs just arent very good. I know its your primary but its still an SMG,and unless you have VERY good accuracy and they stand there and let you burst repeatedly at them,they arent gonna drop. You’re better of having a pistol with good range for situations like that,or just running off to try and flank them. But as an op,even when i ran a med build, i found the shotty/smg combo better than using a rifle because i rarely got into distace fights,and if i did i’d try and get out of it.

Just my 2 cents.


(DemiGod) #68

Good points, Sw1sh - i’ll keep them in mind.

I’m starting to think that - and this is how I’ve started playing - that the Op is not meant to be a killer. Although this seems kind of obvious, it’s not how I have REALLY been playing.

I would try to do what I can for command stations and whatnot but if we were losing, I found myself just back in the firefight trying to fend off the enemy. I was getting frustrated here, and for good reason.

Now I’ve begun to forget the opposing players as my primary objective. I consider command stations, enemy turrrets and caltrop/sticky grenade as my primary line of offense. I focus on making sure we always have the command stations, as this will undoubtedly help my team in the long run, whether they realize they have more pips or not. I’m almost always disguised, and I take care to make sure that I’m a light when I do so in order to keep my mobility up.

This is also something to consider… if you take a medium build, you have a better supply of health and better weapons at your disposal. Since I stay disguised most of the time, I rely on my inner vulture to find the light enemy fallen soldiers so that I can continue on with the mobility of a light. Should I have to fight, I will lose my disguise anyways, so I may as well utilize better equipment.

I found that being light and running to an objective isn’t always the way to be. Be smart and stealthy with your movements rather than quick. After all we all learned the story of the tortoise and the hare for a reason. It doesn’t matter to get to an objective quickly if you die trying to take it. If the parkour really had an advantage in these levels, I would stll use the light, but I am leaning towards the medium now for this reason - there just isn’t enough advantage to using parkour. It has never been a game-changing characteristic to the body type.

Use your strategic mind. I think I’ve found my inner Chi in the Op class.


(Sw1sh) #69

I know what you’re saying but i dont think you take on the speed and mobility of the character you disguise as. If you have a med op and you disguise as a light character,you dont have his mobility,you stay as your own,this being one of the ways people get spotted in disguise (imagine a heavy sittting on top of a large set of containers…how did you get up here? *minigun starts firing up :P)

But i would recommend trying out the med body type and see if you notice the difference. To be honest when i tried the light a little at first i really didnt notice much difference in the way of speed and mobility to make up for the loss in health,at least not when you spend the majority of your time behind enemy lines trying to blend in.And while the op is a support class,he can really change the tide of a firefight if you can pop up behind a heavy with a minigun and drop him just before he turns a coner to a choke point that your team is about to flood through.

I dont really see the heavy being a viable option for op as he’s too slow and clunky,but i have seen some impressive work with a heavy and a minigun behind enemy lines! :wink: As the game progresses and people discover quick and easy routes for light classes to take advantage of they might become more important in the way of mobility,but so far i’ve just been able to drop them rather easily…


(DemiGod) #70

Anytime that I disguise as a player, I take on that player’s mobility. I’ll become slow and heavy if I take a heavy build, etc. There’s no other explanation that I can think of that would cause me to move like a snail after I disguise.


(Sw1sh) #71

I think you take on their mobility up to your own. So if you’re a light class,you can disguise as any mobility. But there were times where i disguised as a light class but could still only move like a med.But yeah,when i disguise as heavy i move slow as hell too…


(peteXnasty) #72

Helping “defend” snatch and run objectives as an operative let’s you perfectly time it so there’s nothing between you and the finish line. Wait for that right moment and don’t break disguise.


(Crimsoneer) #73

One thing I’ve been noticing recently - homing beacons are AWESOME.
You can plant them while disguised - just look at the enemy and hold for a couple of seconds - and you pick up 50xp a pot, while holding your disguise, and it can really help your team.

Also, on turret hacks: it’s possible to just run up to a turret, then strafe around it while hacking. So even if you’re not disguised and it’s in a corner, hacking it is easy as pie.

EDIT: If anybody is interested, I’ve put together a quick Operative video guide. The first part, covering perks and weaponry, is available here:


The gameplay part is uploading now, and should be up in a couple of hours.


(Erich Sturmovik) #74

Light Body: Drognav (SnoopR)+ Sea Eagle (COGA+Muzzle Brake+Rapid Fire)
Med Body: Mossington+Drognav
Heavy Body: Maximus+Dronav


(wolfnemesis75) #75

Operative is best used as a spy slash havoc creator and a true diversion tactic.


(sAL3m) #76

As I remember from Wolf:ET a sniper rifle and a knife was all you need. It didn’t even break your disguise if you backstabbed one with a knife. :> I just have played for 12 hours, so I din’t check out what’s the possibilities in Brink so far.


(neg0ne) #77

Nice to see the operative class - so far underestimated by some - gets some sereous attention.
Operative can be very useful for the Team.

But plz young padavans: - It depends on your decision if your just Lone-Wolfing and XP-Gaining or really supporting:
Besides Commposts wich is obviously an Oprative-Job

  • choose wisely witch Turrent you take
  • deside smart where to ambush a group of enemies
  • Ans first of all … ita all about timing. So don´t get stuck in your own " mini-games" but always are aware of the Objective progress and be smart about when you do something like distracting to give your team some air to move on.

(burawura) #78

Operatives have some very powerful abilities (Comms Hack, Hack Turret) that are also hard to pull off in a tight game. It seems like a high-risk, high-reward potential class to me. Sometimes you will see operatives doing well with flanking and hacking turrets; a good operative can counter many engineer abilities.


(nephandys) #79

I don’t know how to explain it extremely well, but basically using this method is a dead give away to me that you are disguised. It just doesn’t usually look how one of my teammates would backing out of an area. Especially considering you aren’t firing your weapon.

If my teammate was backing up from an enemy or some threat, which I assume is why they would be backing up (why else?), 9/10x they would be firing at it. Otherwise, why wouldn’t they just turn tail and haul ass out of there due to being overmatched, out of ammo, etc.?

In pub matches, or matches full of random people though this does work well.


(nephandys) #80

For me, especially on the two new maps, parkour/light body is a must. You point out the faster travel speed and access to parkour, but I think it’s a lot more than that. Light body type lets you use wall jumping while fighting an opponent. Generally each wall jump also allows you to build up more and more speed so if you can chain them it’s amazing. This speed mid fight also generally allows you to get off more slides/knockdowns.

It also lets you strafe a lot faster when you are fighting someone making it harder for them to aim at you. This is coupled with a smaller hit box as well, making you harder to shoot based on both size and speed. You can traverse the levels more quickly - getting into and out of trouble on your own terms.

Access to every nook and cranny of every level - sure you have access to a lot of these as a medium, but there are many you can’t get to that are extremely useful. As a light you don’t just run faster you do every movement faster as well like climbing.

Lastly, there’s no real disadvantages - you don’t have much more HP as a med or hvy. For the med, basically you are giving up speed and parkour to have access to AR’s, Mossington, and the lobster - a poor trade IMO. By choosing hvy you are getting access to the best variety of weapons, but in the end you are a sitting duck and if you are a hvy obj class you are leaving your team waiting for you to get there. I can see making these sacrifices out of personal preference, like you like AR’s so you want to use one, but there’s no situation I’ve found where increased weapon choice and sacrificed mobility is going to give you as big of an advantage over the light body as their movement is going to give them an advantage over you.

Obviously these are all just my opinions, but I was a long time hold out - not wanting to play the light body because everyone else was. In the end though, it just didn’t make sense in my mind to continue in that manner.